MnM Classes
Wizard icon

WizardRanged DPS

Cloth ArmorStavesSwordsDaggersSolo: Moderate3 Races91 Spells
Supreme arcanists who command the most destructive magic known to mortals. Wizards study the deepest mysteries of the arcane arts, unleashing devastating nukes that end fights swiftly from maximum range. They can teleport across the world, root enemies in place for kiting, and amplify allied spell damage. Their raw magical output is unmatched.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
20 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 263

Increases health and reduces the chance to be dazed in combat

DEX
19 / 272

Increases hit rate and on-hit weapon effect frequency

AGI
15 / 25

Provides damage mitigation

INT
20 / 271

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Archmage

The Archmage pushes Intelligence to its absolute limit. Seven points into INT with the Intelligent trait on top creates the deepest mana pool and most devastating spell damage in the game. Evocation mastery ensures nukes hit like siege weapons, and dual spellbooks keep the full destruction library memorized. Glass cannon perfected.
Stat Allocation (10 pts)
INT +7STA +2DEX +1
Major Combat Trait
IntelligentPassive: Intelligence increased by 5% | Active: Increase Intelligence by 50% for 15 seconds
Minor Combat Trait
EvokerYour Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Evoker

The Evoker acknowledges that dead Wizards cast no spells. Fortitude and extra Stamina provide a survival buffer for when aggro management fails, while Channeling mastery ensures spells complete even when monsters are chewing on the backline. Medicine provides emergency self-healing. Less peak damage, but far more time alive to deal it.
Stat Allocation (10 pts)
INT +5STA +3DEX +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ChannelerYour Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Arcanist

The Arcanist specializes in the arcane arts beyond raw destruction. Divination mastery reveals hidden enemies and enhances group perception, while Dexterity keeps this Wizard nimble. Dual spellbooks ensure both teleportation utility and damage spells are always prepared. The Arcanist is the Wizard groups bring for what lies beyond the next portal.
Stat Allocation (10 pts)
INT +5DEX +3STA +2
Major Combat Trait
DexterousPassive: Dexterity increased by 5% | Active: Increase Dexterity by 50% for 15 seconds
Minor Combat Trait
DivinerYour Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Major Noncombat Trait
ReadinessStart with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Arcane Infusion
Level 1
AlterationBuff
Mana: 10

Infuse your mind with the arcane, increasing your Mana Regeneration by 1 (L1) to 25 (L60) and Spell Haste by 10% for 30 minutes. Additionally, when you land a killing blow with any of your offensive spells, a portion of the spell's Mana cost is refunded based on the effective damage dealt. <br>

Spell cost:
Blink
Level 1
EvocationUtility
Mana: 10

Teleport yourself a short distance forward.

Spell cost:
Electricity Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from shock, increasing their Electricity Resistance by 5.

Spell cost:
Flameburst
Level 1
EvocationDamage
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Frost Bolt
Level 1
EvocationDamage
Mana: 5

Launches a Frost Bolt at your target, causing 2 (L1) to 3 (L4) Cold Damage and slowing their Movement Speed for 6 seconds.

Spell cost:
Imbue: Arcane Filament
Level 1
AlterationBuff
Mana: 25

Imbue your staff with a mote of arcane power, allowing you to channel your mana to attack foes. <br>

Spell cost:
Invisibility
Level 1
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Magic Protection
Level 1
AbjurationBuff
Mana: 10

Ward your target against the arcane, increasing their Magic Resistance by 5 for 1 hour.

Spell cost:
Minor Spellshield
Level 1
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Level 4
Acuity
Level 4
AlterationBuff
Mana: 10

Hastens the mind of an ally, increasing their Casting Speed by 10% for 30 minutes.

Spell cost:
Dispel Magic
Level 4
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Flameburst
Level 4
EvocationDamage
Mana: 15

Unleash a burst of fire upon your target, dealing 12 (L4) to 15 (L7) Fire Damage.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Root
Level 4
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Seal of Magic
Level 4
AlterationDebuff
Mana: 10

Channels magical energy through you, giving each melee swing a chance to apply Mark of Magic, and increasing all spell damage inflicted to the target by 4% per application. Max 5 stacks.

Spell cost:
See Invisibility
Level 4
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Sense Magic
Level 4
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Summon Mage light
Level 4
ConjurationUtility
Mana: 40

Summon a flickering mage light, granting you a light source for 15 minutes.<br> Reagent is a Mage Light Core

Spell cost:
Telekinetic Knockback
Level 4
EvocationCrowd Control
Mana: 15

Leverage the mind to knock your target backwards, stunning them for 3 seconds.

Spell cost:
Level 8
Blanket of Fire
Level 8
EvocationDamage
Mana: 40

Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 30 points of Fire Damage.

Spell cost:
Lesser Lure of Flame
Level 8
EvocationDamage
Mana: 30

Blast your target with flame, dealing 25 Fire Damage.

