MnM Classes
Bard icon

BardSupport

Chain ArmorNearly all weaponsInstrumentsSolo: Moderate4 Races40 Spells
Wandering musicians whose melodies manifest as potent magic. Bards weave song into spellcraft, bolstering allies with inspiring harmonies while unraveling enemies with discordant refrains. Their broad toolkit spans crowd control, buffs, damage, and utility, making them adaptable problem-solvers who thrive in any group composition.
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
18 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 28

Increases health and reduces the chance to be dazed in combat

DEX
21 / 253

Increases hit rate and on-hit weapon effect frequency

AGI
15 / 25

Provides damage mitigation

INT
16 / 252

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
16 / 25

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
19 / 261

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Recommended Builds

Songweaver

A true maestro of the battlefield, the Songweaver channels raw Charisma into mesmerizing melodies that bend the will of enemies and steel the resolve of allies. Virtuoso training across brass, percussion, string, and wind instruments ensures no song goes unplayed. When the music swells, the fight turns.
Stat Allocation (10 pts)
CHA +5INT +3DEX +2
Major Combat Trait
CharismaticPassive: Charisma increased by 5% | Active: Increase Charisma by 50% for 15 seconds
Minor Combat Trait
VirtuosoYour Brass, Percussion, String, and Wind skill starts at 25. Your Brass, Percussion, String, and Wind skills increase 25% faster. You start with a Trainee's Recorder.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
TrackerTracking starts at 25 and increases 25% faster

Skald

Half warrior, half poet, the Skald fights in the front ranks with blade in hand and a battle hymn on their lips. Fortitude keeps them standing when frailer performers would crumble, while swordsmanship gives their melee strikes real teeth. Songs of courage hit different when sung through bloodied teeth.
Stat Allocation (10 pts)
CHA +4DEX +3STA +3
Major Combat Trait
FortitudePassive: Stamina increased by 5% | Active: Become resilient, increasing Stamina by 50% for 15 seconds
Minor Combat Trait
SwordsmanYour Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
MedicineBind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages

Wayfarer

The Wayfarer lives on the road, tracking game trails and singing for their supper in frontier taverns. A gifted vocalist who can sustain songs effortlessly, this Bard prioritizes exploration and utility -- finding paths through the wilderness, keeping the group fed, and ensuring no one gets lost in hostile territory.
Stat Allocation (10 pts)
CHA +4INT +3DEX +3
Major Combat Trait
CharismaticPassive: Charisma increased by 5% | Active: Increase Charisma by 50% for 15 seconds
Minor Combat Trait
VocalistYour Singing skill starts at 50. Your Singing skill increases 50% faster.
Major Noncombat Trait
Fast MetabolismEndurance increased by 25%, but food is consumed 25% faster
Minor Noncombat Trait
TrackerTracking starts at 25 and increases 25% faster
Top Community Builds
Community builds coming soon
Share your builds, theorycraft with others, and vote on the best setups for Bard.
Spell List
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Beats of War
Level 1
PercussionBuff
Mana: 0

Immerse your group in an ominous beat, increasing their Strength, Agility, and Dexterity by 2 (L1) to 4 (L16) for 18 seconds.

Spell cost:
Hymn of the Dead
Level 1
Stringed InstrumentsUtility
Mana: 0

Immerse your target in a solemn hymn, revealing the direction of their corpse in the current zone.

Spell cost:
Screaming Vocalization
Level 1
SingingDamage
Mana: 3

Release a guttural shout at your target, dealing 2 (L1) to 5 (L4) Magic Damage plus 150% (L1) to 350% (L60) Damage Variance.

Spell cost:
Level 2
Despondent Riffs
Level 2
Stringed InstrumentsDamage
Mana: 0

Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Dissonant Riffs
Level 2
Brass InstrumentsDamage
Mana: 0

Overwhelm your target with unnerving riffs, dealing 2 (L2) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Level 3
Somniferous Serenade
Level 3
Stringed InstrumentsCrowd Control
Mana: 0

Enthrall your target with a somniferous serenade, incapacitating them for 18 seconds.

Spell cost:
Level 4
Healing Hymn
Level 4
Stringed InstrumentsBuff
Mana: 0

Immerse your group in a soothing hymn, increasing their Health Regeneration by 2 (L1) to 20 (L60) for 18 seconds.

Spell cost:
Level 5
Traveler's March
Level 5
PercussionBuff
Mana: 0

Inspire your group with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds.

Spell cost:
Level 6
Chant of Magic Protection
Level 6
Stringed InstrumentsBuff
Mana: 0

A chant which wards your group from the arcane, increasing their Magic Resistance by 5.

Spell cost:
Level 7
Repel
Level 7
SingingUtility
Mana: 3

Shriek at your target and those around it, decreasing your Threat against them by 75 (L1) to 750 (L60). Costs Mana and shares a cooldown with other shouts.

