MnM Classes
Paladin icon

PaladinTank

Plate ArmorMost melee weaponrySolo: Moderate4 Races58 Spells
Holy knights who blend martial skill with faith-driven magic. Paladins stand as stalwart defenders, healing their own wounds, curing ailments, and shielding allies with divine blessings. Their righteous fury is especially potent against the undead. Plate armor and self-sustain give them staying power that purely martial tanks lack.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
19 / 252

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
21 / 281

Increases health and reduces the chance to be dazed in combat

DEX
18 / 25

Increases hit rate and on-hit weapon effect frequency

AGI
15 / 253

Provides damage mitigation

INT
16 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
18 / 27

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Crusader

Holy fire burns brightest in the Crusader's hands. Maximum Stamina and Fortitude create an unkillable tank, while Evocation mastery powers devastating undead-slaying spells. An extra spellbook via Bookworm ensures both combat and protective spells are always ready. Where the undead walk, the Crusader brings righteous annihilation.
Stat Allocation (10 pts)
STA +5AGI +3STR +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
EvokerYour Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Templar

The Templar bridges the gap between sword and scripture. Agility-based avoidance complements Alteration healing magic, creating a tank that can sustain both itself and nearby allies. Balanced Stamina and Strength mean this Paladin can hold aggro through damage while topping off health with lay-on-hands style heals.
Stat Allocation (10 pts)
STA +4AGI +3STR +3
Major Combat Trait
AgilePassive: Agility increased by 5% | Active: Increase Agility by 50% for 15 seconds
Minor Combat Trait
AltererYour Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Hospitaller

Named for the holy orders that tended battlefield wounded, the Hospitaller maximizes the Paladin's off-healing potential. Wisdom boosts heal potency, Channeling ensures heals land under pressure, and dual spellbooks keep both protective and restorative spells prepared. When the main healer goes down, the Hospitaller keeps the group alive.
Stat Allocation (10 pts)
STA +4STR +2AGI +2WIS +2
Major Combat Trait
WisePassive: Wisdom increased by 5% | Active: Increase Wisdom by 50% for 15 seconds
Minor Combat Trait
ChannelerYour Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Aura of the Pious
Level 1
AbjurationBuff
Mana: Innate

Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60).

Spell cost:
Poison Protection
Level 1
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Slam
Level 1
MightDamage
Mana: Innate

Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Weak Heal
Level 1
AlterationHeal
Mana: 6

Weakly heals the wounds of a friendly target, healing them for 6 Health.

Spell cost:
Level 2
Supplication
Level 2
AbjurationBuff
Mana: 3

Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds.

Spell cost:
Level 3
Cure Disease
Level 3
AlterationUtility
Mana:

Cures target of disease effects.

Spell cost:
Level 4
Kick
Level 4
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Minor Heal
Level 4
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Weapon Shield
Level 4
ValorBuff
Mana: Innate

Shield yourself with a weapon, reducing your Physical Damage received by 5%.

Spell cost:
Level 5
Placate
Level 5
AlterationUtility
Mana: 10

Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 7
Focused Concentration
Level 7
MightUtility
Mana: Innate

Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.

Spell cost:
Level 8
Fear the Dead
Level 8
AlterationDamage
Mana: 20

Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Holy Fortitude
Level 8
AbjurationBuff
Mana: 10

Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 1 hour.

Spell cost:
Lay on Hands
Level 8
AlterationHeal
Mana: 0

Blesses a friendly target with a healing touch, healing them for 10000 Health.

Spell cost:
Lesser Heal
Level 8
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Level 9
Blind
Level 9
DivinationCrowd Control
Mana: 15

Shroud the vision of your target, blinding them for 12 seconds.

Spell cost:
Level 10
Cure Poison
Level 10
AlterationUtility
Mana:

Cures target of poison effects.

Spell cost:
Restorative Smite
Level 10
MightDamage
Mana: Innate

Your weapon unleashes holy energy, damaging an enemy target for 1 (L1) to 20 (L60) damage and healing you for 1 (L1) to 40 (L60).