Spell cost:
Lesser Lure of Frost
Level 8
EvocationDamage
Mana: 30

Unleash hard to resist, icy magic upon your target for 25 points of Cold Damage.

Spell cost:
Lesser Spellshield
Level 8
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Magmaburst
Level 8
EvocationDamage
Mana: 30

Bursts your target with magma for 40 points of Fire Damage.

Spell cost:
Purge
Level 8
AlterationUtility
Mana: 20

Purge your target, removing one beneficial effect.

Spell cost:
Level 12
Bind Vision
Level 12
DivinationUtility
Mana: 10

Bind Vision with your target, granting you the ability to see through their eyes.

Spell cost:
Electric Shock
Level 12
EvocationDamage
Mana: 55

Shocks your target with electricity for 80 points of Magic Damage and stunning them for 0.1 seconds.

Spell cost:
Level 16
Blanket of Fire
Level 16
EvocationDamage
Mana: 80

Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 75 points of Fire Damage.

Spell cost:
Evershade Weald Gate
Level 16
AlterationUtility
Mana: 125

Teleport yourself to Evershade Weald.

Spell cost:
Exodus
Level 16
AlterationUtility
Mana: 70

Teleport yourself to a safe location.

Spell cost:
Guile
Level 16
AlterationBuff
Mana: 30

Hastens the mind of an ally, increasing their Casting Speed by 15% for 30 minutes.

Spell cost:
Ice Bolt
Level 16
EvocationDebuff
Mana: 30

Launches a ice bolt at your target, causing 40 Cold Damage and slowing their Movement Speed for 8 seconds.

Spell cost:
Lavaburst
Level 16
EvocationDamage
Mana: 75

Bursts your target with lava for 120 points of Fire Damage.

Spell cost:
Lesser Lure of Flame
Level 16
EvocationDamage
Mana: 75

Blast your target with flame, dealing 75 Fire Damage.

Spell cost:
Lesser Lure of Ice
Level 16
EvocationDamage
Mana: 75

Unleash hard to resist, icy magic upon your target for 75 points of Cold Damage.

Spell cost:
Recharge Item
Level 16
AlterationUtility
Mana: 10

Recharges an item's effects, recovering lost charges.

Spell cost:
Shaded Dunes Gate
Level 16
AlterationUtility
Mana: 125

Teleport yourself to Shaded Dunes.

Spell cost:
Spellshield
Level 16
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Level 20
Arcane Invocation
Level 20
AlterationUtility
Mana: 0

Invoke the arcane, restoring 55 (L20) to 165 (L60) Mana as you channel every 2 seconds for 10 seconds.

Spell cost:
Electric Wave
Level 20
EvocationDamage
Mana: 90

Zap your target with an electric wave, dealing 165 Electricity Damage and stunning them for 0.1 second.

Spell cost:
Greater Purge
Level 20
AlterationUtility
Mana:

Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.

Spell cost:
Invert Gravity
Level 20
EvocationUtility
Mana: 9999

Blast your target with anti-gravity wave, launching them into the air..

Spell cost:
Level 24
Arcane Bonds
Level 24
AlterationUtility
Mana:

Summon Arcane Bonds, that cling to the feet of your target and three other targets within 8 meters, applying a 50% Snare effect for 2 minutes.

Spell cost:
Blanket of Magma
Level 24
EvocationDamage
Mana:

Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 135 points of Fire Damage.

Spell cost:
Blaze
Level 24
EvocationDamage
Mana:

Engulfs your target in a blaze for 200 points of Fire Damage.

Spell cost:
Evershade Weald Portal
Level 24
AlterationUtility
Mana:

Send your group through a portal to Evershade Weald.

Spell cost:
Glass Flats Gate
Level 24
AlterationUtility
Mana:

Teleport yourself to Glass Flats.

Spell cost:
Great Spellshield
Level 24
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Lesser Lure of Freezing
Level 24
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 125 points of Cold Damage.

Spell cost:
Lesser Lure of Magma
Level 24
EvocationDamage
Mana: 105

Blast your target with flame, dealing 125 Fire Damage.

Spell cost:
Magic Resistance
Level 24
AbjurationBuff
Mana:

Greatly wards your target from the arcane, increasing their Magic Resistance by 15

Spell cost:
Shaded Dunes Portal
Level 24
AlterationUtility
Mana:

Send your group through a portal to Shaded Dunes.

Spell cost:
Vale of Zintar Gate
Level 24
AlterationUtility
Mana:

Teleport yourself to Vale of Zintar.

Spell cost:
Level 28
Electric Current
Level 28
AlterationDamage
Mana:

Zap your target with an electric current, dealing 270 Electricity Damage and stunning them for 0.1 second.

Spell cost:
Level 32
Abolish Magic
Level 32
AlterationUtility
Mana:

Removes two harmful magical effects from your current target.

Spell cost:
Blanket of Lava
Level 32
EvocationDamage
Mana:

Unleashes a blanket of lava hitting your target and up to 3 nearby targets for 225 points of Fire Damage.

