MnM Classes

Gnome Necromancer

DPSRanged DPS

Gnome Necromancers approach death magic with the same scholarly precision they bring to any intellectual pursuit, treating the undead as fascinating research subjects rather than sources of horror. Their high Intelligence maximizes spell potency and mana pool depth, providing the resources to maintain complex multi-DoT rotations and undead pet management simultaneously. Where other Necromancers might struggle to keep all their plates spinning, the Gnome's analytical mind tracks every timer, every debuff, and every pet command with mechanical efficiency. Their deep mana reserves also support aggressive lifetap cycling, converting health to mana and back again with calculated precision. In groups, the Gnome Necromancer is a powerhouse of sustained damage and utility, bringing pet off-tanking, damage-over-time pressure, and mana regeneration tools that benefit the entire party.

Gnome Necromancer
Gnome

Small in stature but sharp in intellect, Gnomes are natural tinkers and scholars. Their keen minds give them an edge in the arcane arts, with higher base Intelligence than most races. They are resourceful and inventive, excelling in roles that reward cunning over brute strength.

Necromancer

Dark spellcasters who command armies of the dead and wield corruption magic. Necromancers reanimate fallen creatures as loyal undead servants while draining life from enemies through poison, disease, and shadow spells. Their pet-centric playstyle, combined with lifetap sustain and feign death, makes them one of the strongest solo classes in the game.

Armor
Cloth
Weapons
Staves, Wands, Scythes, Daggers
Solo Viability
Strong
Total Spells
119
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
14 / 24

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
15 / 262

Increases health and reduces the chance to be dazed in combat

DEX
23 / 273

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 25

Provides damage mitigation

INT
24 / 291

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
15 / 24

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Damage
44 (37.0%)
Utility
29 (24.4%)
Buff
19 (16.0%)
Heal
11 (9.2%)
Debuff
10 (8.4%)
Pet
3 (2.5%)
Crowd Control
3 (2.5%)

By School

Alteration
51 (42.9%)
Conjuration
28 (23.5%)
Evocation
20 (16.8%)
Abjuration
13 (10.9%)
Divination
7 (5.9%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat10

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat6

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Readiness
Start with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Cold Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from the frost, increasing their Cold Resistance by 5.

Spell cost:
Draw Strength
Level 1
AlterationDebuff
Mana: 5

Draw the Strength of an enemy target, reducing their Strength by 2 and increasing your own Strength by 2 for 5 minutes.

Spell cost:
Ghoul Pet Tier 1
Level 1
ConjurationPet
Mana: 10

Reanimates a corrupted being from the dead, creating a ghoul minion to serve you.

Spell cost:
Holy Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from holy, increasing their Holy Resistance by 5.

Spell cost:
Invisibility
Level 1
DivinationUtility
Mana: 10

Shroud a target group member in darkness, rendering them unseen by the undead for 10 minutes.

Spell cost:
Invisibility
Level 1
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Life Drain
Level 1
EvocationDamage
Mana: 8

Drains your target's life force, dealing 3 (L1) to 5 (L4) damage and healing you for the same amount.

Spell cost:
Lift Bones
Level 1
ConjurationUtility
Mana: 10

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Lift Bones
Level 1
ConjurationUtility
Mana: 10

Reanimates flesh from the dead, creating a zombie minion to serve you.

Spell cost:
Locate Corpse
Level 1
DivinationUtility
Mana: 5

Locate a target player's nearest corpse.

Spell cost:
Minor Spellshield
Level 1
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Noxious Deluge
Level 1
ConjurationDamage
Mana: 10

Showers your target in a noxious delgue, dealing 5 Poison Damage and an additional 2 Poison Damage every 6 seconds for 30 seconds.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Reclaim Essence
Level 1
ConjurationUtility
Mana: 5

Consume the essense of your pet, restoring mana.

Spell cost:
Level 4
Dispel Magic
Level 4
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Fear
Level 4
AlterationDamage
Mana: 20

Fears your enemy, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Ghoul Pet Tier 2
Level 4
ConjurationPet
Mana: 10

Reanimates a corrupted being from the dead, creating a ghoul minion to serve you.

