MnM Classes

Goblin Shaman

HealerHealer

Goblin Shamans channel the spirits with a pragmatic ruthlessness that would horrify more reverent practitioners, treating the spirit world as another resource to be exploited rather than a sacred trust. Their cunning nature translates into devastating debuff strategies, stacking slows, damage-over-time effects, and stat reductions with the calculating efficiency of a predator wearing down prey. Those survival instincts ensure they live long enough to see their debuff strategy pay off, maintaining distance and evading threats while their magic grinds enemies into nothing over time. This patient, attritional approach to combat is uniquely Goblin -- winning not through power but through sheer stubborn persistence and the willingness to fight dirty. In groups, the Goblin Shaman excels at debuff-focused support, methodically reducing enemy effectiveness while maintaining enough healing output to keep the group alive through sustained encounters.

Goblin Shaman
Goblin

Cunning and agile, Goblins rely on speed and wit to survive in a world of larger creatures. Their small frames make them difficult targets, and their natural Dexterity and Agility lend well to roles favoring precision and evasion. What they lack in raw power, they make up for in guile.

Shaman

Spirit-communing alchemists who balance potent healing with crippling curses. Shamans draw power from animistic spirits to regenerate allies, enhance combat abilities, and debilitate enemies with slowing and weakening hexes. Their unique blend of healing, buffing, and debuffing makes them indispensable force multipliers in group content.

Armor
Chain
Weapons
Blunt weaponry, Piercing weaponry
Solo Viability
Moderate
Total Spells
100
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
16 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 252

Increases health and reduces the chance to be dazed in combat

DEX
20 / 263

Increases hit rate and on-hit weapon effect frequency

AGI
19 / 29

Provides damage mitigation

INT
17 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
20 / 261

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
13 / 23

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Buff
24 (24.0%)
Utility
24 (24.0%)
Debuff
17 (17.0%)
Damage
12 (12.0%)
Heal
12 (12.0%)
Pet
8 (8.0%)
Crowd Control
3 (3.0%)

By School

Alteration
63 (63.0%)
Conjuration
24 (24.0%)
Abjuration
6 (6.0%)
Divination
6 (6.0%)
Evocation
1 (1.0%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat11

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat6

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Readiness
Start with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Berserker Spirit
Level 1
AlterationBuff
Mana: 5

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes.

Spell cost:
Disease Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Electricity Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from shock, increasing their Electricity Resistance by 5.

Spell cost:
Enfeeble
Level 1
AlterationDebuff
Mana: 5

Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minute.

Spell cost:
Exhaustion
Level 1
AlterationDebuff
Mana: 8

Exhaust the body of your target, decreasing their Attack Speed by 10% for 1 minutes.

Spell cost:
Flameburst
Level 1
EvocationDamage
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Minor Heal
Level 1
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Polar Align: North
Level 1
DivinationBuff
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Level 4
Blind
Level 4
AlterationCrowd Control
Mana: 15

Shroud the vision of your target, blinding them for 12 seconds.

Spell cost:
Cure Blindness
Level 4
AlterationUtility
Mana: 10

Cure your target, removing one Blindness effect.

Spell cost:
Cure Disease
Level 4
AlterationUtility
Mana: 10

Cures target of disease effects.

Spell cost:
Cure Poison
Level 4
AlterationUtility
Mana: 10

Cures target of poison effects.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Healing Spores
Level 4
AlterationHeal
Mana: 30

Shower your target with healing spores, restoring 10 Health every 6 seconds for 24 seconds.

Spell cost:
Invisibility
Level 4
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Invisibility
Level 4
DivinationUtility
Mana: 10

Shroud a target group member in darkness, rendering them unseen by the undead for 10 minutes.

Spell cost:
Lesser Heal
Level 4
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Malady
Level 4
ConjurationDamage
Mana: 20

Infect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Poison Protection
Level 4
AbjurationBuff
Mana: 10

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Susceptibility
Level 4
AlterationDebuff
Mana: 10

Make your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 1 (L1) to 2 (L8) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects.

Spell cost:
Level 8
Dispel Magic
Level 8
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Enervation
Level 8
AlterationDebuff
Mana: 30

Enervate the body of your target, decreasing their Attack Speed by 20% for 2 minutes

Spell cost:
Haste
Level 8
AlterationBuff
Mana: 10

Hasten your target, increasing their Attack Speed by 10% (L4) to 15% (L16) for 1 hour.

Spell cost:
Heal
Level 8
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Minor Regeneration
Level 8
AlterationBuff
Mana: 25

Causes your target to regenerate, increasing their Health Regeneration by 2 for 20 minutes.