Spell cost:
Level 8
Aria de Lento
Level 8
SingingDebuff
Mana: Innate

Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds.

Spell cost:
Aria De Lento
Level 8
SingingDebuff
Mana: 0

Play an Aria de Lento, reducing an enemy target's Movement Speed by 20% and Attack Speed by 10% for 18 seconds.

Spell cost:
Screaming Vocalization
Level 8
SingingDamage
Mana:

Overwhelm your target with unnerving riffs, dealing 4 (L8) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Siren's call
Level 8
SingingPet
Mana: 5

Enthrall your target with an alluring call, forcing them to fight alongside you for 18 seconds.

Spell cost:
Level 9
Languid Lullaby
Level 9
SingingDebuff
Mana:

Soothe your target with a languid lullaby, reducing their Aggro Radius for 2 minutes.

Spell cost:
Level 10
Dissonant Vocalization
Level 10
SingingDamage
Mana: 10

Scream like a metallic warrior at your target, dealing 15 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 11
Unifying Anthem
Level 11
Wind InstrumentsBuff
Mana: 9999

Play a unifying anthem for an aggressive target, increasing your faction with them by 10000 (L1) to 20000 (L60) for 18 seconds.

Spell cost:
Level 12
Allegro con Brio
Level 12
Stringed InstrumentsBuff
Mana: 0

A quick paced song with brilliance and spirit, which increases the Spell Casting Speed of your group by 10%.

Spell cost:
Allegro con Fuoco
Level 12
Stringed InstrumentsBuff
Mana: 0

A quick paced song with passion and energy, which increases the Melee Attack Speed of your group by 10%.

Spell cost:
Allegro Lento
Level 12
Stringed InstrumentsBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 10% (L12) to 20% (L16) for 18 seconds.

Spell cost:
Level 13
Frightful Screech
Level 13
SingingUtility
Mana: 20

Release a frightful screech at your target, causing them to flee for 6 seconds.

Spell cost:
Level 16
Chant of Magic Resistance
Level 16
SingingBuff
Mana: 0

A chant which wards your group from the arcane, increasing their Magic Resistance by 15.

Spell cost:
Discordant Riffs
Level 16
Stringed InstrumentsDamage
Mana: 0

Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Hymn of Inspiration
Level 16
SingingBuff
Mana: 0

An inspiring hymn which increases the Mana Regeneration of you and your group by 1 (L8) to 15 (L60).

Spell cost:
Level 20
Cacophonic Vocalization
Level 20
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 25 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Sneak
Level 20
SubterfugeUtility
Mana: Innate

Walk silently, rendering you undetectable to targets while behind them.

Spell cost:
Sonnet of the Unseen
Level 20
SingingUtility
Mana: 0

Immerse your group in a wistful sonnet, rendering them unseen by the living and granting them the ability to see invisible entities for 18 seconds. This ability has a slight chance to end early.

Spell cost:
Level 28
Allegro Moderato
Level 28
SingingBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 25% (L28) to 35% (L32) for 18 seconds.

Spell cost:
Aria De Largo
Level 28
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Largo, reducing an enemy target's Movement Speed by 30% and Attack Speed by 15% for 18 seconds.

Spell cost:
Level 30
Wailing Vocalization
Level 30
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 35 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 40
Discordant Vocalization
Level 40
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 45 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Dismal Riffs
Level 40
Stringed InstrumentsDamage
Mana: 0

Play Dismal riffs for an enemy target, dealing 20 (L40) to 30 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Level 44
Allegro Assai
Level 44
SingingBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 40% (L44) to 50% (L48) for 18 seconds.

Spell cost:
Aria De Grave
Level 44
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Grave, reducing an enemy target's Movement Speed by 40% and Attack Speed by 20% for 18 seconds.

Spell cost:
Level 50
Chaotic Vocalization
Level 50
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 55 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 55
Molto Allegro
Level 55
SingingBuff
Mana: 0

A very fast song with passion and energy, which increases the Melee Attack Speed of your group by 55%

Spell cost:
Level 56
Aria De Larghissimo
Level 56
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Larghissimo, reducing an enemy target's Movement Speed by 50% and Attack Speed by 25% for 18 seconds.

Spell cost:
Level 60
Healing Arpeggio no. 1
Level 60
StringedBuff
Mana: 0

A healing Arpeggio which heals your target for 39 (L8) to 48 (L16) over 6 seconds.

Spell cost:
Healing Harmony
Level 60
StringedBuff
Mana: 0

A healing harmony which increases the Health Regeneration of you and your group by 1 (L1) to 14 (L60)

Spell cost:
Thunderous Vocalization
Level 60
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 60 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:

© 2026 MnM Classes