MnM Classes

Gnome Elementalist

DPSRanged DPS

Gnome Elementalists approach the elements as a scientific puzzle to be solved, studying the mathematical relationships between fire, earth, water, and air with obsessive precision. Their superior Intelligence amplifies spell potency and expands their mana pool, while their analytical minds excel at managing the complex interplay between summoned elementals and direct damage rotations. This intellectual approach translates into highly optimized casting sequences that extract maximum damage per mana point spent. They can juggle multiple elemental effects simultaneously with a precision that other races find exhausting. In group content, the Gnome Elementalist is often the highest-damage caster in the party, provided the group can keep them alive through their comparatively fragile health pool.

Gnome Elementalist
Gnome

Small in stature but sharp in intellect, Gnomes are natural tinkers and scholars. Their keen minds give them an edge in the arcane arts, with higher base Intelligence than most races. They are resourceful and inventive, excelling in roles that reward cunning over brute strength.

Elementalist

Scholars of elemental forces who conjure devastating spells alongside loyal elemental companions. Elementalists command fire, ice, and arcane energy to obliterate enemies from range while their summoned elementals absorb punishment. With the largest spell library among DPS classes, they bring unparalleled magical versatility to any encounter.

Armor
Cloth
Weapons
Staves, Wands, Daggers
Solo Viability
Moderate
Total Spells
173
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
14 / 24

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
19 / 262

Increases health and reduces the chance to be dazed in combat

DEX
19 / 273

Increases hit rate and on-hit weapon effect frequency

AGI
16 / 25

Provides damage mitigation

INT
24 / 291

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
15 / 24

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
15 / 24

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Utility
74 (42.8%)
Damage
42 (24.3%)
Buff
39 (22.5%)
Debuff
13 (7.5%)
Heal
3 (1.7%)
Pet
1 (0.6%)
Crowd Control
1 (0.6%)

By School

Conjuration
68 (39.3%)
Evocation
40 (23.1%)
Alteration
23 (13.3%)
Unknown
19 (11.0%)
Abjuration
18 (10.4%)
Divination
5 (2.9%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat10

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat6

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Infravision
Vision in darkness is enhanced
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Readiness
Start with an available Cantrip slot, which can be assigned to a memorized spell to retain it after death
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Backlash of Fire (Fire Elemental)
Level 1
UnknownUtility
Mana: 0

Surround your group with lashing fire, increasing their Casting Speed by 10% and granting them a Damage Shield that deals 1 (L1) to 15 (L57) Fire Damage when hit for 10 minutes.

Spell cost:
Blast of Air
Level 1
EvocationDamage
Mana: 5

Blast your target with air, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth
Level 1
EvocationDamage
Mana: 5

Blast your target with earth, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire
Level 1
EvocationDamage
Mana: 5

Blast your target with fire, dealing 2 (L1) to 5 (L4) Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water
Level 1
EvocationDamage
Mana: 5

Blast your target with water, dealing 2 (L1) to 5 (L4) Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Bolt of Water (Water Elemental)
Level 1
UnknownDebuff
Mana: 0

Freeze your target with a bolt of elemental water, dealing 1 (L1) to 120 (L60) Cold Damage and decreasing their movement speed by 50% for 6 seconds.

Spell cost:
Cold Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from the frost, increasing their Cold Resistance by 5.

Spell cost:
Earthen Skin (Earth Elemental)
Level 1
UnknownUtility
Mana: 0

Shield yourself with elemental earth, increasing your maximum health by 5 (L1) to 500 (L60) and armor class by 5 (L1) to 25 (L60).

Spell cost:
Earthen Toughness (Earth Elemental)
Level 1
UnknownUtility
Mana: 0

Envelop your group in earthen toughness, increasing their stamina by 2 (L1) to 30 (L60).

Spell cost:
Elemental Fire (Fire Elemental)
Level 1
UnknownDebuff
Mana: 0

Burn your target with a blast of elemental fire, dealing 1 (L1) to 120 (L60) Fire Damage.

Spell cost:
Elemental Root (Earth Elemental)
Level 1
UnknownDebuff
Mana: 0

Root your target with elemental tendrils, immobilizing them for 30 seconds.

Spell cost:
Fear the Elements
Level 1
AlterationDamage
Mana: 20

Fears an enemy elemental, causing them to run away in terror. Doing Damage has a small chance to break this effect early.

Spell cost:
Fire Protection
Level 1
AbjurationBuff
Mana: 10

Wards your target from fire, increasing their Fire Resistance by 5.

