MnM Classes
Cleric icon

ClericHealer

Plate ArmorBlunt weaponrySolo: Difficult4 Races97 Spells
Armored warrior-priests wielding divine power to mend, protect, and smite. Clerics are the premier healers of any group, specializing in restoring health, curing afflictions, and shielding allies from harm. Clad in plate armor, they can endure the front lines while channeling holy energy to devastate the undead.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
19 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
19 / 282

Increases health and reduces the chance to be dazed in combat

DEX
18 / 253

Increases hit rate and on-hit weapon effect frequency

AGI
15 / 25

Provides damage mitigation

INT
16 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
19 / 271

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
16 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

High Priest

The High Priest lives and dies by the heal. Maximum Wisdom fuels the largest heals and deepest mana pool, while Channeling training ensures those critical heals land even when monsters are pounding on the backline. Readiness provides a cantrip safety net against death. When the tank's health bar plummets, only one build is trusted to bring it back.
Stat Allocation (10 pts)
WIS +5STA +3DEX +2
Major Combat Trait
WisePassive: Wisdom increased by 5% | Active: Increase Wisdom by 50% for 15 seconds
Minor Combat Trait
ChannelerYour Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Battle Cleric

Not content to stand in the back, the Battle Cleric wades into melee with shield raised and prayers on their lips. Fortitude and heavy Stamina investment keep them alive under direct assault, while shield training adds real mitigation. Healing suffers slightly, but this Cleric can hold the line when no tank is available.
Stat Allocation (10 pts)
WIS +4STA +4DEX +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ShieldmanYour Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Warden

The Warden specializes in prevention rather than cure. Abjuration mastery protects allies from damage before it happens, and high Dexterity improves casting precision and defensive positioning. Two spellbooks via Readiness and Bookworm ensure this Cleric is never caught without the right ward prepared.
Stat Allocation (10 pts)
WIS +4STA +2DEX +4
Major Combat Trait
DexterousPassive: Dexterity increased by 5% | Active: Increase Dexterity by 50% for 15 seconds
Minor Combat Trait
AbjurerYour Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
Top Community Builds
Community builds coming soon
Share your builds, theorycraft with others, and vote on the best setups for Cleric.
Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Corruption Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from subversion, increasing their Corruption Resistance by 5.

Spell cost:
Cure Disease
Level 1
AlterationUtility
Mana:

Cures target of disease effects.

Spell cost:
Cure Poison
Level 1
AlterationUtility
Mana:

Cures target of poison effects.

Spell cost:
Disease Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Fear the Dead
Level 1
AlterationUtility
Mana: 20

Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Holy Fortitude
Level 1
AbjurationBuff
Mana: 10

Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 1 hour.

Spell cost:
Holy Smite
Level 1
EvocationDebuff
Mana:

Smite your target, dealing 2 Holy Damage.

Spell cost:
Minor Heal
Level 1
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Placate
Level 1
AlterationUtility
Mana: 10

Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Poison Protection
Level 1
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Shock
Level 1
EvocationDamage
Mana: 9

Shocks your target with holy energy for 5 (L1) to 8 (L4) points of Magic Damage.

Spell cost:
Stun
Level 1
EvocationCrowd Control
Mana: 15

Shock your target into a daze, stunning them for 4 seconds.

Spell cost:
Supplication
Level 1
AbjurationBuff
Mana: 3

Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds.

Spell cost:
Level 4
Blessed Barrier
Level 4
AbjurationDamage
Mana: 20

Calls on holy magic to create a barrier, absorbing 25 Damage for 15 seconds.

Spell cost:
Blind
Level 4
AlerationBuff
Mana: 15

Shroud the vision of your target, blinding them for 12 seconds.

Spell cost:
Chasten
Level 4
EvocationDamage
Mana: 10

Chasten your target with divine energy, dealing 11 (L4) to 14 (L7) Holy Damage.

Spell cost:
Cure Blindness
Level 4
AlterationUtility
Mana: 10

Cure your target, removing one Blindness effect.

Spell cost:
Divine Aegis
Level 4
AbjurationCrowd Control
Mana: 15

Surrounds the caster with an impenetrable divine aegis, making them invulnerable to all attacks for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute. Can be used while Stunned, Mesmerized, and Feared.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Holy Strike
Level 4
EvocationDamage
Mana:

Strike down your target with holy energy, dealing 50% (L1) to 100% (L60) Weapon Damage plus 1 (L1) to 15 (L60) Holy Damage, and 1 (L1) to 15 (L60) Physical Damage.

Spell cost:
Impart Blessing
Level 4
AlterationHeal
Mana: 20

Impart a blessing on your target, healing them for 40 Health after 6 seconds.

