Class guides
Every playable class in one place. Choose a class to open its full guide — stats, traits, abilities, races, and community discussion.
DPS
ArcherDedicated marksmen who rain death from a distance with devastating precision. Archers live and die by the bow, delivering lethal snipes that punch through heavy armor, pinning fleeing targets in place, and controlling the battlefield with well-placed traps. Their ranged toolkit is unmatched, though they trade survivability for pure ranged lethality.
BeastmasterSavage dual-wielding fighters bonded to the wild. Beastmasters channel primal spirits to shapeshift, tame wildlife, and heal wounds. They fight alongside loyal animal companions that absorb punishment while the Beastmaster delivers relentless melee damage. Their blend of pets, self-healing, and raw aggression makes them formidable solo and in groups alike.
ElementalistScholars of elemental forces who conjure devastating spells alongside loyal elemental companions. Elementalists command fire, ice, and arcane energy to obliterate enemies from range while their summoned elementals absorb punishment. With the largest spell library among DPS classes, they bring unparalleled magical versatility to any encounter.
MonkDisciplined martial artists who forge their bodies into deadly weapons. Monks strike with blinding speed, weave through attacks with practiced evasion, and can feign death to escape dire situations. Eschewing heavy armor for agility, they rely on rapid combinations of kicks and punches to overwhelm opponents through sheer offensive tempo.
NecromancerDark spellcasters who command armies of the dead and wield corruption magic. Necromancers reanimate fallen creatures as loyal undead servants while draining life from enemies through poison, disease, and shadow spells. Their pet-centric playstyle, combined with lifetap sustain and feign death, makes them one of the strongest solo classes in the game.
RangerWilderness survivalists who blend nature magic with blade and bow. Rangers seamlessly switch between ranged volleys and melee engagement, supported by druidic healing, damage-over-time spells, and movement-impairing abilities. Their versatile toolkit and chain armor make them durable, self-sufficient damage dealers who thrive both in groups and alone.
RogueShadow operatives who strike from the unseen for devastating burst damage. Rogues master stealth, poisons, and precision strikes, delivering massive backstab damage from behind their targets. They can vanish mid-combat to reposition or escape entirely. Their effectiveness hinges on positioning, rewarding patient and tactical play.
SpellbladeArcane warriors who channel raw magical energy through their weapons. Spellblades fuse swordplay with spellcasting, imbuing their strikes with elemental damage and shielding themselves with conjured barriers. Their offense-first approach trades survivability for explosive melee burst, making them glass cannons who reward aggressive, well-timed play.
WizardSupreme arcanists who command the most destructive magic known to mortals. Wizards study the deepest mysteries of the arcane arts, unleashing devastating nukes that end fights swiftly from maximum range. They can teleport across the world, root enemies in place for kiting, and amplify allied spell damage. Their raw magical output is unmatched.
Tank
FighterVersatile weapon masters who anchor the front line through sheer martial prowess. Fighters pursue mastery of every weapon and armor type they encounter, excelling at absorbing punishment and retaliating in kind. With the broadest race selection of any class, they offer a straightforward yet rewarding tanking experience built on discipline and adaptability.
InquisitorPsionic knights who weaponize willpower to dismantle spellcasters and control the battlefield. Inquisitors combine plate-armored durability with mind-rending abilities that stun, silence, and break the concentration of their targets. They specialize in anti-mage tactics, rendering foes unconscious and eroding their capacity to fight back.
PaladinHoly knights who blend martial skill with faith-driven magic. Paladins stand as stalwart defenders, healing their own wounds, curing ailments, and shielding allies with divine blessings. Their righteous fury is especially potent against the undead. Plate armor and self-sustain give them staying power that purely martial tanks lack.
Shadow KnightDark knights who fuel their combat prowess with necromantic sorcery. Shadow Knights drain the life force of enemies to sustain themselves, weaken foes with corrupting spells, and shape shadows into defensive barriers. Plate armor combined with lifetap self-healing and feign death makes them the most self-sufficient tank class for solo content.
Healer
ClericArmored warrior-priests wielding divine power to mend, protect, and smite. Clerics are the premier healers of any group, specializing in restoring health, curing afflictions, and shielding allies from harm. Clad in plate armor, they can endure the front lines while channeling holy energy to devastate the undead.
DruidGuardians of the natural balance who command the full spectrum of nature magic. Druids heal allies, scorch enemies with elemental wrath, snare fleeing foes, and traverse the wilderness with unmatched ease. Their deep versatility allows them to shift between healer, damage dealer, and support roles fluidly, making them among the most self-sufficient classes in the game.
ShamanSpirit-communing alchemists who balance potent healing with crippling curses. Shamans draw power from animistic spirits to regenerate allies, enhance combat abilities, and debilitate enemies with slowing and weakening hexes. Their unique blend of healing, buffing, and debuffing makes them indispensable force multipliers in group content.
Support
BardWandering musicians whose melodies manifest as potent magic. Bards weave song into spellcraft, bolstering allies with inspiring harmonies while unraveling enemies with discordant refrains. Their broad toolkit spans crowd control, buffs, damage, and utility, making them adaptable problem-solvers who thrive in any group composition.
EnchanterMasters of illusion and mental domination who control the pace of battle. Enchanters assault the minds of enemies, mesmerizing entire groups, charming foes into temporary allies, and weaving potent buffs that elevate their party's effectiveness. Though fragile in direct combat, their crowd control and force multiplication are unrivaled.
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