MnM Classes

Goblin Druid

HealerHealer

Goblin Druids commune with the wilder, more chaotic aspects of nature -- the thorn-choked briar, the venomous serpent, the strangling vine that pulls down ancient trees. Their natural agility complements the Druid's kiting playstyle perfectly, letting them maintain distance from enemies while stacking damage-over-time effects and weaving heals between dodges. Goblin survival instincts translate naturally into the druidic arts of adaptation, regeneration, and resourcefulness -- understanding that nature's first law is survival, not harmony. This pragmatic approach to druidism produces effective, if unorthodox, practitioners who prioritize whatever keeps them and their group alive over philosophical purity. In groups, the Goblin Druid is an agile hybrid healer whose kiting ability and self-preservation instincts make them remarkably hard to kill, ensuring healing uptime even in chaotic encounters.

Goblin Druid
Goblin

Cunning and agile, Goblins rely on speed and wit to survive in a world of larger creatures. Their small frames make them difficult targets, and their natural Dexterity and Agility lend well to roles favoring precision and evasion. What they lack in raw power, they make up for in guile.

Druid

Guardians of the natural balance who command the full spectrum of nature magic. Druids heal allies, scorch enemies with elemental wrath, snare fleeing foes, and traverse the wilderness with unmatched ease. Their deep versatility allows them to shift between healer, damage dealer, and support roles fluidly, making them among the most self-sufficient classes in the game.

Armor
Leather
Weapons
Blunt weaponry, Sickles, Scimitars
Solo Viability
Strong
Total Spells
108
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
15 / 25

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
15 / 25

Increases health and reduces the chance to be dazed in combat

DEX
19 / 263

Increases hit rate and on-hit weapon effect frequency

AGI
21 / 27

Provides damage mitigation

INT
17 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
20 / 261

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 252

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Buff
33 (30.6%)
Utility
29 (26.9%)
Damage
23 (21.3%)
Heal
11 (10.2%)
Debuff
7 (6.5%)
Crowd Control
3 (2.8%)
Pet
2 (1.9%)

By School

Alteration
61 (56.5%)
Abjuration
17 (15.7%)
Evocation
16 (14.8%)
Conjuration
8 (7.4%)
Divination
6 (5.6%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat11

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat6

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Readiness
Start with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat27

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Tracker
Tracking starts at 25 and increases 25% faster
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Burning Embers
Level 1
EvocationDamage
Mana: 5

Burns your target for 60 seconds, dealing 1 Fire Damage every 6 seconds and decreasing AC by 1. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Cold Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from the frost, increasing their Cold Resistance by 5.

Spell cost:
Fear Beast
Level 1
AlterationDamage
Mana: 20

Fears an animal target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Fire Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from fire, increasing their Fire Resistance by 5.

Spell cost:
Minor Heal
Level 1
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Moon Flame
Level 1
EvocationDamage
Mana: 7

Unleash moon flames upon your target, dealing 3 (L1) to 5 (L4) Fire<br> Damage.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Twisting Roots
Level 1
AlterationCrowd Control
Mana: 15

Roots your target with twisting tendrils, immobilizing them for 30 seconds. This spell has a slight chance to be removed by damage.

Spell cost:
Woodskin
Level 1
AbjurationBuff
Mana: 10

Solidifies the skin of a friendly target, increasing their Armor Class by 5 for 60 minutes.

Spell cost:
Level 4
Camouflage
Level 4
DivinationUtility
Mana: 20

Camouflage a target group member in nature's shroud, rendering them unseen by the living for 10 minutes.

Spell cost:
Cure Blindness
Level 4
AlterationUtility
Mana: 10

Cure your target, removing one Blindness effect.

Spell cost:
Cure Disease
Level 4
AlterationUtility
Mana:

Cures target of disease effects.

Spell cost:
Cure Poison
Level 4
AlterationUtility
Mana:

Cures target of poison effects.

Spell cost:
Element Break
Level 4
AlterationDebuff
Mana: 10

Breaks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Lesser Heal
Level 4
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Lull Beast
Level 4
AlterationUtility
Mana: 10

Placates an aggressive beast, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.

