Dwarf Paladin
Tank — TankDwarven Paladins are unbreakable bastions of faith who combine the race's legendary toughness with the Paladin's divine protective magic to create perhaps the most self-sufficient tank in the game. Their natural Stamina and poison resistance complement the Paladin's self-healing and cure toolkit beautifully, creating a tank that actively cleanses itself of ailments while shrugging off damage that would stagger lesser warriors. This self-sufficiency means fewer demands on the group's healer, freeing up healing resources for the rest of the party during encounters with heavy group-wide damage. Dwarven devotion to duty and honor also aligns naturally with the Paladin's divine calling, producing a conviction that fuels their holy magic with particular intensity. In groups, the Dwarven Paladin is the low-maintenance tank who handles their own survival needs, allowing healers to focus attention elsewhere and giving the group more room to breathe.
Stout and resilient, Dwarves are renowned for their endurance and craftsmanship. They thrive underground, possessing natural resistance to poison and disease. Their sturdy frames grant them exceptional Stamina, making them formidable in roles that demand toughness and perseverance.
Holy knights who blend martial skill with faith-driven magic. Paladins stand as stalwart defenders, healing their own wounds, curing ailments, and shielding allies with divine blessings. Their righteous fury is especially potent against the undead. Plate armor and self-sustain give them staying power that purely martial tanks lack.
Allows you to carry more, increases melee weapon damage and shield block amounts
Increases health and reduces the chance to be dazed in combat
Increases hit rate and on-hit weapon effect frequency
Provides damage mitigation
Increases mana pool size (if higher than WIS) and damage from offensive damage spells
Increases mana pool size (if higher than INT) and healing from healing spells
Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate
By Classification
By School
Major Combat15
Minor Combat12
Major Non-Combat5
Minor Non-Combat26
Multi-select per dropdown; Any skips that filter. Grouped by learned level.
Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60).
Wards your target from toxins, increasing their Poison Resistance by 5.
Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second.
Taunt your target, drawing their attention to you.
Weakly heals the wounds of a friendly target, healing them for 6 Health.
Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds.
Cures target of disease effects.
Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.
Gently heal your target, restoring 10 Health.
Shield yourself with a weapon, reducing your Physical Damage received by 5%.
Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.
Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.
Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.
Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 1 hour.
Blesses a friendly target with a healing touch, healing them for 10000 Health.
Lightly heal your target, restoring 25 Health.
Shroud the vision of your target, blinding them for 12 seconds.
Cures target of poison effects.
Your weapon unleashes holy energy, damaging an enemy target for 1 (L1) to 20 (L60) damage and healing you for 1 (L1) to 40 (L60).
Wards your target from sickness, increasing their Disease Resistance by 5.
Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master.
Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.
Ward off a target undead with a blast of energy, dealing 30 Holy Damage.
Wards your target from subversion, increasing their Corruption Resistance by 5.
Bind a target undead with holy chains, decreasing their Movement<br> Speed by 35% for 30 seconds.
Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds.
Moderately heal your target, restoring 60 Health.
Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing.
Appease an aggressive target, greatly reducing the range of their social and proximity aggro for 3 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.
Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.
Cleanses target of 2 disease effects.
Cleanses target of 2 poison effects.
Increases the Max Hitpoints of a friendly target by 50 for 30 minutes.
Ward off a target undead with a blast of energy, dealing 90 Holy Damage.
Shock your target into a daze, stunning them for 4 seconds.
Increases the Max Hitpoints of a friendly target by 125 for 30 minutes.
Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>
Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute.
Conciliate an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.
Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.
Rebuff a target undead with a blast of energy, dealing 150 Holy Damage.
Increases the Max Hitpoints of a friendly target by 175 for 30 minutes.
Greatly wards your target from subversion, increasing their Corruption Resistance by 15.
Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.
Wards your target from toxins, increasing their Poison Resistance by 15.
Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.
Ward off a target undead with a blast of energy, dealing 245 Holy Damage.
Strongly heals the wounds of a friendly target, healing them for 600 Health.
Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute.
Propitiate an aggressive target, greatly reducing the range of their social and proximity aggro for 5 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early.
Increases the Max Hitpoints of a friendly target by 500 for 30 minutes.
Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.
Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness.
Ward off a target undead with a blast of energy, dealing 525 Holy Damage.
Increases the Max Hitpoints of a friendly target by 250 for 30 minutes.
Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute.
Heals the wounds of a friendly target, healing them for 30 (L12) to 700 (L54) Health.
Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 1 | Aura of the Pious | Abjuration | Buff | Innate | Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60). | — |
| Lv 1 | Poison Protection | Abjuration | Buff | — | Wards your target from toxins, increasing their Poison Resistance by 5. | — |
| Lv 1 | Slam | Might | Damage | Innate | Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Additionally, when behind your target, this ability grants you a chance to activate Slam Stun. Slam Stun: Surprise your target with a disorienting blow, stunning them for 1 second. | — |
| Lv 1 | Taunt | Martial | Utility | — | Taunt your target, drawing their attention to you. | — |
| Lv 1 | Weak Heal | Alteration | Heal | 6 | Weakly heals the wounds of a friendly target, healing them for 6 Health. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 2 | Supplication | Abjuration | Buff | 3 | Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 3 | Cure Disease | Alteration | Utility | — | Cures target of disease effects. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 4 | Kick | Acrobatics | Utility | — | Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds. | — |
| Lv 4 | Minor Heal | Alteration | Heal | 9 | Gently heal your target, restoring 10 Health. | — |
| Lv 4 | Weapon Shield | Valor | Buff | Innate | Shield yourself with a weapon, reducing your Physical Damage received by 5%. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 5 | Placate | Alteration | Utility | 10 | Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 7 | Focused Concentration | Might | Utility | Innate | Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 8 | Fear the Dead | Alteration | Damage | 20 | Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early. | — |
| Lv 8 | Holy Fortitude | Abjuration | Buff | 10 | Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 1 hour. | — |
| Lv 8 | Lay on Hands | Alteration | Heal | 0 | Blesses a friendly target with a healing touch, healing them for 10000 Health. | — |
| Lv 8 | Lesser Heal | Alteration | Heal | 20 | Lightly heal your target, restoring 25 Health. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 9 | Blind | Divination | Crowd Control | 15 | Shroud the vision of your target, blinding them for 12 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 10 | Cure Poison | Alteration | Utility | — | Cures target of poison effects. | — |
| Lv 10 | Restorative Smite | Might | Damage | Innate | Your weapon unleashes holy energy, damaging an enemy target for 1 (L1) to 20 (L60) damage and healing you for 1 (L1) to 40 (L60). | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 11 | Disease Protection | Abjuration | Buff | 10 | Wards your target from sickness, increasing their Disease Resistance by 5. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 12 | Ancient Guardian | Alteration | Heal | — | Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master. | — |
| Lv 12 | Placate the Masses | Alteration | Utility | — | Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. | — |
| Lv 12 | Ward the Dead | Evocation | Damage | 25 | Ward off a target undead with a blast of energy, dealing 30 Holy Damage. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 13 | Corruption Protection | Abjuration | Buff | 10 | Wards your target from subversion, increasing their Corruption Resistance by 5. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 14 | Snare the Dead | Alteration | Debuff | 10 | Bind a target undead with holy chains, decreasing their Movement<br> Speed by 35% for 30 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 15 | Unleash the Light | Divination | Crowd Control | — | Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 16 | Heal | Alteration | Heal | 40 | Moderately heal your target, restoring 60 Health. | — |
| Lv 16 | Mark of the Crusader | Abjuration | Buff | 10 | Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 19 | Appease | Alteration | Debuff | — | Appease an aggressive target, greatly reducing the range of their social and proximity aggro for 3 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 20 | Appease the Masses | Alteration | Debuff | — | Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. | — |
| Lv 20 | Cleanse Disease | Alteration | Buff | — | Cleanses target of 2 disease effects. | — |
| Lv 20 | Cleanse Poisons | Alteration | Utility | — | Cleanses target of 2 poison effects. | — |
| Lv 20 | Holy Fortitude | Abjuration | Buff | 50 | Increases the Max Hitpoints of a friendly target by 50 for 30 minutes. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 24 | Beset the Dead | Evocation | Damage | 50 | Ward off a target undead with a blast of energy, dealing 90 Holy Damage. | — |
| Lv 24 | Stun | Evocation | Crowd Control | 15 | Shock your target into a daze, stunning them for 4 seconds. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 28 | Holy Valor | Abjuration | Buff | 75 | Increases the Max Hitpoints of a friendly target by 125 for 30 minutes. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 29 | Greater Heal | Alteration | Heal | 170 | Greatly heals the wounds of a friendly target, healing them for 325 Health. <br> | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 30 | Supplication II | Abjuration | Buff | 6 | Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 32 | Conciliate | Alteration | Debuff | — | Conciliate an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 36 | Concilate the Masses | Alteration | Buff | — | Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. | — |
| Lv 36 | Rebuff the Dead | Evocation | Damage | 70 | Rebuff a target undead with a blast of energy, dealing 150 Holy Damage. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 40 | Holy Resilience | Abjuration | Buff | 100 | Increases the Max Hitpoints of a friendly target by 175 for 30 minutes. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 44 | Corruption Resistance | Abjuration | Buff | — | Greatly wards your target from subversion, increasing their Corruption Resistance by 15. | — |
| Lv 44 | Disease Resistance | Abjuration | Buff | — | Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes. | — |
| Lv 44 | Poison Resistance | Abjuration | Buff | — | Wards your target from toxins, increasing their Poison Resistance by 15. | — |
| Lv 44 | Resuscitation | Alteration | Heal | 200 | Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 48 | Beleaguer the Dead | Evocation | Damage | — | Ward off a target undead with a blast of energy, dealing 245 Holy Damage. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 50 | Exceptional Heal | Alteration | Heal | 260 | Strongly heals the wounds of a friendly target, healing them for 600 Health. | — |
| Lv 50 | Supplication III | Abjuration | Buff | — | Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 51 | Propitiate | Alteration | Debuff | — | Propitiate an aggressive target, greatly reducing the range of their social and proximity aggro for 5 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 52 | Holy Resolve | Abjuration | Buff | — | Increases the Max Hitpoints of a friendly target by 500 for 30 minutes. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 56 | Propitiate the Masses | Alteration | Debuff | — | Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. | — |
| Lv 56 | Reawaken | Alteration | Heal | — | Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| Lv 60 | Assail the Dead | Evocation | Damage | — | Ward off a target undead with a blast of energy, dealing 525 Holy Damage. | — |
| Lv 60 | Divine Spark | Abjuration | Buff | — | Increases the Max Hitpoints of a friendly target by 250 for 30 minutes. | — |
| Lv 60 | Supplication IV | Abjuration | Buff | — | Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute. | — |
| Level | Name | School | Category | Mana | Description | Spell cost |
|---|---|---|---|---|---|---|
| — | Divine Light | Alteration | Buff | — | Heals the wounds of a friendly target, healing them for 30 (L12) to 700 (L54) Health. | — |
| — | Electricity Resistance | Abjuration | Buff | — | Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes. | — |
© 2026 MnM Classes
