Ogre Monk
DPS — Melee DPSThe Ogre Monk is a walking contradiction that somehow works devastatingly well. Immense natural Strength powers strikes that hit harder than any other Monk in the game, turning the class's rapid attack chains into a relentless barrage of bone-crushing blows. Their massive Stamina pool compensates for the Monk's light armor restriction, giving them an effective health buffer that rivals some medium-armor classes. What they sacrifice in speed and finesse, they reclaim in raw impact per hit -- every connecting strike carries the weight of an avalanche. In group content, the Ogre Monk is a fearsome melee DPS whose raw damage output often surprises parties expecting a nimble fighter. The sight of a massive Ogre flowing through martial forms with surprising grace is something that stays with you.
Massive and powerful, Ogres possess unmatched raw Strength and Stamina. Their towering frames make them natural frontline combatants, though their size comes at the cost of finesse. Ogres excel in roles that leverage brute force and physical resilience over subtlety.
Disciplined martial artists who forge their bodies into deadly weapons. Monks strike with blinding speed, weave through attacks with practiced evasion, and can feign death to escape dire situations. Eschewing heavy armor for agility, they rely on rapid combinations of kicks and punches to overwhelm opponents through sheer offensive tempo.
Allows you to carry more, increases melee weapon damage and shield block amounts
Increases health and reduces the chance to be dazed in combat
Increases hit rate and on-hit weapon effect frequency
Provides damage mitigation
Increases mana pool size (if higher than WIS) and damage from offensive damage spells
Increases mana pool size (if higher than INT) and healing from healing spells
Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate
By Classification
By School
Major Combat15
Minor Combat5
Major Non-Combat5
Minor Non-Combat25
Multi-select per dropdown; Any skips that filter. Grouped by learned level.
Mend your wounds, healing yourself for 40% of your Max Hitpoints.
Round Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities.
Taunt your target, drawing their attention to you.
Throw a throwing weapon at your target. Requires throwing weapon.
Enter the Way of the Earth, increasing your Armor Class by 15%. While Way of the Earth is active, Celestial Fury is empowered to also increase your Physical Damage Reduction by 10%.
Squarely strike your target, dealing 125% Weapon Damage plus 1(L1) to 25(L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality.
Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds.
Play dead, tricking mobs into losing all Aggro against you.
Enter the Way of the Flame, increasing your Fire Resistance by 15% and reducing Lava Damage and other Fire based Environmental Damage by 50%. While Way of the Flame is active, your Celestial Strike ability is empowered by Flame, causing it to apply Fists of Flame to your target, dealing 1 (L4) to 16 (L60) Fire Damage every 6 seconds for 30 seconds.
Unleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds.
Walk silently, rendering you undetectable to targets while behind them.
Enter the Way of the Water, increasing your Cold Resistance by 15% and Underwater Breathing by 50%. While Way of the Water is active, your Celestial Strike ability is empowered by Water, giving it a 15% chance of procing an additional Celestial Vitality cast, which also hits group members within 20 meters.
Channel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds.
Enter the Way of the Wind increasing Movement Speed by 10%. While Way of the Wind is active, Celestial Fury is empowered to also give you a chance to proc an additional primary hand melee swing or ranged attack.
Deals 1 (L4) to 16 (L60) Fire Damage every 6 seconds for 30 seconds.
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 1 | Mend | Valor | Heal | — | Mend your wounds, healing yourself for 40% of your Max Hitpoints. |
| Lv 1 | Round Kick | Might | Damage | Innate | Round Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities. |
| Lv 1 | Taunt | Martial | Utility | — | Taunt your target, drawing their attention to you. |
| Lv 1 | Throw | Martial | Damage | 0 | Throw a throwing weapon at your target. Requires throwing weapon. |
| Lv 1 | Way of the Earth | Might | Buff | Innate | Enter the Way of the Earth, increasing your Armor Class by 15%. While Way of the Earth is active, Celestial Fury is empowered to also increase your Physical Damage Reduction by 10%. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 2 | Celestial Strike | Might | Damage | Innate | Squarely strike your target, dealing 125% Weapon Damage plus 1(L1) to 25(L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 3 | Jab | Might | Utility | Innate | Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 4 | Feign Death | Acrobatics | Utility | Innate | Play dead, tricking mobs into losing all Aggro against you. |
| Lv 4 | Way of the Flame | Might | Damage | Innate | Enter the Way of the Flame, increasing your Fire Resistance by 15% and reducing Lava Damage and other Fire based Environmental Damage by 50%. While Way of the Flame is active, your Celestial Strike ability is empowered by Flame, causing it to apply Fists of Flame to your target, dealing 1 (L4) to 16 (L60) Fire Damage every 6 seconds for 30 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 5 | Sweeping Kick | Martial | Crowd Control | Innate | Unleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 6 | Sneak | Subterfuge | Utility | Innate | Walk silently, rendering you undetectable to targets while behind them. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 8 | Way of the Water | Might | Buff | Innate | Enter the Way of the Water, increasing your Cold Resistance by 15% and Underwater Breathing by 50%. While Way of the Water is active, your Celestial Strike ability is empowered by Water, giving it a 15% chance of procing an additional Celestial Vitality cast, which also hits group members within 20 meters. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 9 | Stone Stance | Martial | Buff | Innate | Channel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| Lv 12 | Way of the Wind | Might | Buff | Innate | Enter the Way of the Wind increasing Movement Speed by 10%. While Way of the Wind is active, Celestial Fury is empowered to also give you a chance to proc an additional primary hand melee swing or ranged attack. |
| Level | Name | Skill class | Category | Mana | Description |
|---|---|---|---|---|---|
| — | Fists of Flame | Unknown | Debuff | — | Deals 1 (L4) to 16 (L60) Fire Damage every 6 seconds for 30 seconds. |
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