Spell cost:
Level 11
Disease Protection
Level 11
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Level 12
Ancient Guardian
Level 12
AlterationHeal
Mana:

Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master.

Spell cost:
Placate the Masses
Level 12
AlterationUtility
Mana:

Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Ward the Dead
Level 12
EvocationDamage
Mana: 25

Ward off a target undead with a blast of energy, dealing 30 Holy Damage.

Spell cost:
Level 13
Corruption Protection
Level 13
AbjurationBuff
Mana: 10

Wards your target from subversion, increasing their Corruption Resistance by 5.

Spell cost:
Level 14
Snare the Dead
Level 14
AlterationDebuff
Mana: 10

Bind a target undead with holy chains, decreasing their Movement<br> Speed by 35% for 30 seconds.

Spell cost:
Level 15
Unleash the Light
Level 15
DivinationCrowd Control
Mana:

Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds.

Spell cost:
Level 16
Heal
Level 16
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Mark of the Crusader
Level 16
AbjurationBuff
Mana: 10

Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing.

Spell cost:
Level 19
Appease
Level 19
AlterationDebuff
Mana:

Appease an aggressive target, greatly reducing the range of their social and proximity aggro for 3 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 20
Appease the Masses
Level 20
AlterationDebuff
Mana:

Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Cleanse Disease
Level 20
AlterationBuff
Mana:

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 20
AlterationUtility
Mana:

Cleanses target of 2 poison effects.

Spell cost:
Holy Fortitude
Level 20
AbjurationBuff
Mana: 50

Increases the Max Hitpoints of a friendly target by 50 for 30 minutes.

Spell cost:
Level 24
Beset the Dead
Level 24
EvocationDamage
Mana: 50

Ward off a target undead with a blast of energy, dealing 90 Holy Damage.

Spell cost:
Stun
Level 24
EvocationCrowd Control
Mana: 15

Shock your target into a daze, stunning them for 4 seconds.

Spell cost:
Level 28
Holy Valor
Level 28
AbjurationBuff
Mana: 75

Increases the Max Hitpoints of a friendly target by 125 for 30 minutes.

Spell cost:
Level 29
Greater Heal
Level 29
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Level 30
Supplication II
Level 30
AbjurationBuff
Mana: 6

Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute.

Spell cost:
Level 32
Conciliate
Level 32
AlterationDebuff
Mana:

Conciliate an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 36
Concilate the Masses
Level 36
AlterationBuff
Mana:

Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Rebuff the Dead
Level 36
EvocationDamage
Mana: 70

Rebuff a target undead with a blast of energy, dealing 150 Holy Damage.

Spell cost:
Level 40
Holy Resilience
Level 40
AbjurationBuff
Mana: 100

Increases the Max Hitpoints of a friendly target by 175 for 30 minutes.

Spell cost:
Level 44
Corruption Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from subversion, increasing their Corruption Resistance by 15.

Spell cost:
Disease Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Poison Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Resuscitation
Level 44
AlterationHeal
Mana: 200

Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.

Spell cost:
Level 48
Beleaguer the Dead
Level 48
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 245 Holy Damage.

Spell cost:
Level 50
Exceptional Heal
Level 50
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Supplication III
Level 50
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute.

Spell cost:
Level 51
Propitiate
Level 51
AlterationDebuff
Mana:

Propitiate an aggressive target, greatly reducing the range of their social and proximity aggro for 5 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 52
Holy Resolve
Level 52
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 500 for 30 minutes.

Spell cost:
Level 56
Propitiate the Masses
Level 56
AlterationDebuff
Mana:

Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Reawaken
Level 56
AlterationHeal
Mana:

Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness.

Spell cost:
Level 60
Assail the Dead
Level 60
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 525 Holy Damage.

Spell cost:
Divine Spark
Level 60
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 250 for 30 minutes.

Spell cost:
Supplication IV
Level 60
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute.

Spell cost:
Unlisted level
Divine Light
Level —
AlterationBuff
Mana:

Heals the wounds of a friendly target, healing them for 30 (L12) to 700 (L54) Health.

Spell cost:
Electricity Resistance
Level —
AbjurationBuff
Mana:

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:

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