MnM Classes

Wood Elf Bard

SupportSupport

Wood Elf Bards weave the sounds of the forest itself into their music -- birdsong, wind through canopy, rushing water, and the deep hum of ancient trees. High Dexterity supports both the physical demands of instrument play and the defensive positioning needed to maintain songs safely, while their natural grace gives performances an otherworldly quality that mesmerizes listeners. This ethereal musical style is particularly effective at enhancing charm and crowd control effects, as enemies find the Wood Elf's melodies almost impossible to resist. Their forest-trained ears also pick up sonic cues in combat -- the sound of a spell being cast, the creak of a bow being drawn -- giving them exceptional situational awareness. In groups, the Wood Elf Bard excels at the crowd control and charm aspects of the class, with a Dexterity bonus that keeps them alive and performing even in chaotic encounters.

Wood Elf Bard
Wood Elf

Graceful and attuned to the natural world, Wood Elves possess exceptional Dexterity and Agility. Their keen senses and affinity for the wilds make them natural rangers, druids, and archers. They are swift, perceptive, and deeply connected to the forests they call home.

Bard

Wandering musicians whose melodies manifest as potent magic. Bards weave song into spellcraft, bolstering allies with inspiring harmonies while unraveling enemies with discordant refrains. Their broad toolkit spans crowd control, buffs, damage, and utility, making them adaptable problem-solvers who thrive in any group composition.

Armor
Chain
Weapons
Nearly all weapons, Instruments
Solo Viability
Moderate
Total Spells
40
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
15 / 24

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
14 / 25

Increases health and reduces the chance to be dazed in combat

DEX
21 / 263

Increases hit rate and on-hit weapon effect frequency

AGI
20 / 27

Provides damage mitigation

INT
15 / 242

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
17 / 26

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
20 / 271

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Buff
15 (37.5%)
Damage
12 (30.0%)
Debuff
6 (15.0%)
Utility
5 (12.5%)
Crowd Control
1 (2.5%)
Pet
1 (2.5%)

By School

Singing
20 (50.0%)
Stringed Instruments
13 (32.5%)
Percussion
2 (5.0%)
Stringed
2 (5.0%)
Brass Instruments
1 (2.5%)
Wind Instruments
1 (2.5%)
Subterfuge
1 (2.5%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat9

Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Knife Thrower
Your Throwing skill starts at 5. Your Throwing skill increases 25% faster. You start with 1000 Trainee's Throwing Daggers.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Virtuoso
Your Brass, Percussion, String, and Wind skill starts at 25. Your Brass, Percussion, String, and Wind skills increase 25% faster. You start with a Trainee's Recorder.
Vocalist
Your Singing skill starts at 50. Your Singing skill increases 50% faster.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat5

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Tracker
Tracking starts at 25 and increases 25% faster
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Beats of War
Level 1
PercussionBuff
Mana: 0

Immerse your group in an ominous beat, increasing their Strength, Agility, and Dexterity by 2 (L1) to 4 (L16) for 18 seconds.

Spell cost:
Hymn of the Dead
Level 1
Stringed InstrumentsUtility
Mana: 0

Immerse your target in a solemn hymn, revealing the direction of their corpse in the current zone.

Spell cost:
Screaming Vocalization
Level 1
SingingDamage
Mana: 3

Release a guttural shout at your target, dealing 2 (L1) to 5 (L4) Magic Damage plus 150% (L1) to 350% (L60) Damage Variance.

Spell cost:
Level 2
Despondent Riffs
Level 2
Stringed InstrumentsDamage
Mana: 0

Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Dissonant Riffs
Level 2
Brass InstrumentsDamage
Mana: 0

Overwhelm your target with unnerving riffs, dealing 2 (L2) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Level 3
Somniferous Serenade
Level 3
Stringed InstrumentsCrowd Control
Mana: 0

Enthrall your target with a somniferous serenade, incapacitating them for 18 seconds.

Spell cost:
Level 4
Healing Hymn
Level 4
Stringed InstrumentsBuff
Mana: 0

Immerse your group in a soothing hymn, increasing their Health Regeneration by 2 (L1) to 20 (L60) for 18 seconds.

Spell cost:
Level 5
Traveler's March
Level 5
PercussionBuff
Mana: 0

Inspire your group with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds.

Spell cost:
Level 6
Chant of Magic Protection
Level 6
Stringed InstrumentsBuff
Mana: 0

A chant which wards your group from the arcane, increasing their Magic Resistance by 5.

Spell cost:
Level 7
Repel
Level 7
SingingUtility
Mana: 3

Shriek at your target and those around it, decreasing your Threat against them by 75 (L1) to 750 (L60). Costs Mana and shares a cooldown with other shouts.

Spell cost:
Level 8
Aria de Lento
Level 8
SingingDebuff
Mana: Innate

Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds.

