Goblin Archer
DPS — Ranged DPSGoblin Archers turn their small stature into a decisive tactical advantage, tucking themselves behind rocks, fallen logs, and terrain features that larger archers could never use as cover. Their natural Dexterity and Agility make them exceptionally quick on the draw, able to nock, aim, and release in the time it takes most races to raise their bow. Between volleys they dart from position to position, never staying in one spot long enough to be pinned down. In group content, a Goblin Archer excels as a mobile harasser, whittling down targets from unexpected angles while the frontline holds aggro. Their survivalist instincts also lend well to trap placement and kiting -- skills that keep them alive when the fight shifts uncomfortably close to melee range.
Cunning and agile, Goblins rely on speed and wit to survive in a world of larger creatures. Their small frames make them difficult targets, and their natural Dexterity and Agility lend well to roles favoring precision and evasion. What they lack in raw power, they make up for in guile.
Dedicated marksmen who rain death from a distance with devastating precision. Archers live and die by the bow, delivering lethal snipes that punch through heavy armor, pinning fleeing targets in place, and controlling the battlefield with well-placed traps. Their ranged toolkit is unmatched, though they trade survivability for pure ranged lethality.
Allows you to carry more, increases melee weapon damage and shield block amounts
Increases health and reduces the chance to be dazed in combat
Increases hit rate and on-hit weapon effect frequency
Provides damage mitigation
Increases mana pool size (if higher than WIS) and damage from offensive damage spells
Increases mana pool size (if higher than INT) and healing from healing spells
Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate
By Classification
By School
Major Combat15
Minor Combat6
Major Non-Combat5
Minor Non-Combat25
Multi-select per dropdown; Any skips that filter. Grouped by learned level.
Shoot a quick shot at your target for 100% (L1) to 150% (L60) Weapon Damage, and an additional 1 (L1) to 80 (L60) Physical Damage.
Throw a weapon at your target. Requires a throwing weapon.
When activated, gives your ranged attacks a 20% chance on hit to increase Ranged Attack Speed by 15% for 30 seconds.
Launch yourself backwards and reduce your threat against enemy by 3.
Fire off a quick Dispelling Shot at your target for 1 (L1) to 30 (L60) Melee Damage, with up to 115% (L1) to 130% (L60) Damage Variance, and dispelling one magical effect. Requires Bow and arrow.
Instantly fire off an Illuminating Shot at your target, causing them to illuminate for 2 minutes.
Instantly fire a Pinning Shot at your target, knocking them back and rooting them for 6 seconds.
Fire off a quick Scatter Shot at your target, disorienting them for 4 seconds. Disables Auto Attack.
Shoot an arrow at your target, exposing their vulnerability, which lowers their Defense skill by 5 and making them take 5% more Physical Damage from all sources.
Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends.
Fire an Aimed Shot at your target, dealing 100%(L1) to 150%(L60) Physical Damage, and reduce incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% health, this ability rolls its damage twice.
Lay a trap at your feet. Enemies who step on the trap will be rooted in place for 1 minute. Damage may break the effect.
Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 30%.
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 1 | Quick Shot | Might | Damage | — | Shoot a quick shot at your target for 100% (L1) to 150% (L60) Weapon Damage, and an additional 1 (L1) to 80 (L60) Physical Damage. |
| Lv 1 | Throw | Martial | Damage | Innate | Throw a weapon at your target. Requires a throwing weapon. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 2 | Deadeye | Martial | Buff | 0 | When activated, gives your ranged attacks a 20% chance on hit to increase Ranged Attack Speed by 15% for 30 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 3 | Disengagement | Acrobatics | Utility | Innate | Launch yourself backwards and reduce your threat against enemy by 3. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 4 | Dispelling Shot | Might | Damage | Innate | Fire off a quick Dispelling Shot at your target for 1 (L1) to 30 (L60) Melee Damage, with up to 115% (L1) to 130% (L60) Damage Variance, and dispelling one magical effect. Requires Bow and arrow. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 5 | Illuminating Shot | Martial | Utility | Innate | Instantly fire off an Illuminating Shot at your target, causing them to illuminate for 2 minutes. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 6 | Pinning Shot | Martial | Crowd Control | — | Instantly fire a Pinning Shot at your target, knocking them back and rooting them for 6 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 7 | Scatter Shot | Martial | Crowd Control | — | Fire off a quick Scatter Shot at your target, disorienting them for 4 seconds. Disables Auto Attack. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 8 | Exposing Shot | Martial | Debuff | — | Shoot an arrow at your target, exposing their vulnerability, which lowers their Defense skill by 5 and making them take 5% more Physical Damage from all sources. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 9 | Flurry of Arrows | Might | Buff | Innate | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 10 | Aimed Shot | Might | Damage | Innate | Fire an Aimed Shot at your target, dealing 100%(L1) to 150%(L60) Physical Damage, and reduce incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% health, this ability rolls its damage twice. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 11 | Immobilizing Trap | Unknown | Crowd Control | Innate | Lay a trap at your feet. Enemies who step on the trap will be rooted in place for 1 minute. Damage may break the effect. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 12 | Caltrops | Unknown | Debuff | Innate | Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 30%. |
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