MnM Classes
Spellblade icon

SpellbladeMelee DPS

Leather ArmorStavesDaggersSwordsDual wieldSolo: Difficult3 Races49 Spells
Arcane warriors who channel raw magical energy through their weapons. Spellblades fuse swordplay with spellcasting, imbuing their strikes with elemental damage and shielding themselves with conjured barriers. Their offense-first approach trades survivability for explosive melee burst, making them glass cannons who reward aggressive, well-timed play.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
19 / 27

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 263

Increases health and reduces the chance to be dazed in combat

DEX
21 / 252

Increases hit rate and on-hit weapon effect frequency

AGI
15 / 25

Provides damage mitigation

INT
19 / 271

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Arcane Striker

The Arcane Striker fuses maximum Intelligence with swordsmanship into a lethal hybrid. Magic-infused blade strikes hit harder than either discipline alone, and an extra spellbook keeps the full arsenal of weapon enchantments and combat spells ready. This Spellblade closes to melee and channels arcane fury through every swing.
Stat Allocation (10 pts)
INT +5STA +3DEX +2
Major Combat Trait
IntelligentPassive: Intelligence increased by 5% | Active: Increase Intelligence by 50% for 15 seconds
Minor Combat Trait
SwordsmanYour Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook

Battlemage

The Battlemage endures where pure casters would crumble. Heavy Stamina and Fortitude create a frontline presence that can absorb hits while Channeling mastery ensures spells complete even in melee chaos. Medicine patches battle damage between engagements. This build fights in the thick of it and keeps casting through the pain.
Stat Allocation (10 pts)
INT +4STA +4DEX +2
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
ChannelerYour Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

War Mage

The War Mage protects the group through abjuration wards layered over their own melee engagement. High Dexterity improves both defensive casting and weapon accuracy, while dual spellbooks ensure both offensive and protective spells are memorized. A support-oriented Spellblade who shields allies while cutting down enemies.
Stat Allocation (10 pts)
INT +4DEX +3STA +3
Major Combat Trait
DexterousPassive: Dexterity increased by 5% | Active: Increase Dexterity by 50% for 15 seconds
Minor Combat Trait
AbjurerYour Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
BookwormStart with an additional Trainee’s Spellbook
Top Community Builds
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Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Aura of Resistance
Level 1
AbjurationBuff
Mana: Innate

Increases the Intelligence for your group by 1 (L1) to 15 (L60) and Spell Damage by 10%

Spell cost:
Infuse Weapon: Singe
Level 1
AlterationUtility
Mana: 5

Infuse your weapon with fire, giving a chance each hit to proc Singe.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Spark
Level 1
EvocationDebuff
Mana: 5

Spark your target with flames, dealing 2 Fire Damage.

Spell cost:
Strike
Level 1
MightDamage
Mana:

Violently strike your target, dealing 100% Weapon Damage plus an<br> additional 1 (L1) to 10 (L60) Physical Damage.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Throw
Level 1
MartialDamage
Mana: 0

Throw a throwing weapon at your target. Requires throwing weapon.

Spell cost:
Level 2
Minor Spellshield
Level 2
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Level 3
Kick
Level 3
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Level 4
Singe
Level 4
EvocationDamage
Mana: 5

Singes your target with flame for 3 (L1) to 4 (L4) points of Fire Damage.

Spell cost:
Unstable Barrier
Level 4
AbjurationDamage
Mana:

Calls on arcane magic to create an unstable barrier, absorbing 12 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:
Level 5
Shadowrift
Level 5
AlterationUtility
Mana: 15

Step into a shadowy rift, teleporting you behind your enemy target.

Spell cost:
Level 6
Magic Protection
Level 6
AbjurationBuff
Mana: 10

Ward your target against the arcane, increasing their Magic Resistance by 5 for 1 hour.