Spell cost:
Life Draw
Level 4
EvocationDamage
Mana: 15

Drains your target's life force, dealing 9 damage and healing you for the same amount.

Spell cost:
Lull the Dead
Level 4
AlterationUtility
Mana: 15

Placates an aggressive undead target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.

Spell cost:
Mind Surge
Level 4
AlterationUtility
Mana: 20

Infuse the mind of your target with a mind surge, restoring 8 Mana.

Spell cost:
Reanimate Corpse
Level 4
ConjurationUtility
Mana: 30

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
See Invisibility
Level 4
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Sense Magic
Level 4
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Spirit Break
Level 4
AlterationDebuff
Mana: 10

Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 1 (L1) to 2 (L8) for 5 minutes.

Spell cost:
Swirling Shadows
Level 4
AlterationDamage
Mana: 10

Conjure swirling shadows that grip your target, dealing 3 Corruption Damage every 6 seconds and decreasing their Movement Speed by 30% for 24 seconds.

Spell cost:
Level 8
Aspect of Vampirism
Level 8
AbjurationDamage
Mana: 25

Invoke a vampiric aspect, granting you a chance to activate Vampirism on melee attacks for 1 hour. Vampirism: Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount.

Spell cost:
Blood Pact
Level 8
AlterationDamage
Mana: 5

Form a blood pact with the dead, increasing your Mana Regeneration by 2 Mana per 6 second tick, but also damaging you over time for 2 Damage every 6 seconds for 60 minutes.

Spell cost:
Corporeal Embrace
Level 8
AlterationHeal
Mana: 0

Embrace your target with consuming shadows, restoring 225 Health and draining yours by the same amount.

Spell cost:
Dark Embrace
Level 8
AlterationHeal
Mana: 25

Embrace your target with lingering shadows, restoring 40 Health and draining yours by the same amount.

Spell cost:
Deathly Howl
Level 8
AlterationUtility
Mana: 50

Terrify nearby targets with a deathly howl, causing them to flee.

Spell cost:
Feign Death (Spell)
Level 8
AlterationUtility
Mana: 30

Play dead, clearing all Threat from aggressive targets.

Spell cost:
Lesser Spellshield
Level 8
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Life Sap
Level 8
EvocationDamage
Mana: 35

Drains your target's life force, dealing 30 damage and healing you for the same amount.

Spell cost:
Malady
Level 8
ConjurationDamage
Mana: 20

Infect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Mend the Dead
Level 8
AlterationHeal
Mana: 25

Moderately heals a friendly undead minion, healing them for 40 Health.

Spell cost:
Mind Surge
Level 8
AlterationUtility
Mana: 40

Fill your target's mind with a mana surge, granting them 25 Mana at the cost of 40 Mana.

Spell cost:
Poisonous Deluge
Level 8
ConjurationDamage
Mana: 40

Shower your target with a poisonous deluge, dealing 20 Poison Damage and an additional 10 damage every 6 seconds for 30 seconds.

Spell cost:
Upheave the Dead
Level 8
ConjurationUtility
Mana: 60

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Ward the Dead
Level 8
EvocationDamage
Mana: 25

Ward off a target undead with a blast of energy, dealing 30 Holy Damage.

Spell cost:
Level 12
Charm Undead
Level 12
AlterationPet
Mana: 60

Charms an undead target, forcing them to fight for you for up to 20 minutes. This ability has a high chance of breaking early.

Spell cost:
Fear the Dead
Level 12
AlterationDamage
Mana: 20

Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Leech Lifeforce
Level 12
EvocationDamage
Mana: 75

Leech the lifeforce of your target, dealing 10 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.

Spell cost:
Restrain the Dead
Level 12
ConjurationCrowd Control
Mana: 15

Restrains your undead target, mesmerizing them for 30 seconds. Limit one target. This effect is removed by melee or spell damage.

Spell cost:
Spirit Splinter
Level 12
AlterationDebuff
Mana: 25

Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 3 (L12) to 4 (L16) for 5 minutes.

Spell cost:
Summon Aberration
Level 12
ConjurationUtility
Mana: 90

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Surging Shadows
Level 12
AlterationDamage
Mana: 20

Conjure surging shadows that grip your target, dealing 5 Corruption Damage every 6 seconds and decreasing their Movement Speed by 40% for 36 seconds.

