MnM Classes

Human Inquisitor

TankTank

The Inquisitor is a uniquely Human calling, born from humanity's relentless drive to impose order on chaos and root out corruption wherever it hides. Their balanced stats support both the physical demands of plate-armored tanking and the mental discipline required to assault and dominate enemy minds through faith-powered psychic abilities. This dual nature creates a tank unlike any other -- one who holds aggro not just through physical threat but through mental domination that makes enemies unable to look away. The Inquisitor's anti-caster specialization also fills a critical niche in encounters where magical enemies require specialized handling that pure martial tanks cannot provide. In groups, the Inquisitor is a situationally powerful tank whose mind-assault abilities and magical resistance make them invaluable against caster-heavy encounters, while their plate armor and martial skills keep them viable even when those specializations aren't needed.

Human Inquisitor
Human

Versatile and ambitious, Humans are the most adaptable race in Eth-ur. They lack the specialized strengths of other races but compensate with a well-rounded stat distribution and access to nearly every class. Their determination and adaptability make them suited for any path they choose.

Inquisitor

Psionic knights who weaponize willpower to dismantle spellcasters and control the battlefield. Inquisitors combine plate-armored durability with mind-rending abilities that stun, silence, and break the concentration of their targets. They specialize in anti-mage tactics, rendering foes unconscious and eroding their capacity to fight back.

Armor
Plate
Weapons
Most weapons
Solo Viability
Difficult
Total Spells
66
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
17 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
20 / 271

Increases health and reduces the chance to be dazed in combat

DEX
17 / 252

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 253

Provides damage mitigation

INT
18 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
18 / 27

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Utility
19 (28.8%)
Debuff
16 (24.2%)
Damage
14 (21.2%)
Buff
13 (19.7%)
Crowd Control
3 (4.5%)
Pet
1 (1.5%)

By School

Abjuration
26 (39.4%)
Alteration
25 (37.9%)
Divination
6 (9.1%)
Martial
3 (4.5%)
Might
2 (3.0%)
Acrobatics
1 (1.5%)
Valor
1 (1.5%)
Conjuration
1 (1.5%)
Evocation
1 (1.5%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat13

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Deadeye
Your Archery skill starts at 5. Your Archery skill increases 25% faster. You start with a Trainee's Longbow, a Trainee's Hip Quiver, and 1000 Trainee's Arrows.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat4

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Aura of Resistance
Level 1
AlterationBuff
Mana: Innate

Envelop your group in a warding aura, reducing their spell damage received by 5% and increasing their Cold, Fire, Corruption, Holy, and Magic Resistance by 2 (L1) to 30 (L60).

Spell cost:
Magic Protection
Level 1
AbjurationBuff
Mana: 10

Ward your target against the arcane, increasing their Magic Resistance by 5 for 1 hour.

Spell cost:
Mind Exhaustion
Level 1
AlterationDebuff
Mana: 8

Exhaust your target, slowing their Casting Speed by 10% for 1 minute.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Slam
Level 1
MartialDamage
Mana: Innate

Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Torment
Level 1
AlterationDebuff
Mana: 7

Torments your target's mental state, causing 3 (L1) to 5 (L4) points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 2.

Spell cost:
Level 2
Magic Break
Level 2
AlterationDebuff
Mana: 10

Break the arcane defenses of your target, decreasing their Magic Resistance by 1 (L1) to 4 (L8) for 5 minutes.

Spell cost:
Level 3
Minor Spellshield
Level 3
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Level 4
Kick
Level 4
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Spell Ward
Level 4
AbjurationDamage
Mana: 20

Shield your target with a spell ward, absorbing 25 Spell Damage received for 15 seconds.

Spell cost:
Weapon Shield
Level 4
ValorDebuff
Mana: Innate

Shield yourself with a weapon, reducing your Physical Damage received by 5%.

Spell cost:
Level 5
Mesmerize
Level 5
ConjurationCrowd Control
Mana: 15

Mesmerizes your target, putting them to Sleep for 30 seconds. There is a very small chance that the enemy target will forget about your aggression.

Spell cost:
Level 6
Silence
Level 6
AlterationUtility
Mana: 15

Silences your target, preventing them from spellcasting for 6 seconds.

Spell cost:
Level 7
Focused Concentration
Level 7
AbjurationUtility
Mana: Innate

Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.

Spell cost:
Holy Protection
Level 7
AbjurationBuff
Mana: 10

Wards your target from holy, increasing their Holy Resistance by 5.

Spell cost:
Level 8
Dominate the Mind
Level 8
AlterationPet
Mana: 50

Instantly charms your target, forcing them to fight for you for 1 minute.

Spell cost:
Incinerate Mana
Level 8
AlterationUtility
Mana: 8

Burns 20 Mana from your target at the cost of 8.

Spell cost:
Mind Enervation
Level 8
AlterationUtility
Mana: 30

Enervate your target, slowing their Casting Speed by 20% for 1 minute.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Level 9
Dispel Magic
Level 9
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Level 10
Aura of the Inquisitive
Level 10
MightBuff
Mana: Innate

Envelop your group in an inquisitive aura, increasing their Mana Regeneration by 1 (L1) to 3 (L60).

Spell cost:
Purifying Blow
Level 10
MightDamage
Mana: Innate

Unleashes a purifying blow on your target, dealing 150% Weapon Damage plus 1 (L1) to 20 (L60) Magic Damage and 1 (L1) to 20 (L60) Physical Damage. Additionally if the target is afflicted by any spell in the Magic Break line, dispels one of your target's beneficial buffs. Chance to trigger again if the target is afflicted with Slam Stun.

Spell cost:
Level 11
Invisibility
Level 11
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Level 12
Mana Ward
Level 12
AbjurationDamage
Mana:

Shield your target with a mana ward, absorbing 60 Spell Damage received for 15 seconds.