Spell cost:
Moon Fire
Level 4
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 11 (L4) to 14 (L7) points of Fire Damage. Damage.

Spell cost:
Poison Protection
Level 4
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Snare
Level 4
AlterationDebuff
Mana: 10

Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds.

Spell cost:
Snaring Vines
Level 4
AlterationUtility
Mana: 15

Cripple nearby targets with snaring vines, decreasing their Movement Speed by 30% for 8 seconds.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Touch of Nature
Level 4
AlterationHeal
Mana: 20

Touch a friendly target with a touch of nature, healing them for 20 Health and an additional 10 Health per tick for 12 seconds, for a total of 40 Health.

Spell cost:
Unity
Level 4
AlterationUtility
Mana: 30

Placates a target and any 3 nearby entities, reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target.

Spell cost:
Level 8
Dispel Magic
Level 8
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Enduring Breath
Level 8
AlterationUtility
Mana: 30

Imbue the lungs of your target, granting them the ability to breathe<br> under water for 30 minutes.

Spell cost:
Eth'El's Strength
Level 8
AlterationBuff
Mana: 30

Increases the Strength of a friendly target by 5 for 60 minutes.

Spell cost:
Heal
Level 8
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Minor Regeneration
Level 8
AlterationBuff
Mana: 25

Causes your target to regenerate, increasing their Health Regeneration by 2 for 20 minutes.

Spell cost:
Moon Embers
Level 8
EvocationDamage
Mana: 30

Channel moon energy, inflicting fire for 30 points of Fire Damage. Damage.

Spell cost:
Nature's Respite
Level 8
AlterationUtility
Mana: 20

Call upon nature to grant your target respite, restoring 40 (L4) to 900 (L52) Health.

Spell cost:
Prickly Barrier
Level 8
AbjurationBuff
Mana: 25

Surrounds your target with a prickly barrier, providing a Damage Shield with 5 Damage Per Hit for 10 minutes.

Spell cost:
See Invisibility
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Sense Magic
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Snaring Bonds
Level 8
AlterationCrowd Control
Mana: 15

Root nearby targets with snaring bonds, immobilizing them for 4 seconds.

Spell cost:
Speed of Wild
Level 8
AlterationBuff
Mana: 20

Infuse your target with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 60 minutes.

Spell cost:
Level 12
Charm Beast
Level 12
AlterationPet
Mana: 60

Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early.

Spell cost:
Element Splinter
Level 12
AlterationDebuff
Mana: 25

Splinters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic.

Spell cost:
Encircling Roots
Level 12
AlterationCrowd Control
Mana: 75

Encircle your target and those around it with roots, immobilizing them for up to 30 seconds. This spell cannot be resisted unless the target is immune to Root effects. This spell has a slight chance to be removed by damage.

Spell cost:
Insect Swarm
Level 12
ConjurationDamage
Mana:

Engulf your target with an insect swarm, dealing 10 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Jackal Form
Level 12
AlterationBuff
Mana: 50

Shapeshift into a Jackal, increasing your Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Scorching Embers
Level 12
EvocationDamage
Mana: 10

Burns your target for 60 seconds, dealing 3 Fire Damage every 6 seconds and decreasing AC by 6. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Summon Drink
Level 12
ConjurationUtility
Mana: 10

Focuses mana into a flask of drinking water. (Note: Needs in-game description)

Spell cost:
Summon Food
Level 12
ConjurationUtility
Mana: 10

Focuses mana into food. (Note: Needs in-game description)

Spell cost:
Touch of Earth
Level 12
AlterationHeal
Mana: 60

Touch a friendly target with a touch of earth, healing them for 70 Health, and an additional 35 Health every 6 seconds for 12 seconds, for a total of 140 Health.

Spell cost:
Wolf Form
Level 12
AlterationBuff
Mana: 50

Shapeshift into a Wolf, increasing your Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Level 16
Exodus
Level 16
AlterationUtility
Mana: 70

Teleport yourself to a safe location.

Spell cost:
Preservation
Level 16
AlterationUtility
Mana: Undefined

Preserve a target beast corpse, restoring it to life.

