MnM Classes
Shadow Knight icon

Shadow KnightTank

Plate ArmorTwo-handed weapons preferredAll weapon typesSolo: Strong3 Races7 Spells
Dark knights who fuel their combat prowess with necromantic sorcery. Shadow Knights drain the life force of enemies to sustain themselves, weaken foes with corrupting spells, and shape shadows into defensive barriers. Plate armor combined with lifetap self-healing and feign death makes them the most self-sufficient tank class for solo content.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
18 / 252

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 271

Increases health and reduces the chance to be dazed in combat

DEX
19 / 26

Increases hit rate and on-hit weapon effect frequency

AGI
19 / 27

Provides damage mitigation

INT
20 / 273

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 24

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
13 / 23

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Death Knight

A fortress of dark iron sustained by stolen life force. Maximum Stamina and Fortitude create the toughest tank chassis, while Conjuration mastery strengthens lifetap and damage-over-time spells that generate threat and self-heal simultaneously. An extra spellbook via Bookworm keeps both offensive and defensive dark magic ready. Fear is the Death Knight's best taunt.
Stat Allocation (10 pts)
STA +5INT +3STR +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ConjurerYour Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Dread Lord

The Dread Lord commands through dark intellect and martial skill. Intelligence amplifies spell potency while Defense training shores up physical mitigation. Balanced Stamina and Strength ensure this Shadow Knight can both absorb hits and deal meaningful melee damage. Medicine patches up what lifetaps can't. A well-rounded dark tank.
Stat Allocation (10 pts)
STA +4INT +3STR +3
Major Combat Trait
IntelligentPassive: Intelligence increased by 5% | Active: Increase Intelligence by 50% for 15 seconds
Minor Combat Trait
DefenderYour Defense skill starts at 5. Your Defense skill increases 25% faster.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Plague Bearer

The Plague Bearer sacrifices tankiness for sheer offensive pressure. Maximum Intelligence supercharges evocation damage spells and disease effects that melt enemy health bars. High Dexterity keeps this lightly-armored Shadow Knight nimble enough to avoid retaliation. An extra spellbook ensures the full plague arsenal is always memorized. Death by a thousand cuts.
Stat Allocation (10 pts)
INT +5STA +3STR +2
Major Combat Trait
DexterousPassive: Dexterity increased by 5% | Active: Increase Dexterity by 50% for 15 seconds
Minor Combat Trait
EvokerYour Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
Top Community Builds
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 8
Ghoul Pet Tier 1
Level 8
ConjurationPet
Mana: 10

Reanimates a corrupted being from the dead, creating a ghoul minion to serve you.

Spell cost:
Lift Bones
Level 8
ConjurationUtility
Mana: 10

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Lift Bones
Level 8
ConjurationUtility
Mana: 10

Reanimates flesh from the dead, creating a zombie minion to serve you.

Spell cost:
Level 12
Reanimate Corpse
Level 12
ConjurationUtility
Mana: 30

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Level 16
Upheave the Dead
Level 16
ConjurationUtility
Mana: 60

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Level 20
Summon Aberration
Level 20
ConjurationUtility
Mana: 90

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Level 24
Raise the Departed
Level 24
ConjurationUtility
Mana: 130

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:

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