Spell cost:
Memory Fog
Level 12
AlterationUtility
Mana: 25

Manipulate the mind of your target, giving a chance to forget past wrongdoings.

Spell cost:
See Invisibility
Level 12
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Level 13
Lesser Spellshield
Level 13
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Level 14
Psychic Choke
Level 14
EvocationDamage
Mana:

Choke your target, stunning them and dealing 1 Corruption Damage every second for 6 seconds.

Spell cost:
Level 15
Purge
Level 15
AlterationUtility
Mana: 20

Purge your target, removing one beneficial effect.

Spell cost:
Level 16
Minor Strength
Level 16
AlterationBuff
Mana: 5

Empower your target, increasing their Strength by 2 for 1 hour.

Spell cost:
Level 17
Deflect
Level 17
MartialDebuff
Mana: 0

Deflect magical attacks, reducing incoming Magic Damage dealt to you by 40% for 30 seconds.

Spell cost:
Level 18
Mana Burn
Level 18
AbjurationDamage
Mana:

Burns up to 90 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 19
Magic Break
Level 19
AlterationDebuff
Mana: 10

Splinters your target's resistance to the arcane, decreasing their Magic Resistance by 5 (L12) to 8 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise by landed normally.

Spell cost:
Level 20
Torture
Level 20
AlterationDebuff
Mana:

Tortures your target's mental state, causing 60 of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 5.

Spell cost:
Level 21
Mind Fatigue
Level 21
AlterationDebuff
Mana:

Fatigue your target, slowing their Casting Speed by 30% for 1 minute.

Spell cost:
Level 22
Magical Disruption Shell
Level 22
AlterationDebuff
Mana: 0

Bestows your group a magic disrupting shell, reducing spell damage taken by 75% for 15 seconds.

Spell cost:
Level 23
Arcane Protection
Level 23
AbjurationUtility
Mana: Innate

Surrounds a group member with a magically impenetrable shield, making them invulnerable to magic for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute.

Spell cost:
Fell Mana
Level 23
AbjurationUtility
Mana:

Fell the mind of your target, depleting 180 Mana.

Spell cost:
Level 24
Magic Ward
Level 24
AbjurationDamage
Mana:

Shield your target with a magic ward, absorbing 250 Spell Damage received for 15 seconds.

Spell cost:
Level 25
Greater Purge
Level 25
AlterationUtility
Mana:

Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.

Spell cost:
Level 26
Spellshield
Level 26
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Level 27
Mana Burn II
Level 27
AbjurationDamage
Mana:

Burns up to 125 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 28
Mandate of Silence
Level 28
AlterationUtility
Mana: ??

Silences nearby targets, preventing them from spellcasting for 6 seconds.

Spell cost:
Level 31
Scintillating Stupor
Level 31
DivinationCrowd Control
Mana:

Shocks nearby enemies with bright lights, stunning them for 5 seconds. This ability shares a cooldown with other abilities in the same line.

Spell cost:
Level 32
Traumatize
Level 32
AlterationDebuff
Mana:

Traumatizes your target's mental state, causing 150 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 10.

Spell cost:
Level 36
Arcane Ward
Level 36
AbjurationDamage
Mana:

Shield your target with an arcane ward, absorbing 600 Spell Damage received for 15 seconds.

Spell cost:
Great Spellshield
Level 36
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Mana Burn III
Level 36
AbjurationDamage
Mana:

Burns up to 165 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Mind Lethargy
Level 36
AlterationDebuff
Mana:

Lethargize your target, slowing their Casting Speed by 40% for 1 minute.

Spell cost:
Level 40
Magic Crack
Level 40
AlterationDebuff
Mana:

Cracks your target's resistance to the arcane, decreasing their Magic Resistance by 9 (L24) to 12 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 44
Anxiety
Level 44
AlterationDebuff
Mana:

Causes anxiety to your target's mental state, causing 225 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 15.

Spell cost:
Explode Mana
Level 44
AbjurationUtility
Mana:

Explode the mind of your target, depleting 360 Mana.

Spell cost:
Holy Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the frost, increasing their Holy Resistance by 15.

Spell cost:
Magic Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the arcane, increasing their Magic Resistance by 15

Spell cost:
Mana Burn IV
Level 44
AbjurationDamage
Mana:

Burns up to 225 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 48
Exceptional Spellshield
Level 48
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Mystical Ward
Level 48
AbjurationDamage
Mana:

Shield your target with a mystical ward, absorbing 800 Spell Damage received for 15 seconds.

Spell cost:
Level 52
Mana Burn V
Level 52
AbjurationDamage
Mana:

Burns up to 300 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Level 55
Mind Debilitation
Level 55
AlterationDebuff
Mana:

Debilitate your target, slowing their Casting Speed by 50% for 1 minute.

Spell cost:
Level 56
Dread
Level 56
AlterationDebuff
Mana:

Causes dread to your target's mental state, causing 420 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20.

Spell cost:
Level 60
Arch Spellshield
Level 60
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Destroy Mana
Level 60
AbjurationUtility
Mana:

Destroy the mind of your target, depleting 540 Mana.

Spell cost:
Magic Fracture
Level 60
AlterationDebuff
Mana:

Fractures your target's resistance to the arcane, decreasing their Magic Resistance by 13 (L40) to 16 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Mana Burn VI
Level 60
AbjurationDamage
Mana:

Burns up to 400 Mana from your target, dealing damage equal to 75% of the amount of mana drained.

Spell cost:
Scintillation
Level 60
DivinationCrowd Control
Mana:

Shocks nearby enemies with bright lights, stunning them for 6 seconds. This ability shares a cooldown with other abilities in the same line.

Spell cost:

© 2026 MnM Classes