MnM Classes
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ShamanHealer

Chain ArmorBlunt weaponryPiercing weaponrySolo: Moderate4 Races100 Spells
Spirit-communing alchemists who balance potent healing with crippling curses. Shamans draw power from animistic spirits to regenerate allies, enhance combat abilities, and debilitate enemies with slowing and weakening hexes. Their unique blend of healing, buffing, and debuffing makes them indispensable force multipliers in group content.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
16 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 252

Increases health and reduces the chance to be dazed in combat

DEX
20 / 263

Increases hit rate and on-hit weapon effect frequency

AGI
19 / 29

Provides damage mitigation

INT
17 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
20 / 261

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
13 / 23

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Witch Doctor

Spirits of the ancestors guide the Witch Doctor's hands. Maximum Wisdom powers both potent heals and crippling debuffs through Alteration magic, while Alchemy provides crafted remedies and poisons that supplement the spirit world's gifts. This Shaman is the ultimate debuff healer -- weakening enemies while strengthening allies.
Stat Allocation (10 pts)
WIS +5STA +3DEX +2
Major Combat Trait
WisePassive: Wisdom increased by 5% | Active: Increase Wisdom by 50% for 15 seconds
Minor Combat Trait
AltererYour Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
AlchemistAlchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle

Mystic

The Mystic walks the line between healer and destroyer. Evocation magic channels the fury of nature spirits into direct damage, while Dexterity keeps this Shaman nimble enough to reposition between heals and nukes. Herbalism supplies reagents for both remedies and ritual components. A true hybrid who adapts to whatever the group needs.
Stat Allocation (10 pts)
WIS +4STA +3DEX +3
Major Combat Trait
DexterousPassive: Dexterity increased by 5% | Active: Increase Dexterity by 50% for 15 seconds
Minor Combat Trait
EvokerYour Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
HerbalistHerbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch

Hexer

The Hexer is a curse specialist. Conjuration mastery strengthens damage-over-time effects and slow spells that stack into paralysis, while Fortitude keeps this Shaman alive under return fire. Alchemy creates additional debuffing agents. Groups bring a Hexer when the enemy needs to be ground down to nothing through relentless attrition.
Stat Allocation (10 pts)
WIS +4DEX +3STA +3
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ConjurerYour Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
AlchemistAlchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Berserker Spirit
Level 1
AlterationBuff
Mana: 5

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes.

Spell cost:
Disease Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Electricity Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from shock, increasing their Electricity Resistance by 5.

Spell cost:
Enfeeble
Level 1
AlterationDebuff
Mana: 5

Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minute.

Spell cost:
Exhaustion
Level 1
AlterationDebuff
Mana: 8

Exhaust the body of your target, decreasing their Attack Speed by 10% for 1 minutes.

Spell cost:
Flameburst
Level 1
EvocationDamage
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Minor Heal
Level 1
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Polar Align: North
Level 1
DivinationBuff
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Level 4
Blind
Level 4
AlterationCrowd Control
Mana: 15

Shroud the vision of your target, blinding them for 12 seconds.

Spell cost:
Cure Blindness
Level 4
AlterationUtility
Mana: 10

Cure your target, removing one Blindness effect.

Spell cost:
Cure Disease
Level 4
AlterationUtility
Mana: 10

Cures target of disease effects.

Spell cost:
Cure Poison
Level 4
AlterationUtility
Mana: 10

Cures target of poison effects.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Healing Spores
Level 4
AlterationHeal
Mana: 30

Shower your target with healing spores, restoring 10 Health every 6 seconds for 24 seconds.

Spell cost:
Invisibility
Level 4
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Invisibility
Level 4
DivinationUtility
Mana: 10

Shroud a target group member in darkness, rendering them unseen by the undead for 10 minutes.

Spell cost:
Lesser Heal
Level 4
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Malady
Level 4
ConjurationDamage
Mana: 20

Infect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Poison Protection
Level 4
AbjurationBuff
Mana: 10

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Susceptibility
Level 4
AlterationDebuff
Mana: 10

Make your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 1 (L1) to 2 (L8) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects.

Spell cost:
Level 8
Dispel Magic
Level 8
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Enervation
Level 8
AlterationDebuff
Mana: 30

Enervate the body of your target, decreasing their Attack Speed by 20% for 2 minutes

Spell cost:
Haste
Level 8
AlterationBuff
Mana: 10

Hasten your target, increasing their Attack Speed by 10% (L4) to 15% (L16) for 1 hour.