Spell cost:
Unholy Bulwark
Level 12
AbjurationCrowd Control
Mana: 10

Surrounds the caster with an impenetrable unholy bulwark, making them invulnerable to all attacks for 15 seconds.

Spell cost:
Level 16
Infectious Disease
Level 16
ConjurationDamage
Mana: 45

Infect your target with a disease, dealing 8 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Life Siphon
Level 16
EvocationDamage
Mana: 60

Drains your target's life force, dealing 100 damage and healing you for the same amount.

Spell cost:
Raise the Departed
Level 16
ConjurationUtility
Mana: 130

Reanimates bones from the dead, creating a skeleton minion to serve you.

Spell cost:
Spellshield
Level 16
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Steal Strength
Level 16
AlterationDebuff
Mana: 0

Steal power from your target, decreasing their Strength by 5 and increasing yours by the same amount for 5 minutes.

Spell cost:
Summon Lesser Lifestone
Level 16
ConjurationHeal
Mana: 80

Summon a Lesser Lifestone, restoring 75 Health when consumed at the cost of 100 Health. This item can be traded to other players. This item does not persist after logging out.

Spell cost:
Venomous Deluge
Level 16
ConjurationDamage
Mana: 70

Shower your target with a poisonous deluge, dealing 40 Poison Damage and an additional 20 damage every 6 seconds for 30 seconds.

Spell cost:
Level 20
Beset the Dead
Level 20
EvocationDamage
Mana: 50

Ward off a target undead with a blast of energy, dealing 90 Holy Damage.

Spell cost:
Covenant of Life
Level 20
AlterationHeal
Mana: 10

Form a covenant of life with your target, restoring 20 Health every 6 seconds and draining yours by the same amount for 24 seconds.

Spell cost:
Death Pact
Level 20
AlterationDamage
Mana: 5

Form a blood pact with the dead, increasing your Mana Regeneration by 6 Mana per 6 second tick, but also damaging you over time for 6 Damage every 6 seconds for 30 minutes.

Spell cost:
Mental Surge
Level 20
AlterationUtility
Mana: 75

Fill your target's mind with a mana surge, granting them 50 Mana at the cost of 75 Mana.

Spell cost:
Root
Level 20
AlterationCrowd Control
Mana: 15

Root your target with verdant tendrils, immobilizing them for 30<br> seconds.

Spell cost:
Unrelenting Dead
Level 20
AlterationBuff
Mana: 60

Infuse your pet with unrelenting might, increasing their Attack Speed by 20% and Strength by 5 for 1 hour.

Spell cost:
Whirling Shadows
Level 20
AlterationDamage
Mana: 80

Conjure whirling shadows that grip your target, dealing 9 Corruption Damage every 6 seconds and decreasing their Movement Speed by 50% for 48 seconds.

Spell cost:
Level 24
Beguile Dead
Level 24
ConjurationUtility
Mana: 0

Charm a target undead, forcing them to fight alongside you.

Spell cost:
Cold Resistance
Level 24
AbjurationBuff
Mana: 0

Greatly wards your target from the frost, increasing their Cold Resistance by 15.

Spell cost:
Great Spellshield
Level 24
AbjurationBuff
Mana: 0

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Holy Resistance
Level 24
AbjurationBuff
Mana: 0

Greatly wards your target from the frost, increasing their Holy Resistance by 15.

Spell cost:
Leech Essence
Level 24
EvocationDamage
Mana: 0

Leech the essence of your target, dealing 20 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.

Spell cost:
Life Leech
Level 24
EvocationDamage
Mana: 115

Drains your target's life force, dealing 165 damage and healing you for the same amount.

Spell cost:
Sacrificial Embrace
Level 24
AlterationHeal
Mana: 0

Embrace your target with looming shadows, restoring 80 Health and draining yours by the same amount.

Spell cost:
Spirit Crack
Level 24
AlterationDebuff
Mana: 0

Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 5 (L24) to 6 (L28) for 5 minutes.

Spell cost:
Stitch the Dead
Level 24
AlterationHeal
Mana: 0

Moderately heals a friendly undead minion, healing them for 180 Health.

