MnM Classes

Human Paladin

TankTank

The Human Paladin is the iconic holy warrior, representing the most classic and well-rounded expression of the Paladin class available. Balanced stats feed every aspect of the Paladin's diverse toolkit -- tanking, healing, buffing, and undead destruction all receive adequate support without painful tradeoffs. Natural Human determination fuels the righteous conviction that powers Paladin magic, creating a feedback loop where faith and willpower reinforce each other. This balance also means the Human Paladin adapts to any group role the situation demands -- main tank, off-tank, off-healer, or buff bot -- without feeling like they're fighting their character build to do it. In groups, the Human Paladin is the universal support tank, fitting seamlessly into any composition and adjusting their focus dynamically to address whatever the group needs most at any given moment.

Human Paladin
Human

Versatile and ambitious, Humans are the most adaptable race in Eth-ur. They lack the specialized strengths of other races but compensate with a well-rounded stat distribution and access to nearly every class. Their determination and adaptability make them suited for any path they choose.

Paladin

Holy knights who blend martial skill with faith-driven magic. Paladins stand as stalwart defenders, healing their own wounds, curing ailments, and shielding allies with divine blessings. Their righteous fury is especially potent against the undead. Plate armor and self-sustain give them staying power that purely martial tanks lack.

Armor
Plate
Weapons
Most melee weaponry
Solo Viability
Moderate
Total Spells
58
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
18 / 252

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
21 / 271

Increases health and reduces the chance to be dazed in combat

DEX
16 / 25

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 253

Provides damage mitigation

INT
16 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
18 / 27

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
17 / 25

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Buff
23 (39.7%)
Heal
10 (17.2%)
Damage
8 (13.8%)
Utility
8 (13.8%)
Debuff
6 (10.3%)
Crowd Control
3 (5.2%)

By School

Alteration
25 (43.1%)
Abjuration
19 (32.8%)
Evocation
6 (10.3%)
Might
3 (5.2%)
Divination
2 (3.4%)
Martial
1 (1.7%)
Acrobatics
1 (1.7%)
Valor
1 (1.7%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat12

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Deadeye
Your Archery skill starts at 5. Your Archery skill increases 25% faster. You start with a Trainee's Longbow, a Trainee's Hip Quiver, and 1000 Trainee's Arrows.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat4

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Aura of the Pious
Level 1
AbjurationBuff
Mana: Innate

Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60).

Spell cost:
Poison Protection
Level 1
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Slam
Level 1
MightDamage
Mana: Innate

Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Weak Heal
Level 1
AlterationHeal
Mana: 6

Weakly heals the wounds of a friendly target, healing them for 6 Health.

Spell cost:
Level 2
Supplication
Level 2
AbjurationBuff
Mana: 3

Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds.

Spell cost:
Level 3
Cure Disease
Level 3
AlterationUtility
Mana:

Cures target of disease effects.

Spell cost:
Level 4
Kick
Level 4
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Minor Heal
Level 4
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Weapon Shield
Level 4
ValorBuff
Mana: Innate

Shield yourself with a weapon, reducing your Physical Damage received by 5%.

Spell cost:
Level 5
Placate
Level 5
AlterationUtility
Mana: 10

Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 7
Focused Concentration
Level 7
MightUtility
Mana: Innate

Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.

Spell cost:
Level 8
Fear the Dead
Level 8
AlterationDamage
Mana: 20

Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Holy Fortitude
Level 8
AbjurationBuff
Mana: 10

Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 1 hour.

Spell cost:
Lay on Hands
Level 8
AlterationHeal
Mana: 0

Blesses a friendly target with a healing touch, healing them for 10000 Health.

Spell cost:
Lesser Heal
Level 8
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Level 9
Blind
Level 9
DivinationCrowd Control
Mana: 15

Shroud the vision of your target, blinding them for 12 seconds.

Spell cost:
Level 10
Cure Poison
Level 10
AlterationUtility
Mana:

Cures target of poison effects.

Spell cost:
Restorative Smite
Level 10
MightDamage
Mana: Innate

Your weapon unleashes holy energy, damaging an enemy target for 1 (L1) to 20 (L60) damage and healing you for 1 (L1) to 40 (L60).

Spell cost:
Level 11
Disease Protection
Level 11
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Level 12
Ancient Guardian
Level 12
AlterationHeal
Mana:

Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master.

