MnM Classes
Inquisitor icon

InquisitorTank

Plate ArmorMost weaponsSolo: Difficult1 Race66 Spells
Psionic knights who weaponize willpower to dismantle spellcasters and control the battlefield. Inquisitors combine plate-armored durability with mind-rending abilities that stun, silence, and break the concentration of their targets. They specialize in anti-mage tactics, rendering foes unconscious and eroding their capacity to fight back.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
17 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
20 / 271

Increases health and reduces the chance to be dazed in combat

DEX
17 / 252

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 253

Provides damage mitigation

INT
18 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
18 / 27

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Mind Breaker

The Mind Breaker exists to silence casters. Maximum Stamina and Fortitude let this Inquisitor charge directly into spell-casting enemies and absorb magical punishment, while Channeling mastery ensures their own disruptive abilities complete without interruption. An extra spellbook means always having the right counter-spell prepared. Enemy casters fear the Mind Breaker.
Stat Allocation (10 pts)
STA +5AGI +3DEX +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ChannelerYour Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Templar

The Templar balances traditional tanking with anti-magic disruption. Agility-fueled avoidance complements Defense training for solid physical mitigation, while Medicine keeps them self-sufficient between engagements. This Inquisitor can main-tank reliably while still shutting down enemy spellcasters.
Stat Allocation (10 pts)
STA +4AGI +3DEX +3
Major Combat Trait
AgilePassive: Agility increased by 5% | Active: Increase Agility by 50% for 15 seconds
Minor Combat Trait
DefenderYour Defense skill starts at 5. Your Defense skill increases 25% faster.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Nullifier

Walking spell resistance incarnate. The Nullifier stacks Magic Resistance with Abjuration wards to create a zone where hostile magic simply fails. This build turns the Inquisitor into a magic-proof wall that protects the entire group from caster-heavy encounters. When dragons breathe fire, the Nullifier barely flinches.
Stat Allocation (10 pts)
STA +4DEX +3AGI +3
Major Combat Trait
Magic ResistantPassive: Base Magic Resistance +10; total Magic Resistance +15% | Active: Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Minor Combat Trait
AbjurerYour Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
Top Community Builds
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Aura of Resistance
Level 1
AlterationBuff
Mana: Innate

Envelop your group in a warding aura, reducing their spell damage received by 5% and increasing their Cold, Fire, Corruption, Holy, and Magic Resistance by 2 (L1) to 30 (L60).

Spell cost:
Magic Protection
Level 1
AbjurationBuff
Mana: 10

Ward your target against the arcane, increasing their Magic Resistance by 5 for 1 hour.

Spell cost:
Mind Exhaustion
Level 1
AlterationDebuff
Mana: 8

Exhaust your target, slowing their Casting Speed by 10% for 1 minute.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Slam
Level 1
MartialDamage
Mana: Innate

Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Torment
Level 1
AlterationDebuff
Mana: 7

Torments your target's mental state, causing 3 (L1) to 5 (L4) points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 2.

Spell cost:
Level 2
Magic Break
Level 2
AlterationDebuff
Mana: 10

Break the arcane defenses of your target, decreasing their Magic Resistance by 1 (L1) to 4 (L8) for 5 minutes.

Spell cost:
Level 3
Minor Spellshield
Level 3
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Level 4
Kick
Level 4
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Spell Ward
Level 4
AbjurationDamage
Mana: 20

Shield your target with a spell ward, absorbing 25 Spell Damage received for 15 seconds.

Spell cost:
Weapon Shield
Level 4
ValorDebuff
Mana: Innate

Shield yourself with a weapon, reducing your Physical Damage received by 5%.

Spell cost:
Level 5
Mesmerize
Level 5
ConjurationCrowd Control
Mana: 15

Mesmerizes your target, putting them to Sleep for 30 seconds. There is a very small chance that the enemy target will forget about your aggression.

Spell cost:
Level 6
Silence
Level 6
AlterationUtility
Mana: 15

Silences your target, preventing them from spellcasting for 6 seconds.

Spell cost:
Level 7
Focused Concentration
Level 7
AbjurationUtility
Mana: Innate

Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.

Spell cost:
Holy Protection
Level 7
AbjurationBuff
Mana: 10

Wards your target from holy, increasing their Holy Resistance by 5.

Spell cost:
Level 8
Dominate the Mind
Level 8
AlterationPet
Mana: 50

Instantly charms your target, forcing them to fight for you for 1 minute.

Spell cost:
Incinerate Mana
Level 8
AlterationUtility
Mana: 8

Burns 20 Mana from your target at the cost of 8.

Spell cost:
Mind Enervation
Level 8
AlterationUtility
Mana: 30

Enervate your target, slowing their Casting Speed by 20% for 1 minute.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Level 9
Dispel Magic
Level 9
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Level 10
Aura of the Inquisitive
Level 10
MightBuff
Mana: Innate

Envelop your group in an inquisitive aura, increasing their Mana Regeneration by 1 (L1) to 3 (L60).

Spell cost:
Purifying Blow
Level 10
MightDamage
Mana: Innate

Unleashes a purifying blow on your target, dealing 150% Weapon Damage plus 1 (L1) to 20 (L60) Magic Damage and 1 (L1) to 20 (L60) Physical Damage. Additionally if the target is afflicted by any spell in the Magic Break line, dispels one of your target's beneficial buffs. Chance to trigger again if the target is afflicted with Slam Stun.

Spell cost:
Level 11
Invisibility
Level 11
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Level 12
Mana Ward
Level 12
AbjurationDamage
Mana:

Shield your target with a mana ward, absorbing 60 Spell Damage received for 15 seconds.

