Halfling Archer
DPS — Ranged DPSHalfling Archers compensate for shorter draw strength with impeccable timing and shot placement, waiting for the precise moment when a target exposes a gap in its defenses. Their balanced physical stats let them sustain fire longer than expected, maintaining a steady rhythm of arrows that adds up to serious damage over extended encounters. Their small profile makes them difficult to spot in the field, granting a natural advantage when positioning for an opening salvo. In a group setting, Halfling Archers serve as reliable sustained DPS, rarely pulling aggro thanks to their unassuming presence. They also bring a quiet resilience that keeps them firing even when the battle turns chaotic and less composed archers would falter.
Cheerful and surprisingly brave, Halflings combine nimble reflexes with a natural hardiness that belies their small size. Their balanced stat spread and innate Dexterity make them adaptable to many roles. They are community-minded and resourceful, thriving where others might be overlooked.
Dedicated marksmen who rain death from a distance with devastating precision. Archers live and die by the bow, delivering lethal snipes that punch through heavy armor, pinning fleeing targets in place, and controlling the battlefield with well-placed traps. Their ranged toolkit is unmatched, though they trade survivability for pure ranged lethality.
Allows you to carry more, increases melee weapon damage and shield block amounts
Increases health and reduces the chance to be dazed in combat
Increases hit rate and on-hit weapon effect frequency
Provides damage mitigation
Increases mana pool size (if higher than WIS) and damage from offensive damage spells
Increases mana pool size (if higher than INT) and healing from healing spells
Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate
By Classification
By School
Major Combat15
Minor Combat6
Major Non-Combat5
Minor Non-Combat25
Multi-select per dropdown; Any skips that filter. Grouped by learned level.
Shoot a quick shot at your target for 100% (L1) to 150% (L60) Weapon Damage, and an additional 1 (L1) to 80 (L60) Physical Damage.
Throw a weapon at your target. Requires a throwing weapon.
When activated, gives your ranged attacks a 20% chance on hit to increase Ranged Attack Speed by 15% for 30 seconds.
Launch yourself backwards and reduce your threat against enemy by 3.
Fire off a quick Dispelling Shot at your target for 1 (L1) to 30 (L60) Melee Damage, with up to 115% (L1) to 130% (L60) Damage Variance, and dispelling one magical effect. Requires Bow and arrow.
Instantly fire off an Illuminating Shot at your target, causing them to illuminate for 2 minutes.
Instantly fire a Pinning Shot at your target, knocking them back and rooting them for 6 seconds.
Fire off a quick Scatter Shot at your target, disorienting them for 4 seconds. Disables Auto Attack.
Shoot an arrow at your target, exposing their vulnerability, which lowers their Defense skill by 5 and making them take 5% more Physical Damage from all sources.
Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends.
Fire an Aimed Shot at your target, dealing 100%(L1) to 150%(L60) Physical Damage, and reduce incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% health, this ability rolls its damage twice.
Lay a trap at your feet. Enemies who step on the trap will be rooted in place for 1 minute. Damage may break the effect.
Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 30%.
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 1 | Quick Shot | Might | Damage | — | Shoot a quick shot at your target for 100% (L1) to 150% (L60) Weapon Damage, and an additional 1 (L1) to 80 (L60) Physical Damage. |
| Lv 1 | Throw | Martial | Damage | Innate | Throw a weapon at your target. Requires a throwing weapon. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 2 | Deadeye | Martial | Buff | 0 | When activated, gives your ranged attacks a 20% chance on hit to increase Ranged Attack Speed by 15% for 30 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 3 | Disengagement | Acrobatics | Utility | Innate | Launch yourself backwards and reduce your threat against enemy by 3. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 4 | Dispelling Shot | Might | Damage | Innate | Fire off a quick Dispelling Shot at your target for 1 (L1) to 30 (L60) Melee Damage, with up to 115% (L1) to 130% (L60) Damage Variance, and dispelling one magical effect. Requires Bow and arrow. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 5 | Illuminating Shot | Martial | Utility | Innate | Instantly fire off an Illuminating Shot at your target, causing them to illuminate for 2 minutes. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 6 | Pinning Shot | Martial | Crowd Control | — | Instantly fire a Pinning Shot at your target, knocking them back and rooting them for 6 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 7 | Scatter Shot | Martial | Crowd Control | — | Fire off a quick Scatter Shot at your target, disorienting them for 4 seconds. Disables Auto Attack. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 8 | Exposing Shot | Martial | Debuff | — | Shoot an arrow at your target, exposing their vulnerability, which lowers their Defense skill by 5 and making them take 5% more Physical Damage from all sources. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 9 | Flurry of Arrows | Might | Buff | Innate | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 10 | Aimed Shot | Might | Damage | Innate | Fire an Aimed Shot at your target, dealing 100%(L1) to 150%(L60) Physical Damage, and reduce incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% health, this ability rolls its damage twice. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 11 | Immobilizing Trap | Unknown | Crowd Control | Innate | Lay a trap at your feet. Enemies who step on the trap will be rooted in place for 1 minute. Damage may break the effect. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 12 | Caltrops | Unknown | Debuff | Innate | Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 30%. |
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