Spell cost:
Ring of Evershade Weald
Level 16
AlterationUtility
Mana: 125

Teleport yourself, relocating to Evershade Weald.

Spell cost:
Ring of Sungreet Strand
Level 16
AlterationUtility
Mana: 125

Teleport yourself, relocating to Sungreet Strand.

Spell cost:
Stoneskin
Level 16
AbjurationBuff
Mana: 30

Solidifies the skin of a friendly target, increasing their Armor Class by 10 for 60 minutes.

Spell cost:
Level 20
Bristly Barrier
Level 20
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 10 Damage Per Hit for 10 minutes.

Spell cost:
Eth-ehm's Shroud
Level 20
DivinationUtility
Mana:

Step into the shrouds of Eth-ehm, providing improved invisibility for 60 minutes.

Spell cost:
Greater Camouflage
Level 20
DivinationUtility
Mana:

Camouflage a target group member in nature's shroud, rendering them unseen by the living for 10 minutes.

Spell cost:
Lesser Regeneration
Level 20
AlterationBuff
Mana: 50

Causes your target to regenerate, increasing their Health Regeneration by 5 for 30 minutes.

Spell cost:
Moon Burst
Level 20
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 100 points of Fire Damage. Damage.

Spell cost:
Stinging Swarm
Level 20
ConjurationDamage
Mana:

Engulf your target with a stinging swarm, dealing 20 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Touch of Earth
Level 20
AlterationHeal
Mana:

Touch a friendly target with a touch of healing, healing them for 150 Health, and an additional 75 Health every 6 seconds for 12 seconds.

Spell cost:
Whispers of Eth-es
Level 20
AlterationBuff
Mana:

Bless your target with the whispers of Eth-es, increasing their Mana Regeneration by 400% for 24 seconds.

Spell cost:
Level 24
Beguile Beast
Level 24
AlterationPet
Mana:

Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early.

Spell cost:
Circle of Evershade Weald
Level 24
AlterationUtility
Mana:

Teleport your group, relocating to Evershade Weald.

Spell cost:
Circle of Sungreet Strand
Level 24
AlterationUtility
Mana:

Teleport your group, relocating to Sungreet Strand.

Spell cost:
Cleanse Disease
Level 24
AlterationBuff
Mana:

Cleanses target of 2 disease effects.

Spell cost:
Cleanse Poisons
Level 24
AlterationUtility
Mana:

Cleanses target of 2 poison effects.

Spell cost:
Cold Resistance
Level 24
AbjurationBuff
Mana:

Greatly wards your target from the frost, increasing their Cold Resistance by 15.

Spell cost:
Element Crack
Level 24
AlterationDebuff
Mana:

Cracks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Ensnare
Level 24
AlterationDebuff
Mana:

Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 50% for 5 minutes.

Spell cost:
Fire Resistance
Level 24
AbjurationBuff
Mana:

Wards your target from fire, increasing their Fire Resistance by 15.

Spell cost:
Flaming Embers
Level 24
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 15 Fire Damage every 6 seconds and decreasing AC by 13. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Greater Heal
Level 24
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Poison Resistance
Level 24
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Speed of Predator
Level 24
AlterationBuff
Mana: 25

Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute.

Spell cost:
Level 28
Brambly Barrier
Level 28
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 15 Damage Per Hit for 10 minutes.

Spell cost:
Touch of Life
Level 28
AlterationHeal
Mana:

Touch a friendly target with a touch of life, healing them for 230 Health, and an additional 115 Health every 6 seconds for 12 seconds.

Spell cost:
Winged Swarm
Level 28
ConjurationDamage
Mana:

Engulf your target with a winged swarm, dealing 30 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 32
Minor Regeneration
Level 32
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 7 for 40 minutes.

Spell cost:
Moon Burn
Level 32
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 250 points of Fire Damage. Damage.

Spell cost:
Pack Speed
Level 32
AlterationBuff
Mana:

Bestows your group Speed of Wild, increasing their Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Steelskin
Level 32
AbjurationBuff
Mana: 60

Solidifies the skin of a friendly target, increasing their Armor Class by 15 for 30 minutes.