Spell cost:
Poisonous Gas
Level 8
ConjurationDamage
Mana: 40

Smother your target with poisonous gas, dealing 15 Poison Damage and an additional 8 damage every 6 seconds for 30 seconds.

Spell cost:
Purge
Level 8
AlterationUtility
Mana: 20

Purge your target, removing one beneficial effect.

Spell cost:
See Invisibility
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Speed of Wild
Level 8
AlterationBuff
Mana: 20

Infuse your target with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 60 minutes.

Spell cost:
Spore Discharge
Level 8
AlterationHeal
Mana: 20

Envelop your group in healing spores, restoring 10 (L10) to 225 (L52) Health<br> every 6 seconds for 24 seconds.

Spell cost:
Summon Drink
Level 8
ConjurationUtility
Mana: 10

Focuses mana into a flask of drinking water. (Note: Needs in-game description)

Spell cost:
Summon Food
Level 8
ConjurationUtility
Mana: 10

Focuses mana into food. (Note: Needs in-game description)

Spell cost:
Level 12
Bear Form
Level 12
AlterationUtility
Mana: 50

Veil yourself in the guise of a bear, transforming your appearance for 1 hour.

Spell cost:
Consume
Level 12
ConjurationUtility
Mana: 0

Consume your flesh, granting 11 Mana at the cost of 25 Health..

Spell cost:
Enduring Breath
Level 12
AlterationUtility
Mana: 30

Imbue the lungs of your target, granting them the ability to breathe<br> under water for 30 minutes.

Spell cost:
Enfeeblement
Level 12
AlterationDebuff
Mana: ?

Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes.

Spell cost:
Infectious Disease
Level 12
ConjurationDamage
Mana: 45

Infect your target with a disease, dealing 8 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Root
Level 12
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Salubrious Spores
Level 12
AlterationHeal
Mana: 75

Shower your target with healing spores, restoring 35 Health every 6 seconds for 24 seconds.

Spell cost:
Susceptibility II
Level 12
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 16
Berserker Rage
Level 16
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 30 minutes.

Spell cost:
Envenomed Cloud
Level 16
ConjurationDamage
Mana: ?

Smother your target with envenomed cloud, dealing 30 Poison Damage and an additional 15 damage every 6 seconds for 30 seconds.

Spell cost:
Level 20
Fatigue
Level 20
AlterationDebuff
Mana: ?

Fatigue the body of your target, decreasing their Attack Speed by 30% for 3 minutes

Spell cost:
Greater Purge
Level 20
AlterationUtility
Mana: 0

Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.

Spell cost:
Lesser Regeneration
Level 20
AlterationBuff
Mana: 50

Causes your target to regenerate, increasing their Health Regeneration by 5 for 30 minutes.

Spell cost:
Salutary Spores
Level 20
AlterationHeal
Mana: 150

Shower your target with healing spores, restoring 75 Health every 6 seconds for 24 seconds.

Spell cost:
Shrink
Level 20
AlterationUtility
Mana: 40

Shrink your group member's size by 70%.

Spell cost:
Level 24
Adrenaline
Level 24
AlterationBuff
Mana: 75

Haste your target, increasing their Melee and Ranged Attack Speed by 20% (L16) to 25% (L32) for 1 hour.

Spell cost:
Cleanse Disease
Level 24
AlterationBuff
Mana: 0

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 24
AlterationUtility
Mana: 0

Cleanses target of 2 poison effects.

Spell cost:
Disease Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Electricity Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:
Greater Heal
Level 24
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Infirmity
Level 24
AlterationDebuff
Mana: ?

Weaken your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minute.

Spell cost:
Lurching Impairment
Level 24
AlterationCrowd Control
Mana: 0

Knock back your target, while applying an Immobilize effect for 30 seconds. This effect can only be applied to one target at a time, and has a chance to be removed by Damage or end early.

Spell cost:
Poison Resistance
Level 24
AbjurationBuff
Mana: 0

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Shuddering Sickness
Level 24
ConjurationDamage
Mana: 130

Infect your target with a disease, dealing 30 Disease Damage every 30 seconds for 1 minute.

Spell cost:
Speed of Predator
Level 24
AlterationBuff
Mana: 25

Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute.

Spell cost:
Susceptibility III
Level 24
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Level 28
Consume II
Level 28
ConjurationUtility
Mana: 0

Consume your flesh, granting 25 Mana at the cost of 50 Health..

Spell cost:
Restorative Spores
Level 28
AlterationHeal
Mana: 200

Shower your target with healing spores, restoring 115 Health every 6 seconds for 24 seconds.

