MnM Classes

Ogre Ranger

DPSRanged/Melee DPS

Ogre Rangers compensate for a lack of finesse with overwhelming physical power, turning the Ranger's hybrid combat style into a brutally direct affair. Their massive Strength means melee encounters end quickly and violently, with each sword swing carrying enough force to send smaller opponents sprawling. The enormous Stamina pool provides natural sustain that synergizes beautifully with the Ranger's self-healing magic, creating a feedback loop of health regeneration that makes them incredibly difficult to bring down. They track prey through sheer persistence -- an Ogre Ranger doesn't need to be quiet or clever when they can simply never stop pursuing. In groups, they serve as an unusually durable melee DPS who can absorb hits meant for the tank without flinching, providing a safety net when aggro management slips.

Ogre Ranger
Ogre

Massive and powerful, Ogres possess unmatched raw Strength and Stamina. Their towering frames make them natural frontline combatants, though their size comes at the cost of finesse. Ogres excel in roles that leverage brute force and physical resilience over subtlety.

Ranger

Wilderness survivalists who blend nature magic with blade and bow. Rangers seamlessly switch between ranged volleys and melee engagement, supported by druidic healing, damage-over-time spells, and movement-impairing abilities. Their versatile toolkit and chain armor make them durable, self-sufficient damage dealers who thrive both in groups and alone.

Armor
Chain
Weapons
Wide array of weaponry, Bows, Melee weapons
Solo Viability
Strong
Total Spells
65
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
21 / 272

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
19 / 283

Increases health and reduces the chance to be dazed in combat

DEX
18 / 241

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 24

Provides damage mitigation

INT
16 / 26

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
17 / 27

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 23

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Buff
25 (38.5%)
Damage
17 (26.2%)
Utility
14 (21.5%)
Heal
5 (7.7%)
Debuff
2 (3.1%)
Crowd Control
2 (3.1%)

By School

Alteration
26 (40.0%)
Abjuration
15 (23.1%)
Divination
7 (10.8%)
Evocation
5 (7.7%)
Conjuration
5 (7.7%)
Might
2 (3.1%)
Martial
2 (3.1%)
Unknown
1 (1.5%)
Acrobatics
1 (1.5%)
Subterfuge
1 (1.5%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat14

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Deadeye
Your Archery skill starts at 5. Your Archery skill increases 25% faster. You start with a Trainee's Longbow, a Trainee's Hip Quiver, and 1000 Trainee's Arrows.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Knife Thrower
Your Throwing skill starts at 5. Your Throwing skill increases 25% faster. You start with 1000 Trainee's Throwing Daggers.
Shieldman
Your Block skill starts at 5. Your Block skill increases 25% faster. You start with a Trainee's Buckler.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat5

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat27

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Tracker
Tracking starts at 25 and increases 25% faster
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Corruption Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from subversion, increasing their Corruption Resistance by 5.

Spell cost:
Pack of the Predator
Level 1
AlterationBuff
Mana: Innate

Awaken the hunter's instinct in your group, Increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60).

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Strike
Level 1
MightDamage
Mana:

Violently strike your target, dealing 100% Weapon Damage plus an<br> additional 1 (L1) to 10 (L60) Physical Damage.

Spell cost:
Taunt
Level 1
MartialUtility
Mana:

Taunt your target, drawing their attention to you.

Spell cost:
Throw
Level 1
MartialDamage
Mana: 0

Throw a throwing weapon at your target. Requires throwing weapon.

Spell cost:
Weak Heal
Level 1
AlterationHeal
Mana: 6

Weakly heals the wounds of a friendly target, healing them for 6 Health.

Spell cost:
Level 2
Truestrike Aura
Level 2
UnknownBuff
Mana:

Heighten the senses of your group, increasing their Archery, Bludgeoning, Piercing, Throwing, and Slashing by 5 and Dexterity by 1 (L1) to 15 (L60).

Spell cost:
Level 3
Kick
Level 3
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Level 4
Burning Embers
Level 4
EvocationDamage
Mana: 5

Burns your target for 60 seconds, dealing 1 Fire Damage every 6 seconds and decreasing AC by 1. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 5
Snare
Level 5
AlterationDebuff
Mana: 10

Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds.