Spell cost:
Heal
Level 8
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Minor Regeneration
Level 8
AlterationBuff
Mana: 25

Causes your target to regenerate, increasing their Health Regeneration by 2 for 20 minutes.

Spell cost:
Poisonous Gas
Level 8
ConjurationDamage
Mana: 40

Smother your target with poisonous gas, dealing 15 Poison Damage and an additional 8 damage every 6 seconds for 30 seconds.

Spell cost:
Purge
Level 8
AlterationUtility
Mana: 20

Purge your target, removing one beneficial effect.

Spell cost:
See Invisibility
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Speed of Wild
Level 8
AlterationBuff
Mana: 20

Infuse your target with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 60 minutes.

Spell cost:
Spore Discharge
Level 8
AlterationHeal
Mana: 20

Envelop your group in healing spores, restoring 10 (L10) to 225 (L52) Health<br> every 6 seconds for 24 seconds.

Spell cost:
Summon Drink
Level 8
ConjurationUtility
Mana: 10

Focuses mana into a flask of drinking water. (Note: Needs in-game description)

Spell cost:
Summon Food
Level 8
ConjurationUtility
Mana: 10

Focuses mana into food. (Note: Needs in-game description)

Spell cost:
Level 12
Bear Form
Level 12
AlterationUtility
Mana: 50

Veil yourself in the guise of a bear, transforming your appearance for 1 hour.

Spell cost:
Consume
Level 12
ConjurationUtility
Mana: 0

Consume your flesh, granting 11 Mana at the cost of 25 Health..

Spell cost:
Enduring Breath
Level 12
AlterationUtility
Mana: 30

Imbue the lungs of your target, granting them the ability to breathe<br> under water for 30 minutes.

Spell cost:
Enfeeblement
Level 12
AlterationDebuff
Mana: ?

Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes.

Spell cost:
Infectious Disease
Level 12
ConjurationDamage
Mana: 45

Infect your target with a disease, dealing 8 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Root
Level 12
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Salubrious Spores
Level 12
AlterationHeal
Mana: 75

Shower your target with healing spores, restoring 35 Health every 6 seconds for 24 seconds.

Spell cost:
Susceptibility II
Level 12
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 16
Berserker Rage
Level 16
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 30 minutes.

Spell cost:
Envenomed Cloud
Level 16
ConjurationDamage
Mana: ?

Smother your target with envenomed cloud, dealing 30 Poison Damage and an additional 15 damage every 6 seconds for 30 seconds.

Spell cost:
Level 20
Fatigue
Level 20
AlterationDebuff
Mana: ?

Fatigue the body of your target, decreasing their Attack Speed by 30% for 3 minutes

Spell cost:
Greater Purge
Level 20
AlterationUtility
Mana: 0

Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.

Spell cost:
Lesser Regeneration
Level 20
AlterationBuff
Mana: 50

Causes your target to regenerate, increasing their Health Regeneration by 5 for 30 minutes.

Spell cost:
Salutary Spores
Level 20
AlterationHeal
Mana: 150

Shower your target with healing spores, restoring 75 Health every 6 seconds for 24 seconds.

Spell cost:
Shrink
Level 20
AlterationUtility
Mana: 40

Shrink your group member's size by 70%.

Spell cost:
Level 24
Adrenaline
Level 24
AlterationBuff
Mana: 75

Haste your target, increasing their Melee and Ranged Attack Speed by 20% (L16) to 25% (L32) for 1 hour.

Spell cost:
Cleanse Disease
Level 24
AlterationBuff
Mana: 0

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 24
AlterationUtility
Mana: 0

Cleanses target of 2 poison effects.

Spell cost:
Disease Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Electricity Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:
Greater Heal
Level 24
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Infirmity
Level 24
AlterationDebuff
Mana: ?

Weaken your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minute.

Spell cost:
Lurching Impairment
Level 24
AlterationCrowd Control
Mana: 0

Knock back your target, while applying an Immobilize effect for 30 seconds. This effect can only be applied to one target at a time, and has a chance to be removed by Damage or end early.

Spell cost:
Poison Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Shuddering Sickness
Level 24
ConjurationDamage
Mana: 130

Infect your target with a disease, dealing 30 Disease Damage every 30 seconds for 1 minute.

Spell cost:
Speed of Predator
Level 24
AlterationBuff
Mana: 25

Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute.

Spell cost:
Susceptibility III
Level 24
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 28
Consume II
Level 28
ConjurationUtility
Mana: 0

Consume your flesh, granting 25 Mana at the cost of 50 Health..