Spell cost:
Memory Fog
Level 12
AlterationUtility
Mana: 25

Manipulate the mind of your target, giving a chance to forget past wrongdoings.

Spell cost:
See Invisibility
Level 12
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Level 13
Lesser Spellshield
Level 13
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Level 14
Psychic Choke
Level 14
EvocationDamage
Mana:

Choke your target, stunning them and dealing 1 Corruption Damage every second for 6 seconds.

Spell cost:
Level 15
Purge
Level 15
AlterationUtility
Mana: 20

Purge your target, removing one beneficial effect.

Spell cost:
Level 16
Minor Strength
Level 16
AlterationBuff
Mana: 5

Empower your target, increasing their Strength by 2 for 1 hour.

Spell cost:
Level 17
Deflect
Level 17
MartialDebuff
Mana: 0

Deflect magical attacks, reducing incoming Magic Damage dealt to you by 40% for 30 seconds.

Spell cost:
Level 18
Mana Burn
Level 18
AbjurationDamage
Mana:

Burns up to 90 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 19
Magic Break
Level 19
AlterationDebuff
Mana: 10

Splinters your target's resistance to the arcane, decreasing their Magic Resistance by 5 (L12) to 8 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise by landed normally.

Spell cost:
Level 20
Torture
Level 20
AlterationDebuff
Mana:

Tortures your target's mental state, causing 60 of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 5.

Spell cost:
Level 21
Mind Fatigue
Level 21
AlterationDebuff
Mana:

Fatigue your target, slowing their Casting Speed by 30% for 1 minute.

Spell cost:
Level 22
Magical Disruption Shell
Level 22
AlterationDebuff
Mana: 0

Bestows your group a magic disrupting shell, reducing spell damage taken by 75% for 15 seconds.

Spell cost:
Level 23
Arcane Protection
Level 23
AbjurationUtility
Mana: Innate

Surrounds a group member with a magically impenetrable shield, making them invulnerable to magic for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute.

Spell cost:
Fell Mana
Level 23
AbjurationUtility
Mana:

Fell the mind of your target, depleting 180 Mana.

Spell cost:
Level 24
Magic Ward
Level 24
AbjurationDamage
Mana:

Shield your target with a magic ward, absorbing 250 Spell Damage received for 15 seconds.

Spell cost:
Level 25
Greater Purge
Level 25
AlterationUtility
Mana:

Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.

Spell cost:
Level 26
Spellshield
Level 26
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Level 27
Mana Burn II
Level 27
AbjurationDamage
Mana:

Burns up to 125 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 28
Mandate of Silence
Level 28
AlterationUtility
Mana: ??

Silences nearby targets, preventing them from spellcasting for 6 seconds.

Spell cost:
Level 31
Scintillating Stupor
Level 31
DivinationCrowd Control
Mana:

Shocks nearby enemies with bright lights, stunning them for 5 seconds. This ability shares a cooldown with other abilities in the same line.

Spell cost:
Level 32
Traumatize
Level 32
AlterationDebuff
Mana:

Traumatizes your target's mental state, causing 150 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 10.

Spell cost:
Level 36
Arcane Ward
Level 36
AbjurationDamage
Mana:

Shield your target with an arcane ward, absorbing 600 Spell Damage received for 15 seconds.

Spell cost:
Great Spellshield
Level 36
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Mana Burn III
Level 36
AbjurationDamage
Mana:

Burns up to 165 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Mind Lethargy
Level 36
AlterationDebuff
Mana:

Lethargize your target, slowing their Casting Speed by 40% for 1 minute.

Spell cost:
Level 40
Magic Crack
Level 40
AlterationDebuff
Mana:

Cracks your target's resistance to the arcane, decreasing their Magic Resistance by 9 (L24) to 12 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 44
Anxiety
Level 44
AlterationDebuff
Mana:

Causes anxiety to your target's mental state, causing 225 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 15.

Spell cost:
Explode Mana
Level 44
AbjurationUtility
Mana:

Explode the mind of your target, depleting 360 Mana.

Spell cost:
Holy Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the frost, increasing their Holy Resistance by 15.

Spell cost:
Magic Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the arcane, increasing their Magic Resistance by 15

Spell cost:
Mana Burn IV
Level 44
AbjurationDamage
Mana:

Burns up to 225 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 48
Exceptional Spellshield
Level 48
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Mystical Ward
Level 48
AbjurationDamage
Mana:

Shield your target with a mystical ward, absorbing 800 Spell Damage received for 15 seconds.

Spell cost:
Level 52
Mana Burn V
Level 52
AbjurationDamage
Mana:

Burns up to 300 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 55
Mind Debilitation
Level 55
AlterationDebuff
Mana:

Debilitate your target, slowing their Casting Speed by 50% for 1 minute.

Spell cost:
Level 56
Dread
Level 56
AlterationDebuff
Mana:

Causes dread to your target's mental state, causing 420 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20.

Spell cost:
Level 60
Arch Spellshield
Level 60
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Destroy Mana
Level 60
AbjurationUtility
Mana:

Destroy the mind of your target, depleting 540 Mana.

Spell cost:
Magic Fracture
Level 60
AlterationDebuff
Mana:

Fractures your target's resistance to the arcane, decreasing their Magic Resistance by 13 (L40) to 16 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Mana Burn VI
Level 60
AbjurationDamage
Mana:

Burns up to 400 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Scintillation
Level 60
DivinationCrowd Control
Mana:

Shocks nearby enemies with bright lights, stunning them for 6 seconds. This ability shares a cooldown with other abilities in the same line.

Spell cost:

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