Spell cost:
Level 6
Woodskin
Level 6
AbjurationBuff
Mana: 10

Solidifies the skin of a friendly target, increasing their Armor Class by 5 for 60 minutes.

Spell cost:
Level 7
Fire Protection
Level 7
AbjurationBuff
Mana: 10

Wards your target from fire, increasing their Fire Resistance by 5.

Spell cost:
Level 8
Cure Disease
Level 8
AlterationUtility
Mana:

Cures target of disease effects.

Spell cost:
Minor Heal
Level 8
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Shroud
Level 8
DivinationUtility
Mana: 0

Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes.

Spell cost:
Level 9
Twisting Roots
Level 9
AlterationCrowd Control
Mana: 15

Roots your target with twisting tendrils, immobilizing them for 30 seconds. This spell has a slight chance to be removed by damage.

Spell cost:
Level 10
Camouflage
Level 10
DivinationUtility
Mana: 20

Camouflage a target group member in nature's shroud, rendering them unseen by the living for 10 minutes.

Spell cost:
Whistling Shot
Level 10
MightDamage
Mana:

Fire a whistling shot at your target, dealing 90% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing Threat by 25 (L1) to 250 (L60). This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.

Spell cost:
Level 11
Fire Arrows
Level 11
AlterationDamage
Mana: Innate

Imbue your arrows with fire, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Fire Damage. Additionally, each ranged attack grants you a chance to activate Fire Arrow Advantage reducing cast time of your next Flameburst or Burning Embers line by 100% for 10 seconds.

Spell cost:
Poison Protection
Level 11
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Level 12
Cold Protection
Level 12
AbjurationBuff
Mana: 10

Wards your target from the frost, increasing their Cold Resistance by 5.

Spell cost:
Lesser Heal
Level 12
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Lull Beast
Level 12
AlterationUtility
Mana: 10

Placates an aggressive beast, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.

Spell cost:
Level 13
Sneak
Level 13
SubterfugeUtility
Mana: Innate

Walk silently, rendering you undetectable to targets while behind them.

Spell cost:
Level 14
Truestrike
Level 14
AlterationBuff
Mana: Innate

Make your attacks strike true, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds.

Spell cost:
Level 16
Sense Magic
Level 16
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Level 20
Enduring Breath
Level 20
AlterationUtility
Mana: 30

Imbue the lungs of your target, granting them the ability to breathe<br> under water for 30 minutes.

Spell cost:
Fear Beast
Level 20
AlterationDamage
Mana: 20

Fears an animal target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Prickly Barrier
Level 20
AbjurationBuff
Mana: 25

Surrounds your target with a prickly barrier, providing a Damage Shield with 5 Damage Per Hit for 10 minutes.

Spell cost:
See Invisibility
Level 20
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Speed of Wild
Level 20
AlterationBuff
Mana: 20

Infuse your target with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 60 minutes.

Spell cost:
Unity
Level 20
AlterationUtility
Mana: 30

Placates a target and any 3 nearby entities, reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target.

Spell cost:
Level 21
Bind Vision
Level 21
DivinationUtility
Mana: 10

Bind Vision with your target, granting you the ability to see through their eyes.

Spell cost:
Ice Arrows
Level 21
AlterationDamage
Mana: Innate

Imbue your arrows with ice, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Cold Damage. Additionally, each ranged attack reduces the Attack Speed of your target by 1% for 30 seconds. This effect stacks up to 25 times. This effect does not stack with other Secondary Slow effects.

Spell cost:
Level 22
Insect Swarm
Level 22
ConjurationDamage
Mana:

Engulf your target with an insect swarm, dealing 10 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 23
Scorching Embers
Level 23
EvocationDamage
Mana: 10

Burns your target for 60 seconds, dealing 3 Fire Damage every 6 seconds and decreasing AC by 6. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 24
Corruption Resistance
Level 24
AbjurationBuff
Mana:

Greatly wards your target from subversion, increasing their Corruption Resistance by 15.