Spell cost:
Restorative Spores
Level 28
AlterationHeal
Mana: 200

Shower your target with healing spores, restoring 115 Health every 6 seconds for 24 seconds.

Spell cost:
Tainted Fumes
Level 28
ConjurationDamage
Mana: ?

Smother your target with tainted fumes, dealing 70 Poison Damage and an additional 35 damage every 6 seconds for 30 seconds.

Spell cost:
Level 32
Afflicting Ailment
Level 32
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 55 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Berserker Fury
Level 32
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 10 for 30 minutes.

Spell cost:
Minor Regeneration
Level 32
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 7 for 40 minutes.

Spell cost:
Wolf Spirit Pet Tier 1
Level 32
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 36
Billow of Blight
Level 36
ConjurationDamage
Mana: ?

Smother your target with a billow of blight, dealing 115 Poison Damage and an additional 55 damage every 6 seconds for 30 seconds.

Spell cost:
Exceptional Heal
Level 36
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Frailty
Level 36
AlterationDebuff
Mana: 0

Weaken your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minute.

Spell cost:
Lethargy
Level 36
AlterationDebuff
Mana: ?

Lethargize the body of your target, decreasing their Attack Speed by 40% for 4 minutes

Spell cost:
Wolf Spirit Pet Tier 2
Level 36
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 40
Abolish Magic
Level 40
AlterationUtility
Mana: 0

Removes two harmful magical effects from your current target.

Spell cost:
Irking Illness
Level 40
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 80 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Rapidity
Level 40
AlterationBuff
Mana: 0

Haste your target, increasing their Melee and Ranged Attack Speed by 30% (L32) to 35% (L48) for 30 minutes.

Spell cost:
Regenerative Spores
Level 40
AlterationHeal
Mana: 245

Shower your target with healing spores, restoring 160 Health every 6 seconds for 24 seconds.

Spell cost:
Susceptibility IV
Level 40
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Wolf Spirit Pet Tier 3
Level 40
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 44
Berserker Rage
Level 44
AlterationBuff
Mana: 0

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 15 for 30 minutes.

Spell cost:
Consume III
Level 44
AlterationUtility
Mana: 0

Consume your flesh, granting 45 Mana at the cost of 90 Health..

Spell cost:
Greater Regeneration
Level 44
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 11 for 50 minutes.

Spell cost:
Wolf Spirit Pet Tier 4
Level 44
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 48
T/oxicant Vapors
Level 48
ConjurationDebuff
Mana: ?

Smother your target with toxicant vapors, dealing 190 Poison Damage and an additional 95 damage every 6 seconds for 30 seconds.

Spell cost:
Torpify
Level 48
AlterationDebuff
Mana: 0

Weaken your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minute.

Spell cost:
Wolf Spirit Pet Tier 5
Level 48
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 52
Chloroplastic Spores
Level 52
AlterationHeal
Mana: 300

Shower your target with healing spores, restoring 225 Health every 6 seconds for 24 seconds.

Spell cost:
Virulent Virus
Level 52
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 125 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Wolf Spirit Pet Tier 6
Level 52
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 55
Debilitation
Level 55
AlterationDebuff
Mana: ?

Debilitate the body of your target, decreasing their Attack Speed by 50% for 5 minutes

Spell cost:
Level 56
Berserker Wrath
Level 56
AlterationBuff
Mana: 0

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 20 for 30 minutes.

Spell cost:
Exceptional Regeneration
Level 56
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 16 for 60 minutes.

Spell cost:
Wolf Spirit Pet Tier 7
Level 56
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Zeal
Level 56
AlterationBuff
Mana: 0

Haste your target, increasing their Melee Attack Speed by 40% (L44) to 45% (L50) for 30 minutes.

Spell cost:
Level 60
Blistering Toxin
Level 60
ConjurationDamage
Mana: ?

Smother your target with a blistering toxin, dealing 300 Poison Damage and an additional 150 damage every 6 seconds for 30 seconds.

Spell cost:
Consume IV
Level 60
AlterationUtility
Mana: 0

Consume your flesh, granting 90 Mana at the cost of 150 Health..

Spell cost:
Infirmity
Level 60
AlterationDebuff
Mana: 0

Cripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minute.

Spell cost:
Susceptibility IV
Level 60
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Wolf Spirit Pet Tier 8
Level 60
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Unlisted level
Invisibility versus Animals
Level —
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a slight chance to end early.

Spell cost:

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