Spell cost:
Placate the Masses
Level 12
AlterationUtility
Mana:

Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Ward the Dead
Level 12
EvocationDamage
Mana: 25

Ward off a target undead with a blast of energy, dealing 30 Holy Damage.

Spell cost:
Level 13
Corruption Protection
Level 13
AbjurationBuff
Mana: 10

Wards your target from subversion, increasing their Corruption Resistance by 5.

Spell cost:
Level 14
Snare the Dead
Level 14
AlterationDebuff
Mana: 10

Bind a target undead with holy chains, decreasing their Movement<br> Speed by 35% for 30 seconds.

Spell cost:
Level 15
Unleash the Light
Level 15
DivinationCrowd Control
Mana:

Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds.

Spell cost:
Level 16
Heal
Level 16
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Mark of the Crusader
Level 16
AbjurationBuff
Mana: 10

Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing.

Spell cost:
Level 19
Appease
Level 19
AlterationDebuff
Mana:

Appease an aggressive target, greatly reducing the range of their social and proximity aggro for 3 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 20
Appease the Masses
Level 20
AlterationDebuff
Mana:

Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Cleanse Disease
Level 20
AlterationBuff
Mana:

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 20
AlterationUtility
Mana:

Cleanses target of 2 poison effects.

Spell cost:
Holy Fortitude
Level 20
AbjurationBuff
Mana: 50

Increases the Max Hitpoints of a friendly target by 50 for 30 minutes.

Spell cost:
Level 24
Beset the Dead
Level 24
EvocationDamage
Mana: 50

Ward off a target undead with a blast of energy, dealing 90 Holy Damage.

Spell cost:
Stun
Level 24
EvocationCrowd Control
Mana: 15

Shock your target into a daze, stunning them for 4 seconds.

Spell cost:
Level 28
Holy Valor
Level 28
AbjurationBuff
Mana: 75

Increases the Max Hitpoints of a friendly target by 125 for 30 minutes.

Spell cost:
Level 29
Greater Heal
Level 29
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Level 30
Supplication II
Level 30
AbjurationBuff
Mana: 6

Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute.

Spell cost:
Level 32
Conciliate
Level 32
AlterationDebuff
Mana:

Conciliate an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 36
Concilate the Masses
Level 36
AlterationBuff
Mana:

Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Rebuff the Dead
Level 36
EvocationDamage
Mana: 70

Rebuff a target undead with a blast of energy, dealing 150 Holy Damage.

Spell cost:
Level 40
Holy Resilience
Level 40
AbjurationBuff
Mana: 100

Increases the Max Hitpoints of a friendly target by 175 for 30 minutes.

Spell cost:
Level 44
Corruption Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from subversion, increasing their Corruption Resistance by 15.

Spell cost:
Disease Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Poison Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Resuscitation
Level 44
AlterationHeal
Mana: 200

Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.

Spell cost:
Level 48
Beleaguer the Dead
Level 48
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 245 Holy Damage.

Spell cost:
Level 50
Exceptional Heal
Level 50
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Supplication III
Level 50
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute.

Spell cost:
Level 51
Propitiate
Level 51
AlterationDebuff
Mana:

Propitiate an aggressive target, greatly reducing the range of their social and proximity aggro for 5 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.

Spell cost:
Level 52
Holy Resolve
Level 52
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 500 for 30 minutes.

Spell cost:
Level 56
Propitiate the Masses
Level 56
AlterationDebuff
Mana:

Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.

Spell cost:
Reawaken
Level 56
AlterationHeal
Mana:

Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness.

Spell cost:
Level 60
Assail the Dead
Level 60
EvocationDamage
Mana:

Ward off a target undead with a blast of energy, dealing 525 Holy Damage.

Spell cost:
Divine Spark
Level 60
AbjurationBuff
Mana:

Increases the Max Hitpoints of a friendly target by 250 for 30 minutes.

Spell cost:
Supplication IV
Level 60
AbjurationBuff
Mana:

Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute.

Spell cost:
Unlisted level
Divine Light
Level —
AlterationBuff
Mana:

Heals the wounds of a friendly target, healing them for 30 (L12) to 700 (L54) Health.

Spell cost:
Electricity Resistance
Level —
AbjurationBuff
Mana:

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:

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