Spell cost:
Exceptional Spellshield
Level 32
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Freezing Bolt
Level 32
EvocationDebuff
Mana:

Launches a freezing bolt at your target, causing 120 Cold Damage and slowing their Movement Speed for 6 seconds.

Spell cost:
Glass Flats Portal
Level 32
AlterationUtility
Mana:

Send your group through a portal to Glass Flats.

Spell cost:
Lightning Synapses
Level 32
EvocationBuff
Mana:

Hastens the mind of an ally, increasing their Casting Speed by 20% for 30 minutes.

Spell cost:
Vale of Zintar Portal
Level 32
AlterationUtility
Mana:

Send your group through a portal to Vale of Zintar.

Spell cost:
Level 36
Evacuation: Evershade Weald
Level 36
AlterationUtility
Mana:

Evacuate your group, relocating them to Evershade Weald.

Spell cost:
Evacuation: Shaded Dunes
Level 36
AlterationUtility
Mana:

Evacuate your group, relocating them to Shaded Dunes.

Spell cost:
Inferno
Level 36
EvocationDamage
Mana:

Engulfs your target with an inferno for 325 points of Fire Damage.

Spell cost:
Lesser Lure of Chilling
Level 36
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 205 points of Cold Damage.

Spell cost:
Lesser Lure of Lava
Level 36
EvocationDamage
Mana:

Blast your target with flame, dealing 205 Fire Damage.

Spell cost:
Level 40
Arch Spellshield
Level 40
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Electric Jolt
Level 40
EvocationDamage
Mana:

Zap your target with an electric jolt, dealing 450 Electricity Damage and stunning them for 0.1 second.

Spell cost:
Evacuation: Glass Flats
Level 40
AlterationUtility
Mana:

Evacuate your group, relocating them to Glass Flats.

Spell cost:
Evacuation: Vale of Zintar
Level 40
AlterationUtility
Mana:

Evacuate your group, relocating them to Vale of Zintar.

Spell cost:
Level 48
Arcane Shackles
Level 48
AlterationUtility
Mana:

Summon Arcane Shackles that cling to the feet of your target and three other targets within 8 meters, applying a 60% Snare effect for 4 minutes.

Spell cost:
Chilling Bolt
Level 48
EvocationDebuff
Mana:

Launches a freezing bolt at your target, causing 285 Cold Damage and slowing their Movement Speed for 6 seconds.

Spell cost:
Greater Lure of Flame
Level 48
EvocationDamage
Mana:

Blast your target with flame, dealing 440 Fire Damage.

Spell cost:
Greater Lure of Frost
Level 48
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 440 points of Cold Damage.

Spell cost:
Inferno
Level 48
EvocationDamage
Mana:

Bursts your target with magma for 700 points of Fire Damage.

Spell cost:
Rapid Responses
Level 48
AlterationBuff
Mana:

Hastens the mind of an ally, increasing their Casting Speed by 25% for 30 minutes.

Spell cost:
Level 50
Conflagrate
Level 50
EvocationDamage
Mana:

Engulfs your target with conflagration for 1200 points of Fire Damage.

Spell cost:
Greater Invisibility
Level 50
DivinationUtility
Mana:

Shrouds your target with greater invisibility, which does not have a chance of ending early.

Spell cost:
Translocate
Level 50
AlterationUtility
Mana:

Translocate your target to their bind location.

Spell cost:
Level 52
Greater Lure of Fire
Level 52
EvocationDamage
Mana:

Blast your target with flame, dealing 750 Fire Damage.

Spell cost:
Greater Lure of Ice
Level 52
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 750 points of Cold Damage.

Spell cost:
Level 54
Conflagrate
Level 54
EvocationDamage
Mana:

Engulfs your target with flames of eth for 1400 points of Fire Damage.

Spell cost:
Level 55
Evacuation
Level 55
AlterationUtility
Mana:

Evacuate your group, relocating them to a safe location in the current zone.

Spell cost:
Mental Alacrity
Level 55
AlterationBuff
Mana:

Hastens the mind of an ally, increasing their Casting Speed by 30% for 30 minutes.

Spell cost:
Level 56
Greater Lure of Freezing
Level 56
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 875 points of Cold Damage.

Spell cost:
Greater Lure of Magma
Level 56
EvocationDamage
Mana:

Blast your target with flame, dealing 875 Fire Damage.

Spell cost:
Level 58
Conflagrate
Level 58
EvocationDamage
Mana:

Engulfs your target with fires of eth for 1600 points of Fire Damage.

Spell cost:
Level 60
Greater Lure of Chilling
Level 60
EvocationDamage
Mana:

Unleash hard to resist, icy magic upon your target for 1000 points of Cold Damage.

Spell cost:
Greater Lure of Lava
Level 60
EvocationDamage
Mana:

Blast your target with flame, dealing 1000 Fire Damage.

Spell cost:

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