Spell cost:
Lesser Heal
Level 4
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Placate the Masses
Level 4
AlterationUtility
Mana:

Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Summon Drink
Level 4
ConjurationUtility
Mana: 10

Focuses mana into a flask of drinking water. (Note: Needs in-game description)

Spell cost:
Summon Food
Level 4
ConjurationUtility
Mana: 10

Focuses mana into food. (Note: Needs in-game description)

Spell cost:
Ward the Dead
Level 4
EvocationDamage
Mana: 25

Ward off a target undead with a blast of energy, dealing 30 Holy Damage.

Spell cost:
Level 8
Appease
Level 8
AlterationDebuff
Mana:

Appease an aggressive target, greatly reducing the range of their social and proximity aggro for 3 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Dispel Magic
Level 8
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Divine Protection
Level 8
AbjurationBuff
Mana: 20

Surrounds a group member with a physically impenetrable shield, making them invulnerable to melee abilities for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute.

Spell cost:
Heal
Level 8
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Holy Fortitude
Level 8
AbjurationBuff
Mana: 50

Increases the Max Hitpoints of a friendly target by 50 for 30 minutes.

Spell cost:
Oath of Protection
Level 8
AbjurationDamage
Mana: 15

Swear a target group member to an oath of protection, granting them immunity to Physical Damage for 15 seconds. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds.

Spell cost:
Reanimation
Level 8
AlterationHeal
Mana: 125

Resurrects the corpse of a player character, returning the character to their corpse and restoring 0% of experience lost. Causes Resurrection Illness.

Spell cost:
Root
Level 8
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Snare the Dead
Level 8
AlterationDebuff
Mana: 10

Bind a target undead with holy chains, decreasing their Movement<br> Speed by 35% for 30 seconds.

Spell cost:
Level 12
Appease the Masses
Level 12
AlterationDebuff
Mana:

Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Chastise
Level 12
EvocationDamage
Mana: 55

Chastise your target with divine energy, dealing 67 (L12) to 70 (L15) Holy Damage.

Spell cost:
Hallowed Barrier
Level 12
AbjurationDamage
Mana: 50

Calls forth a hallowed barrier to shield your target, absorbing 60 damage received for 15 seconds.

Spell cost:
Impart Prayer
Level 12
AlterationHeal
Mana: 60

Impart a prayer on your target, healing them for 140 Health after 6 seconds.

Spell cost:
Level 16
Beset the Dead
Level 16
EvocationDamage
Mana: 50

Ward off a target undead with a blast of energy, dealing 90 Holy Damage.

Spell cost:
Healing Light
Level 16
AlterationHeal
Mana: 70

Shine a healing light on targets in a frontal cone, restoring 60 Health.

Spell cost:
Holy Smite 2
Level 16
EvocationDebuff
Mana:

Smite your target, dealing 5 Holy Damage.

Spell cost:
Oath of Freedom
Level 16
AbjurationUtility
Mana: 15

Swear a target group member to an oath of freedom, removing all Root and Snare effects and granting them immunity for 10 seconds.

Spell cost:
Redemption
Level 16
AlterationHeal
Mana:

Redeem a target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on target, reducing all of their stats for 3 minutes.

Spell cost:
Reprisal
Level 16
EvocationDamage
Mana: 70

Punish yoour target with divine energy, dealing 100 Holy Damage.

Spell cost:
Level 20
Cleanse Disease
Level 20
AlterationBuff
Mana:

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 20
AlterationUtility
Mana:

Cleanses target of 2 poison effects.

Spell cost:
Conciliate
Level 20
AlterationDebuff
Mana:

Conciliate an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Holy Valor
Level 20
AbjurationBuff
Mana: 75

Increases the Max Hitpoints of a friendly target by 125 for 30 minutes.

Spell cost:
Impart Devotion
Level 20
AlterationHeal
Mana: 115

Impart devotion on your target, healing them for 300 Health after 6 seconds.

Spell cost:
Inhibit Pain
Level 20
AbjurationDebuff
Mana: 30

Inhibits the pain of a friendly target, reducing all damage received by 40% for 8 seconds.

Spell cost:
Rebuke
Level 20
EvocationDamage
Mana: 90

Rebuke your target with divine energy, dealing 135 Holy Damage.

Spell cost:
Level 24
Concilate the Masses
Level 24
AlterationBuff
Mana:

Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Consecrated Barrier
Level 24
AbjurationDamage
Mana: 165

Calls forth a consecrated barrier to shield your target, absorbing 250 damage received for 15 seconds.

Spell cost:
Corruption Resistance
Level 24
AbjurationBuff
Mana:

Greatly wards your target from subversion, increasing their Corruption Resistance by 15.

Spell cost:
Disease Resistance
Level 24
AbjurationBuff
Mana:

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Greater Heal
Level 24
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Judgement
Level 24
EvocationDamage
Mana: 110

Judge your target with divine energy, dealing 200 Holy Damage.

Spell cost:
Poison Resistance
Level 24
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Resuscitation
Level 24
AlterationHeal
Mana: 200

Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.