Spell cost:
Summon Corpse
Level 24
DivinationUtility
Mana: 0

Summons corpse.

Spell cost:
Toxic Deluge
Level 24
ConjurationDamage
Mana: 0

Shower your target with a poisonous deluge, dealing 90 Poison Damage and an additional 45 damage every 6 seconds for 30 seconds.

Spell cost:
Level 28
Arcane Surge
Level 28
AlterationUtility
Mana: 130

Fill your target's mind with a mana surge, granting them 90 Mana at the cost of 130 Mana.

Spell cost:
Shuddering Sickness
Level 28
ConjurationDamage
Mana: 130

Infect your target with a disease, dealing 30 Disease Damage every 30 seconds for 1 minute.

Spell cost:
Summon Lifestone
Level 28
ConjurationHeal
Mana: 200

Summon a Lifestone, restoring 390 Health when consumed at the cost of 520 Health. This item can be traded to other players. This item does not persist after logging out.

Spell cost:
Twisting Shadows
Level 28
AlterationDamage
Mana: 0

Conjure twisting shadows that grip your target, dealing 15 Corruption Damage every 6 seconds and decreasing their Movement Speed by 55% for 60 seconds.

Spell cost:
Level 32
Abolish Magic
Level 32
AlterationUtility
Mana: 0

Removes two harmful magical effects from your current target.

Spell cost:
Afflicting Ailment
Level 32
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 55 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Exceptional Spellshield
Level 32
AbjurationBuff
Mana: 0

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Extract Strength
Level 32
AlterationDebuff
Mana: 0

Extract power from your target, decreasing their Strength by 10 and increasing yours by the same amount for 5 minutes.

Spell cost:
Pernicious Deluge
Level 32
ConjurationDamage
Mana: 0

Shower your target with a poisonous deluge, dealing 150 Poison Damage and an additional 75 damage every 6 seconds for 30 seconds.

Spell cost:
Rebuff the Dead
Level 32
EvocationDamage
Mana: 70

Rebuff a target undead with a blast of energy, dealing 150 Holy Damage.

Spell cost:
Shed Bones
Level 32
AlterationBuff
Mana: 5

Shed away your bones, increasing your Mana Regeneration by 8 at the cost of 10 Health every 6 seconds.

Spell cost:
Level 36
Coax Undead
Level 36
ConjurationUtility
Mana: 0

Charm a target undead, forcing them to fight alongside you.

Spell cost:
Leech Spirit
Level 36
EvocationDamage
Mana: 0

Leech the spirit of your target, dealing 40 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.

Spell cost:
Life Tap
Level 36
EvocationDamage
Mana: 110

Drains your target's life force, dealing 270 damage and healing you for the same amount.

Spell cost:
Reconstruct the Dead
Level 36
AlterationHeal
Mana: 0

Moderately heals a friendly undead minion, healing them for 420 Health.

Spell cost:
Spiraling Shadows
Level 36
AlterationDamage
Mana: 0

Conjure spiraling shadows that grip your target, dealing 25 Corruption Damage every 6 seconds and decreasing their Movement Speed by 60% for 72 seconds.

Spell cost:
Unyielding Dead
Level 36
AlterationBuff
Mana: 0

Infuse your pet with unrelenting might, increasing their Attack Speed by 30% and Strength by 10 for 1 hour.

Spell cost:
Level 40
Arch Spellshield
Level 40
AbjurationBuff
Mana: 0

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Covenant of Darkness
Level 40
AlterationHeal
Mana: 0

Form a covenant of life with your target, restoring 90 Health every 6 seconds and draining yours by the same amount for 24 seconds.

Spell cost:
Spirit Fracture
Level 40
AlterationDebuff
Mana: 0

Fracture the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 7 (L40) to 8 (L44) for 5 minutes.

Spell cost:
Level 44
Beleaguer the Dead
Level 44
EvocationDamage
Mana: 0

Ward off a target undead with a blast of energy, dealing 245 Holy Damage.

Spell cost:
Irking Illness
Level 44
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 80 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Vile Deluge
Level 44
ConjurationDamage
Mana: 250

Shower your target with a poisonous deluge, dealing 250 Poison Damage and an additional 125 damage every 6 seconds for 30 seconds.