Spell cost:
Aria De Lento
Level 8
SingingDebuff
Mana: 0

Play an Aria de Lento, reducing an enemy target's Movement Speed by 20% and Attack Speed by 10% for 18 seconds.

Spell cost:
Screaming Vocalization
Level 8
SingingDamage
Mana:

Overwhelm your target with unnerving riffs, dealing 4 (L8) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Siren's call
Level 8
SingingPet
Mana: 5

Enthrall your target with an alluring call, forcing them to fight alongside you for 18 seconds.

Spell cost:
Level 9
Languid Lullaby
Level 9
SingingDebuff
Mana:

Soothe your target with a languid lullaby, reducing their Aggro Radius for 2 minutes.

Spell cost:
Level 10
Dissonant Vocalization
Level 10
SingingDamage
Mana: 10

Scream like a metallic warrior at your target, dealing 15 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 11
Unifying Anthem
Level 11
Wind InstrumentsBuff
Mana: 9999

Play a unifying anthem for an aggressive target, increasing your faction with them by 10000 (L1) to 20000 (L60) for 18 seconds.

Spell cost:
Level 12
Allegro con Brio
Level 12
Stringed InstrumentsBuff
Mana: 0

A quick paced song with brilliance and spirit, which increases the Spell Casting Speed of your group by 10%.

Spell cost:
Allegro con Fuoco
Level 12
Stringed InstrumentsBuff
Mana: 0

A quick paced song with passion and energy, which increases the Melee Attack Speed of your group by 10%.

Spell cost:
Allegro Lento
Level 12
Stringed InstrumentsBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 10% (L12) to 20% (L16) for 18 seconds.

Spell cost:
Level 13
Frightful Screech
Level 13
SingingUtility
Mana: 20

Release a frightful screech at your target, causing them to flee for 6 seconds.

Spell cost:
Level 16
Chant of Magic Resistance
Level 16
SingingBuff
Mana: 0

A chant which wards your group from the arcane, increasing their Magic Resistance by 15.

Spell cost:
Discordant Riffs
Level 16
Stringed InstrumentsDamage
Mana: 0

Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Hymn of Inspiration
Level 16
SingingBuff
Mana: 0

An inspiring hymn which increases the Mana Regeneration of you and your group by 1 (L8) to 15 (L60).

Spell cost:
Level 20
Cacophonic Vocalization
Level 20
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 25 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Sneak
Level 20
SubterfugeUtility
Mana: Innate

Walk silently, rendering you undetectable to targets while behind them.

Spell cost:
Sonnet of the Unseen
Level 20
SingingUtility
Mana: 0

Immerse your group in a wistful sonnet, rendering them unseen by the living and granting them the ability to see invisible entities for 18 seconds. This ability has a slight chance to end early.

Spell cost:
Level 28
Allegro Moderato
Level 28
SingingBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 25% (L28) to 35% (L32) for 18 seconds.

Spell cost:
Aria De Largo
Level 28
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Largo, reducing an enemy target's Movement Speed by 30% and Attack Speed by 15% for 18 seconds.

Spell cost:
Level 30
Wailing Vocalization
Level 30
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 35 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 40
Discordant Vocalization
Level 40
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 45 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Dismal Riffs
Level 40
Stringed InstrumentsDamage
Mana: 0

Play Dismal riffs for an enemy target, dealing 20 (L40) to 30 (L60) Magic Damage every 6 seconds for 18 seconds.

Spell cost:
Level 44
Allegro Assai
Level 44
SingingBuff
Mana: 0

Inspire your group with an energetic allegro, increasing their Attack Speed by 40% (L44) to 50% (L48) for 18 seconds.

Spell cost:
Aria De Grave
Level 44
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Grave, reducing an enemy target's Movement Speed by 40% and Attack Speed by 20% for 18 seconds.

Spell cost:
Level 50
Chaotic Vocalization
Level 50
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 55 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:
Level 55
Molto Allegro
Level 55
SingingBuff
Mana: 0

A very fast song with passion and energy, which increases the Melee Attack Speed of your group by 55%

Spell cost:
Level 56
Aria De Larghissimo
Level 56
Stringed InstrumentsDebuff
Mana: 0

Play an Aria de Larghissimo, reducing an enemy target's Movement Speed by 50% and Attack Speed by 25% for 18 seconds.

Spell cost:
Level 60
Healing Arpeggio no. 1
Level 60
StringedBuff
Mana: 0

A healing Arpeggio which heals your target for 39 (L8) to 48 (L16) over 6 seconds.

Spell cost:
Healing Harmony
Level 60
StringedBuff
Mana: 0

A healing harmony which increases the Health Regeneration of you and your group by 1 (L1) to 14 (L60)

Spell cost:
Thunderous Vocalization
Level 60
SingingDamage
Mana:

Scream like a metallic warrior at your target, dealing 60 Magic Damage, with 150% to 350% Damage Variance.

Spell cost:

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