Spell cost:
Level 28
Impart Faith
Level 28
AlterationHeal
Mana: 195

Impart faith on your target, healing them for 600 Health after 6 seconds.

Spell cost:
Rebuff the Dead
Level 28
EvocationDamage
Mana: 70

Rebuff a target undead with a blast of energy, dealing 150 Holy Damage.

Spell cost:
Smite
Level 28
EvocationDamage
Mana: 125

Smite your target with divine energy, dealing 250 Holy Damage.

Spell cost:
Level 32
Atonement
Level 32
AlterationUtility
Mana: 50

Submit your target to holy judgement, granting them a chance to forget past trangressions. This spell has a chance to critically fail.

Spell cost:
Conjure Drink
Level 32
ConjurationUtility
Mana: 20

Conjure a large amount of water, providing you with sustenance.

Spell cost:
Conjure Food
Level 32
ConjurationUtility
Mana: 20

Conjure a large amount of bread, providing you with sustenance.

Spell cost:
Holy Resilience
Level 32
AbjurationBuff
Mana: 100

Increases the Max Hitpoints of a friendly target by 175 for 30 minutes.

Spell cost:
Holy Smite 3
Level 32
EvocationDebuff
Mana:

Smite your target, dealing 10 Holy Damage.

Spell cost:
Reckoning
Level 32
EvocationDamage
Mana: 150

Condemn your target with divine energy, dealing 325 Holy Damage.

Spell cost:
Level 36
Exalted Barrier
Level 36
AbjurationDamage
Mana:

Calls forth a consecrated barrier to shield your target, absorbing 600 damage received for 15 seconds.

Spell cost:
Exceptional Heal
Level 36
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Healing Gleam
Level 36
AlterationHeal
Mana: 325

Shine a healing light on targets in a frontal cone, restoring 325 Health.

Spell cost:
Reawaken
Level 36
AlterationHeal
Mana:

Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness.

Spell cost:
Retribution
Level 36
EvocationDamage
Mana:

Shocks your target with divine energy, dealing 325 Holy Damage.

Spell cost:
Level 40
Abolish Magic
Level 40
AlterationUtility
Mana:

Removes two harmful magical effects from your current target.

Spell cost:
Beleaguer the Dead
Level 40
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 245 Holy Damage.

Spell cost:
Impart Favor
Level 40
AlterationHeal
Mana:

Impart favor on your target, healing them for 1200 Health after 6 seconds.

Spell cost:
Propitiate
Level 40
AlterationDebuff
Mana:

Propitiate an aggressive target, greatly reducing the range of their social and proximity aggro for 5 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Retribution
Level 40
EvocationDamage
Mana:

Shocks your target with divine energy, dealing 400 Holy Damage.

Spell cost:
Supplication III
Level 40
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute.

Spell cost:
Level 44
Holy Resolve
Level 44
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 500 for 30 minutes.

Spell cost:
Propitiate the Masses
Level 44
AlterationDebuff
Mana:

Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Level 48
Healing Brilliance
Level 48
AlterationHeal
Mana: 600

Shine a healing light on targets in a frontal cone, restoring 600 Health.

Spell cost:
Revival
Level 48
AlterationHeal
Mana:

Resurrects the corpse of a player character, returning the character to their corpse and restoring 75% of experience lost. Causes Resurrection Illness.

Spell cost:
Sacred Barrier
Level 48
AbjurationDamage
Mana:

Calls forth a consecrated barrier to shield your target, absorbing 800 damage received for 15 seconds.

Spell cost:
Level 50
Supplication IV
Level 50
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute.

Spell cost:
Level 52
Assail the Dead
Level 52
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 525 Holy Damage.

Spell cost:
Impart Sanctity
Level 52
AlterationHeal
Mana: 450

Impart favor on your target, healing them for 1800 Health after 6 seconds.

Spell cost:
Level 55
Resurrection
Level 55
AlterationHeal
Mana:

Resurrects the corpse of a player character, returning the character to their corpse and restoring 95% of experience lost. Causes Resurrection Illness.

Spell cost:
Level 56
Healing Radiance
Level 56
AlterationHeal
Mana:

Shine a radiant light on targets in a frontal cone, restoring 950 Health.

Spell cost:
Holy Resolution
Level 56
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 1000 for 30 minutes.

Spell cost:
Level 60
Devastate the Dead
Level 60
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 900 Holy Damage.

Spell cost:
Holy Smite 4
Level 60
EvocationDebuff
Mana:

Smite your target, dealing 20 Holy Damage.

Spell cost:
Unlisted level
Electricity Resistance
Level —
AbjurationBuff
Mana:

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:
Exhausted Soul
Level —
UnknownDebuff
Mana:

Prevents you from receiving another immunity buff for 1 minute.

Spell cost:

© 2026 MnM Classes