MnM Classes

Goblin Rogue

DPSMelee DPS

Goblin Rogues are born for the shadows, representing one of the most natural race-class pairings in the game for stealth-focused gameplay. Natural Dexterity and Agility make them among the most effective stealth operators available, able to vanish into impossibly thin shadows and move silently across surfaces that would betray heavier races. Their survival instincts, honed by generations of living by their wits among larger and more dangerous creatures, provide an almost precognitive sense for danger -- they feel a trap before they see it, sense an ambush before it springs. This makes them devastating assassins who can reach targets that other Rogues couldn't approach, delivering their opening burst from positions of absolute advantage. In groups, the Goblin Rogue is the quintessential sneakthief and scout, providing unmatched reconnaissance and devastating opener damage.

Goblin Rogue
Goblin

Cunning and agile, Goblins rely on speed and wit to survive in a world of larger creatures. Their small frames make them difficult targets, and their natural Dexterity and Agility lend well to roles favoring precision and evasion. What they lack in raw power, they make up for in guile.

Rogue

Shadow operatives who strike from the unseen for devastating burst damage. Rogues master stealth, poisons, and precision strikes, delivering massive backstab damage from behind their targets. They can vanish mid-combat to reposition or escape entirely. Their effectiveness hinges on positioning, rewarding patient and tactical play.

Armor
Chain
Weapons
Most melee weaponry, Daggers
Solo Viability
Moderate
Total Skills
19
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
15 / 271

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
15 / 252

Increases health and reduces the chance to be dazed in combat

DEX
23 / 281

Increases hit rate and on-hit weapon effect frequency

AGI
23 / 27

Provides damage mitigation

INT
17 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 24

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
13 / 23

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Skill Statistics

By Classification

Utility
6 (31.6%)
Buff
5 (26.3%)
Damage
4 (21.1%)
Crowd Control
4 (21.1%)

By School

Subterfuge
8 (42.1%)
Acrobatics
5 (26.3%)
Martial
3 (15.8%)
Might
3 (15.8%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat7

Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Deadeye
Your Archery skill starts at 5. Your Archery skill increases 25% faster. You start with a Trainee's Longbow, a Trainee's Hip Quiver, and 1000 Trainee's Arrows.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Knife Thrower
Your Throwing skill starts at 5. Your Throwing skill increases 25% faster. You start with 1000 Trainee's Throwing Daggers.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat5

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Poison Maker
Poison Making starts at 25, increases 5% faster, and you start with a Trainee’s Poison Making Kit
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Skill list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

Skill class
Category
Level
Level 1
Evade
Level 1
AcrobaticsUtility
Mana: Innate

Attempt to evade your target, reducing your hate against them by -25 (L1) to -250 (L60) Threat. Triggers cooldown of Acrobatics abilities.

Shoot
Level 1
MartialDamage
Mana: Innate

Shoots your target with a bow. <span style="font-size:85%">(requires bow & arrows)</span>

Sneak
Level 1
SubterfugeUtility
Mana: Innate

Walk silently, rendering you undetectable to targets while behind them.

Stab
Level 1
MightDamage
Mana: Innate

Aggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 30 (L60) Physical Damage. When behind your target, surprise them with a decisive strike, dealing 100% (L1) to 200% (L60) Weapon Damage plus 1 (L1) to 50 (L60) Physical Damage. Triggers cooldown of Might abilities.

Stealth
Level 1
SubterfugeUtility
Mana: Innate

Enter stealth, making you invisible to most targets.

Throw
Level 1
MartialDamage
Mana: 0

Throw a throwing weapon at your target. Requires throwing weapon.

Level 2
Swift Strikes
Level 2
AcrobaticsBuff
Mana: Innate

Unleash Swift Strikes, granting you 15% Melee Attack Speed for 1 minute.

Level 3
Jab
Level 3
MightUtility
Mana: Innate

Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds.

Level 4
Incapacitate
Level 4
SubterfugeCrowd Control
Mana: Innate

Incapacitates your target for 4 seconds. Damage will break this effect. Turns off Auto Attack when used.

Level 5
Sprint
Level 5
AcrobaticsBuff
Mana: Innate

Causes you to Sprint, increasing your Movement Speed by 75% for 10 seconds. Does not break Stealth on use.

Level 6
Avoidance
Level 6
AcrobaticsBuff
Mana: Innate

Attempt to avoid Magical Attacks, reducing Magical Damage dealt to you by 20% for 3 seconds. Triggers cooldown of Acrobatics abilities.

Level 7
Uppercut
Level 7
MightCrowd Control
Mana: Innate

Uppercut your target, applying a Stun for 3 seconds.

Level 8
Sap
Level 8
SubterfugeCrowd Control
Mana: 0

Incapacitates your target for 30 seconds, as long as it is not already in combat.

Level 9
Nimble Evasion
Level 9
AcrobaticsBuff
Mana: Innate

Increases your chance to Dodge by 100% for 12 seconds.

Level 10
Ambush
Level 10
SubterfugeDamage
Mana: Innate

Stabs your target from behind, for 100% (L1) to 250% (L60) Weapon Damage, and an additional 5 (L1) to 70 (L60) Melee Damage. Requires Stealth. Must be used from behind target.

Level 11
Low Blow
Level 11
SubterfugeCrowd Control
Mana: Innate

Perform an underhanded low blow, stunning an enemy target for 4 seconds. Requires Stealth.

Level 12
Vial of Smoke
Level 12
SubterfugeUtility
Mana: Innate

Drop all aggro and enter stealth

Level 13
Pick Pocket
Level 13
SubterfugeUtility
Mana: Innate

Steal from your target, granting you a chance to obtain one of their items.

Level 14
Fury of the Assassin
Level 14
MartialBuff
Mana: Innate

Unleash the assassin's fury within, increasing your Physical Damage by 100% for 12 seconds.

© 2026 MnM Classes