MnM Classes
Rogue icon

RogueMelee DPS

Chain ArmorMost melee weaponryDaggersSolo: Moderate6 Races19 Skills
Shadow operatives who strike from the unseen for devastating burst damage. Rogues master stealth, poisons, and precision strikes, delivering massive backstab damage from behind their targets. They can vanish mid-combat to reposition or escape entirely. Their effectiveness hinges on positioning, rewarding patient and tactical play.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
17 / 271

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 262

Increases health and reduces the chance to be dazed in combat

DEX
22 / 271

Increases hit rate and on-hit weapon effect frequency

AGI
19 / 25

Provides damage mitigation

INT
16 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Assassin

Strike from the shadows, kill in one blow. The Assassin maxes Strength to amplify backstab multipliers -- the Rogue's single most devastating ability. Brawn pushes Strength even higher, while Cutthroat piercing training ensures dagger skills scale quickly. Poison Making coats every blade with extra damage. Position behind the target, and delete it.
Stat Allocation (10 pts)
STR +5STA +3DEX +2
Major Combat Trait
BrawnPassive: Strength increased by 5% | Active: Increase Strength by 50% for 15 seconds
Minor Combat Trait
CutthroatYour Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
Poison MakerPoison Making starts at 25, increases 5% faster, and you start with a Trainee’s Poison Making Kit

Brigand

The Brigand accepts that not every backstab lands cleanly. Heavy Stamina and Fortitude keep this Rogue alive when positioning fails, while Defense training mitigates incoming damage during prolonged fights. Poison Making adds sustained damage to compensate for lower burst. A survivor first, a killer second.
Stat Allocation (10 pts)
STR +4STA +4DEX +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
DefenderYour Defense skill starts at 5. Your Defense skill increases 25% faster.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
Poison MakerPoison Making starts at 25, increases 5% faster, and you start with a Trainee’s Poison Making Kit

Shadow

The Shadow is a ghost. Agility-powered avoidance and throwing knife harassment let this Rogue control engagements from a distance before committing to melee. High Dexterity supports stealth and lockpicking, while Poison Making ensures thrown weapons carry a lethal sting. The ultimate scout who decides when and where the fight happens.
Stat Allocation (10 pts)
DEX +4STR +3STA +3
Major Combat Trait
AgilePassive: Agility increased by 5% | Active: Increase Agility by 50% for 15 seconds
Minor Combat Trait
Knife ThrowerYour Throwing skill starts at 5. Your Throwing skill increases 25% faster. You start with 1000 Trainee's Throwing Daggers.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
Poison MakerPoison Making starts at 25, increases 5% faster, and you start with a Trainee’s Poison Making Kit
Top Community Builds
Community builds coming soon
Share your builds, theorycraft with others, and vote on the best setups for Rogue.
Skill List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

Skill class
Category
Level
Level 1
Evade
Level 1
AcrobaticsUtility
Mana: Innate

Attempt to evade your target, reducing your hate against them by -25 (L1) to -250 (L60) Threat. Triggers cooldown of Acrobatics abilities.

Shoot
Level 1
MartialDamage
Mana: Innate

Shoots your target with a bow. <span style="font-size:85%">(requires bow & arrows)</span>

Sneak
Level 1
SubterfugeUtility
Mana: Innate

Walk silently, rendering you undetectable to targets while behind them.

Stab
Level 1
MightDamage
Mana: Innate

Aggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 30 (L60) Physical Damage. When behind your target, surprise them with a decisive strike, dealing 100% (L1) to 200% (L60) Weapon Damage plus 1 (L1) to 50 (L60) Physical Damage. Triggers cooldown of Might abilities.

Stealth
Level 1
SubterfugeUtility
Mana: Innate

Enter stealth, making you invisible to most targets.

Throw
Level 1
MartialDamage
Mana: 0

Throw a throwing weapon at your target. Requires throwing weapon.

Level 2
Swift Strikes
Level 2
AcrobaticsBuff
Mana: Innate

Unleash Swift Strikes, granting you 15% Melee Attack Speed for 1 minute.

Level 3
Jab
Level 3
MightUtility
Mana: Innate

Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds.

Level 4
Incapacitate
Level 4
SubterfugeCrowd Control
Mana: Innate

Incapacitates your target for 4 seconds. Damage will break this effect. Turns off Auto Attack when used.

Level 5
Sprint
Level 5
AcrobaticsBuff
Mana: Innate

Causes you to Sprint, increasing your Movement Speed by 75% for 10 seconds. Does not break Stealth on use.

Level 6
Avoidance
Level 6
AcrobaticsBuff
Mana: Innate

Attempt to avoid Magical Attacks, reducing Magical Damage dealt to you by 20% for 3 seconds. Triggers cooldown of Acrobatics abilities.

Level 7
Uppercut
Level 7
MightCrowd Control
Mana: Innate

Uppercut your target, applying a Stun for 3 seconds.

Level 8
Sap
Level 8
SubterfugeCrowd Control
Mana: 0

Incapacitates your target for 30 seconds, as long as it is not already in combat.

Level 9
Nimble Evasion
Level 9
AcrobaticsBuff
Mana: Innate

Increases your chance to Dodge by 100% for 12 seconds.

Level 10
Ambush
Level 10
SubterfugeDamage
Mana: Innate

Stabs your target from behind, for 100% (L1) to 250% (L60) Weapon Damage, and an additional 5 (L1) to 70 (L60) Melee Damage. Requires Stealth. Must be used from behind target.

Level 11
Low Blow
Level 11
SubterfugeCrowd Control
Mana: Innate

Perform an underhanded low blow, stunning an enemy target for 4 seconds. Requires Stealth.

Level 12
Vial of Smoke
Level 12
SubterfugeUtility
Mana: Innate

Drop all aggro and enter stealth

Level 13
Pick Pocket
Level 13
SubterfugeUtility
Mana: Innate

Steal from your target, granting you a chance to obtain one of their items.

Level 14
Fury of the Assassin
Level 14
MartialBuff
Mana: Innate

Unleash the assassin's fury within, increasing your Physical Damage by 100% for 12 seconds.

© 2026 MnM Classes