Spell cost:
Jackal Form
Level 24
AlterationBuff
Mana: 50

Shapeshift into a Jackal, increasing your Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Stoneskin
Level 24
AbjurationBuff
Mana: 30

Solidifies the skin of a friendly target, increasing their Armor Class by 10 for 60 minutes.

Spell cost:
Wolf Form
Level 24
AlterationBuff
Mana: 50

Shapeshift into a Wolf, increasing your Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Level 30
Stinging Swarm
Level 30
ConjurationDamage
Mana:

Engulf your target with a stinging swarm, dealing 20 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 31
Nature Arrows
Level 31
AlterationDamage
Mana: Innate

Imbue your arrows with nature, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Magic Damage. Additionally, each ranged attack grants you a chance to activate Nature Arrow Advantage. Nature Arrow Advantage: Seize the advantage, reducing the cast time of your next spell in the Root or Snare line by 100% for 10 seconds.

Spell cost:
Level 32
Bristly Barrier
Level 32
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 10 Damage Per Hit for 10 minutes.

Spell cost:
Heal
Level 32
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Level 35
Flaming Embers
Level 35
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 15 Fire Damage every 6 seconds and decreasing AC by 13. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 38
Winged Swarm
Level 38
ConjurationDamage
Mana:

Engulf your target with a winged swarm, dealing 30 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 40
Brambly Barrier
Level 40
AbjurationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 15 Damage Per Hit for 10 minutes.

Spell cost:
Greater Shroud
Level 40
DivinationUtility
Mana: 0

Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes.

Spell cost:
Steelskin
Level 40
AbjurationBuff
Mana: 60

Solidifies the skin of a friendly target, increasing their Armor Class by 15 for 30 minutes.

Spell cost:
Level 41
Lightning Arrows
Level 41
AlterationCrowd Control
Mana: Innate

Imbue your arrows with lightning, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Electricity Damage. Additionally, each ranged attack grants you a chance to stun your target for 0.5 seconds.

Spell cost:
Level 44
Cold Resistance
Level 44
AbjurationBuff
Mana:

Greatly wards your target from the frost, increasing their Cold Resistance by 15.

Spell cost:
Fire Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from fire, increasing their Fire Resistance by 15.

Spell cost:
Poison Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Level 46
Locust Swarm
Level 46
ConjurationDamage
Mana:

Engulf your target with a locust swarm, dealing 45 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 47
Flaming Embers
Level 47
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 20 Fire Damage every 6 seconds and decreasing AC by 19. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 48
Speed of Predator
Level 48
AlterationBuff
Mana: 25

Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute.

Spell cost:
Spikey Barrier
Level 48
AlterationBuff
Mana:

Surrounds your target with a bristly barrier, providing a Damage Shield with 20 Damage Per Hit for 10 minutes.

Spell cost:
Level 50
Ensnare
Level 50
AlterationDebuff
Mana:

Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 50% for 5 minutes.

Spell cost:
Level 52
Diamond Skin
Level 52
AbjurationBuff
Mana:

Solidifies the skin of a friendly target, increasing their Armor Class by 20 for 30 minutes.

Spell cost:
Level 54
Infesting Swarm
Level 54
ConjurationDamage
Mana: 210

Engulf your target with an infesting swarm, dealing 70 Poison Damage every 6 seconds for 60 Seconds.

Spell cost:
Level 56
Greater Heal
Level 56
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Level 59
Smoldering Embers
Level 59
EvocationDamage
Mana:

Burns your target for 60 seconds, dealing 30 Fire Damage every 6 seconds and decreasing AC by 25. Max 3 Stacks. This spell does not stack with any others in the same line.

Spell cost:
Level 60
Pack Speed
Level 60
AlterationBuff
Mana:

Bestows your group Speed of Wild, increasing their Movement Speed by 40% (L8) to 60% (L60) for 30 minutes.

Spell cost:
Unlisted level
Berserker Spirit
Level —
AlterationBuff
Mana: 5

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes.

Spell cost:

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