Spell cost:
Level 36
Coax Beast
Level 36
AlterationUtility
Mana:

Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early.

Spell cost:
Exceptional Heal
Level 36
AlterationHeal
Mana: 260

Strongly heals the wounds of a friendly target, healing them for 600 Health.

Spell cost:
Flaming Embers
Level 36
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 20 Fire Damage every 6 seconds and decreasing AC by 19. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Locust Swarm
Level 36
ConjurationDamage
Mana:

Engulf your target with a locust swarm, dealing 45 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Spikey Barrier
Level 36
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 20 Damage Per Hit for 10 minutes.

Spell cost:
Wolf Form
Level 36
AlterationBuff
Mana:

Shapeshift your group into a pack of wolves, increasing their Movement Speed by 40% (L8) to 60% (L60).

Spell cost:
Level 40
Abolish Magic
Level 40
AlterationUtility
Mana:

Removes two harmful magical effects from your current target.

Spell cost:
Element Fracture
Level 40
AlterationDebuff
Mana:

Fractures your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Prowl of the Wolves
Level 40
AlterationBuff
Mana:

Shapeshift your group into Wolves, increasing your Movement Speed by 75% for 8 seconds. After this effect expires, you are afflicted by Recently Exhausted, preventing the reapplication of it and certain other Buffs for 20 minutes.

Spell cost:
Touch of Harmony
Level 40
AlterationHeal
Mana:

Touch a friendly target with a touch of life, healing them for 320 Health, and an additional 160 Health every 6 seconds for 12 seconds.

Spell cost:
Level 44
Diamond Skin
Level 44
AbjurationBuff
Mana:

Solidifies the skin of a friendly target, increasing their Armor Class by 20 for 30 minutes.

Spell cost:
Greater Regeneration
Level 44
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 11 for 50 minutes.

Spell cost:
Infesting Swarm
Level 44
ConjurationDamage
Mana: 210

Engulf your target with an infesting swarm, dealing 70 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Moon Blaze
Level 44
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 400 points of Fire Damage. Damage.

Spell cost:
Thorny Barrier
Level 44
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 25 Damage Per Hit for 10 minutes.

Spell cost:
Level 48
Persuade Beast
Level 48
AlterationUtility
Mana:

Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early.

Spell cost:
Smoldering Embers
Level 48
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 30 Fire Damage every 6 seconds and decreasing AC by 25. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 50
Moon Flare
Level 50
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 600 points of Fire Damage. Damage.

Spell cost:
Level 52
Killer Swarm
Level 52
ConjurationDamage
Mana:

Engulf your target with a killer swarm, dealing 150 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Touch of Creation
Level 52
AlterationHeal
Mana:

Touch a friendly target with a touch of creation, healing them for 450 Health, and an additional 225 Health every 6 seconds for 12 seconds.

Spell cost:
Level 54
Flames of Eth-ehm
Level 54
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 700 points of Fire Damage. Damage.

Spell cost:
Level 56
Exceptional Regeneration
Level 56
AlterationBuff
Mana: ?

Causes your target to regenerate, increasing their Health Regeneration by 16 for 60 minutes.

Spell cost:
Jagged Barrier
Level 56
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 30 Damage Per Hit for 10 minutes.

Spell cost:
Natureskin
Level 56
AbjurationBuff
Mana:

Solidifies the skin of a friendly target, increasing their Armor Class by 30 for 30 minutes.

Spell cost:
Level 58
Fires of Eth-ehm
Level 58
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 850 points of Fire Damage. Damage.

Spell cost:
Level 60
Element Shatter
Level 60
AlterationDebuff
Mana:

Shatters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Embers of Eth-ehm
Level 60
EvocationDamage
Mana:

Channel moon energy, inflicting fire for 1000 points of Fire Damage. Damage.

Spell cost:
Raging Embers
Level 60
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 45 Fire Damage every 6 seconds and decreasing AC by 26. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Unlisted level
Berserker Spirit
Level —
AlterationBuff
Mana: 5

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes.

Spell cost:

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