Spell cost:
Level 8
Chilling Embrace
Level 8
UnknownDebuff
Mana:

Slows your enemies Attack Speed by 2% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Infuse Weapon: Chilling Embrace
Level 8
AlterationUtility
Mana: 5

Infuse your weapon with ice, giving a chance on each hit to proc Chilling Embrace, slowing your enemies Attack Speed by 2% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Infuse Weapon: Flameburst
Level 8
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Flameburst.

Spell cost:
Level 9
Electricity Protection
Level 9
AbjurationBuff
Mana: 10

Wards your target from shock, increasing their Electricity Resistance by 5.

Spell cost:
Level 10
Invisibility
Level 10
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Level 11
Lesser Spellshield
Level 11
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Level 12
Flameburst
Level 12
EvocationDamage
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Unstable Barrier II
Level 12
AbjurationDamage
Mana:

Calls on arcane magic to create an unstable barrier, absorbing 30 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:
Level 14
Root
Level 14
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Level 16
Infuse Weapon: Fireburst
Level 16
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Fireburst.

Spell cost:
Sense Magic
Level 16
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Spellshield
Level 16
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Level 20
Flameburst
Level 20
EvocationDamage
Mana: 15

Unleash a burst of fire upon your target, dealing 12 (L4) to 15 (L7) Fire Damage.

Spell cost:
Level 24
Great Spellshield
Level 24
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Infuse Weapon: Magmaburst
Level 24
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Magmaburst.

Spell cost:
Unstable Barrier III
Level 24
AbjurationDamage
Mana:

Calls on arcane magic to create an unstable barrier, absorbing 125 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:
Level 28
Ice Embrace
Level 28
UnknownDebuff
Mana:

Slows your enemies Attack Speed by 3% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Infuse Weapon: Icy Embrace
Level 28
AlterationUtility
Mana:

Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 3% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Level 32
Exceptional Spellshield
Level 32
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Level 36
Infuse Weapon: Lavaburst
Level 36
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Lavaburst.

Spell cost:
Magmaburst
Level 36
EvocationDamage
Mana: 30

Bursts your target with magma for 40 points of Fire Damage.

Spell cost:
Level 40
Arch Spellshield
Level 40
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Unstable Barrier IV
Level 40
AbjurationDamage
Mana:

Calls on arcane magic to create an unstable barrier, absorbing 300 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:
Level 44
Infuse Weapon: Wintery Embrace
Level 44
AlterationUtility
Mana:

Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 4% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Lavaburst
Level 44
EvocationDamage
Mana: 75

Bursts your target with lava for 120 points of Fire Damage.

Spell cost:
Magic Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the arcane, increasing their Magic Resistance by 15

Spell cost:
Wintery Embrace
Level 44
UnknownDebuff
Mana:

Slows your enemies Attack Speed by 4% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Level 48
Infuse Weapon: Blaze
Level 48
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Blaze.

Spell cost:
Level 52
Blaze
Level 52
EvocationDamage
Mana:

Engulfs your target in a blaze for 200 points of Fire Damage.

Spell cost:
Level 56
Frozen Embrace
Level 56
UnknownDebuff
Mana:

Slows your enemies Attack Speed by 5% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Infuse Weapon: Frozen Embrace
Level 56
AlterationUtility
Mana:

Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 5% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows.

Spell cost:
Infuse Weapon: Inferno
Level 56
AlterationUtility
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Inferno.

Spell cost:
Level 60
Inferno
Level 60
EvocationDamage
Mana:

Engulfs your target with an inferno for 325 points of Fire Damage.

Spell cost:
Infuse Weapon: Firestorm
Level 60
AlterationBuff
Mana:

Infuse your weapon with fire, giving a chance each hit to proc Firestorm.

Spell cost:
Unstable Barrier V
Level 60
AbjurationDamage
Mana:

Calls on arcane magic to create an unstable barrier, absorbing 400 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:
Unlisted level
Unstable Energy
Level —
UnknownBuff
Mana:

Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds.

Spell cost:

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