Spell cost:
Level 48
Leech Soul
Level 48
EvocationDamage
Mana: 300

Leech the soul of your target, dealing 80 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.

Spell cost:
Life Guzzle
Level 48
EvocationDamage
Mana: 225

Drains your target's life force, dealing 450 damage and healing you for the same amount.

Spell cost:
Persuade Undead
Level 48
ConjurationUtility
Mana: 0

Charm a target undead, forcing them to fight alongside you.

Spell cost:
Rippling Shadows
Level 48
AlterationDamage
Mana: 210

Conjure rippling shadows that grip your target, dealing 45 Corruption Damage every 6 seconds and decreasing their Movement Speed by 65% for 84 seconds.

Spell cost:
Void Strength
Level 48
AlterationDebuff
Mana: 0

Extract power from your target, decreasing their Strength by 15 and increasing yours by the same amount for 5 minutes.

Spell cost:
Level 50
Shed Flesh
Level 50
AlterationBuff
Mana: 0

Shed away your flesh, increasing your Mana Regeneration by 20 at the cost of 25 Health every 6 seconds.

Spell cost:
Level 52
Inexorable Dead
Level 52
AlterationBuff
Mana: 0

Infuse your pet with unrelenting might, increasing their Attack Speed by 40% and Strength by 15 for 1 hour.

Spell cost:
Level 54
Life Duct
Level 54
EvocationDamage
Mana: 0

Ducts your target's life force, dealing 750 damage and healing you for the same amount.

Spell cost:
Level 55
Lich
Level 55
AlterationBuff
Mana: 0

Surrender your body to lichdom, increasing your Mana Regeneration by 25 at the cost of 30 Health every 6 seconds.

Spell cost:
Level 56
Assail the Dead
Level 56
EvocationDamage
Mana: 0

Ward off a target undead with a blast of energy, dealing 525 Holy Damage.

Spell cost:
Lethal Deluge
Level 56
ConjurationDamage
Mana: 0

Shower your target with a poisonous deluge, dealing 400 Poison Damage and an additional 200 damage every 6 seconds for 30 seconds.

Spell cost:
Virulent Virus
Level 56
ConjurationDamage
Mana: ?

Infect your target with a disease, dealing 125 Disease Damage every 6 seconds for 1 minute.

Spell cost:
Level 57
Demi Lich
Level 57
AlterationBuff
Mana: 0

Surrender your body to demi-lichdom, increasing your Mana Regeneration by 30 at the cost of 45 Health every 6 seconds.

Spell cost:
Level 60
Arch Lich
Level 60
AlterationBuff
Mana: 0

Surrender your body to arch-lichdom, increasing your Mana Regeneration by 35 at the cost of 50 Health every 6 seconds.

Spell cost:
Covenant of Shadow
Level 60
AlterationHeal
Mana: 0

Form a covenant of life with your target, restoring 200 Health every 6 seconds and draining yours by the same amount for 24 seconds.

Spell cost:
Leech Anima
Level 60
EvocationDamage
Mana: 0

Leech the anima of your target, dealing 120 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.

Spell cost:
Lich Spirit
Level 60
AlterationBuff
Mana: 0

Surrender your body to spiritual lichdom, increasing your Mana Regeneration by 100 at the cost of 150 Health every 6 seconds.

Spell cost:
Life Flume
Level 60
EvocationDamage
Mana: 450

Ducts your target's life force, dealing 900 damage and healing you for the same amount.

Spell cost:
Sacrifice
Level 60
EvocationUtility
Mana: 15

Sacrifice a friendly group mate, creating a Soul Essence.

Spell cost:
Seething Shadows
Level 60
AlterationDamage
Mana: 0

Conjure seething shadows that grip your target, dealing 60 Corruption Damage every 6 seconds and decreasing their Movement Speed by 70% for 96 seconds.

Spell cost:
Spirit Shatter
Level 60
AlterationDebuff
Mana: 0

Shatter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 10 for 5 minutes.

Spell cost:
Unlisted level
Vampirism
Level —
AbjurationDebuff
Mana: 0

Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount.

Spell cost:

© 2026 MnM Classes