Spell cost:
Tainted Fumes
Level 28
ConjurationDamage
Mana: ?

Smother your target with tainted fumes, dealing 70 Poison Damage and an additional 35 damage every 6 seconds for 30 seconds.

Spell cost:
Level 32
Afflicting Ailment
Level 32
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 55 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Berserker Fury
Level 32
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 10 for 30 minutes.

Spell cost:
Minor Regeneration
Level 32
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 7 for 40 minutes.

Spell cost:
Wolf Spirit Pet Tier 1
Level 32
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 36
Billow of Blight
Level 36
ConjurationDamage
Mana: ?

Smother your target with a billow of blight, dealing 115 Poison Damage and an additional 55 damage every 6 seconds for 30 seconds.

Spell cost:
Exceptional Heal
Level 36
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Frailty
Level 36
AlterationDebuff
Mana: 0

Weaken your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minute.

Spell cost:
Lethargy
Level 36
AlterationDebuff
Mana: ?

Lethargize the body of your target, decreasing their Attack Speed by 40% for 4 minutes

Spell cost:
Wolf Spirit Pet Tier 2
Level 36
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 40
Abolish Magic
Level 40
AlterationUtility
Mana: 0

Removes two harmful magical effects from your current target.

Spell cost:
Irking Illness
Level 40
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 80 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Rapidity
Level 40
AlterationBuff
Mana: 0

Haste your target, increasing their Melee and Ranged Attack Speed by 30% (L32) to 35% (L48) for 30 minutes.

Spell cost:
Regenerative Spores
Level 40
AlterationHeal
Mana: 245

Shower your target with healing spores, restoring 160 Health every 6 seconds for 24 seconds.

Spell cost:
Susceptibility IV
Level 40
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Wolf Spirit Pet Tier 3
Level 40
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 44
Berserker Rage
Level 44
AlterationBuff
Mana: 0

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 15 for 30 minutes.

Spell cost:
Consume III
Level 44
AlterationUtility
Mana: 0

Consume your flesh, granting 45 Mana at the cost of 90 Health..

Spell cost:
Greater Regeneration
Level 44
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 11 for 50 minutes.

Spell cost:
Wolf Spirit Pet Tier 4
Level 44
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 48
T/oxicant Vapors
Level 48
ConjurationDebuff
Mana: ?

Smother your target with toxicant vapors, dealing 190 Poison Damage and an additional 95 damage every 6 seconds for 30 seconds.

Spell cost:
Torpify
Level 48
AlterationDebuff
Mana: 0

Weaken your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minute.

Spell cost:
Wolf Spirit Pet Tier 5
Level 48
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 52
Chloroplastic Spores
Level 52
AlterationHeal
Mana: 300

Shower your target with healing spores, restoring 225 Health every 6 seconds for 24 seconds.

Spell cost:
Virulent Virus
Level 52
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 125 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Wolf Spirit Pet Tier 6
Level 52
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Level 55
Debilitation
Level 55
AlterationDebuff
Mana: ?

Debilitate the body of your target, decreasing their Attack Speed by 50% for 5 minutes

Spell cost:
Level 56
Berserker Wrath
Level 56
AlterationBuff
Mana: 0

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 20 for 30 minutes.

Spell cost:
Exceptional Regeneration
Level 56
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 16 for 60 minutes.

Spell cost:
Wolf Spirit Pet Tier 7
Level 56
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Zeal
Level 56
AlterationBuff
Mana: 0

Haste your target, increasing their Melee Attack Speed by 40% (L44) to 45% (L50) for 30 minutes.

Spell cost:
Level 60
Blistering Toxin
Level 60
ConjurationDamage
Mana: ?

Smother your target with a blistering toxin, dealing 300 Poison Damage and an additional 150 damage every 6 seconds for 30 seconds.

Spell cost:
Consume IV
Level 60
AlterationUtility
Mana: 0

Consume your flesh, granting 90 Mana at the cost of 150 Health..

Spell cost:
Infirmity
Level 60
AlterationDebuff
Mana: 0

Cripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minute.

Spell cost:
Susceptibility IV
Level 60
AlterationDebuff
Mana: 0

Makes your target more susceptible to ailments, decreasing their Disease, Poison and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Wolf Spirit Pet Tier 8
Level 60
ConjurationPet
Mana: 0

Summons a Wolf Spirit to serve you. Persists until death of pet or master.

Spell cost:
Unlisted level
Invisibility versus Animals
Level —
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a slight chance to end early.

Spell cost:

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