Spell cost:
Flameburst
Level 1
EvocationDamage
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Fount of Mana (Water Elemental)
Level 1
UnknownUtility
Mana: 0

Bathe your group in a fount of mana, increasing their mana regeneration by 1 (L1) to 6 (L60).

Spell cost:
Invisibility
Level 1
DivinationUtility
Mana: 20

Shrouds your target with invisibility versus elementals.

Spell cost:
Invisibility
Level 1
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Minor Creation: Air
Level 1
ConjurationUtility
Mana: 10

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Minor Creation: Earth
Level 1
ConjurationUtility
Mana: 10

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Minor Creation: Fire
Level 1
ConjurationBuff
Mana: 10

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Minor Creation: Water
Level 1
ConjurationUtility
Mana: 10

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Minor Spellshield
Level 1
AbjurationBuff
Mana: 10

A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.

Spell cost:
Polar Align: North
Level 1
DivinationUtility
Mana: 5

Magically aligns your facing towards the North Pole.

Spell cost:
Provoke
Level 1
UnknownDebuff
Mana: 0

Provoke your target, increasing your threat by 50 (L1) to 500 (L60).

Spell cost:
Reclaim Essence
Level 1
ConjurationUtility
Mana: 5

Consume the essense of your pet, restoring mana.

Spell cost:
Rush of Air (Air Elemental)
Level 1
UnknownUtility
Mana: 0

Envelop your group in a rush of air, granting them a chance to activate Rush on main-hand and ranged attacks. Rush: Feel a rush of air guide your attack, striking your target a second time.

Spell cost:
Staggering Winds (Air Elemental)
Level 1
UnknownDebuff
Mana: 0

Stagger your target with a gust of elemental air, dealing 1 (L1) to 120 (L60) Magic Damage and stunning them for 1 second.

Spell cost:
Summon Drink
Level 1
ConjurationUtility
Mana: 10

Focuses mana into a flask of drinking water. (Note: Needs in-game description)

Spell cost:
Summon Food
Level 1
ConjurationUtility
Mana: 10

Focuses mana into food. (Note: Needs in-game description)

Spell cost:
Summon Minor Earth Mallet
Level 1
ConjurationUtility
Mana: 10

Summon an earth mallet, suitable for combat in a pinch.

Spell cost:
Summon Minor Fire Staff
Level 1
ConjurationUtility
Mana: 10

Summon a fire staff, suitable for combat in a pinch.

Spell cost:
Summon Minor Water Trident
Level 1
ConjurationUtility
Mana: 10

Summon a water trident, suitable for combat in a pinch.

Spell cost:
Summon Minor Wind Blade
Level 1
ConjurationUtility
Mana: 10

Summon a wind blade, suitable for combat in a pinch.

Spell cost:
Summon Rusty Dagger
Level 1
ConjurationBuff
Mana: 10

Focuses mana into the form of a rusty dagger. (Note: Needs in-game description)

Spell cost:
Level 4
Dispel Magic
Level 4
AlterationUtility
Mana: 25

Removes a harmful magical effect from your current target.

Spell cost:
Element Break
Level 4
AlterationDebuff
Mana: 10

Breaks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Fear the Elements
Level 4
AlterationDamage
Mana: 10

Placates an aggressive Elemental target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.

Spell cost:
Flameburst
Level 4
EvocationDamage
Mana: 15

Unleash a burst of fire upon your target, dealing 12 (L4) to 15 (L7) Fire Damage.

Spell cost:
Gate
Level 4
AlterationUtility
Mana: 55

Teleport yourself to your bind location.

Spell cost:
Lesser Creation: Air
Level 4
ConjurationUtility
Mana: 30

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Lesser Creation: Earth
Level 4
ConjurationUtility
Mana: 30

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Lesser Creation: Fire
Level 4
ConjurationBuff
Mana: 30

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Lesser Creation: Water
Level 4
ConjurationUtility
Mana: 30

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Sense Magic
Level 4
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 1 hour.

Spell cost:
Soulbind
Level 4
AlterationUtility
Mana: 50

Bind the soul of a target group member to their current location,<br> causing them to respawn there upon death.<br> This spell has no effect in certain areas.<br> Requires the target to be in a group.

Spell cost:
Summon Cloth Bandage
Level 4
ConjurationUtility
Mana: 10

Summon 1 (L10) to 4 (L20) cloth bandages, suitable for healing wounds.

Spell cost:
Ward the Elements
Level 4
EvocationDamage
Mana:

Wards an elemental target with elemental energy for 30 points of Magic Damage.

Spell cost:
Level 8
Creation: Air
Level 8
ConjurationUtility
Mana: 60

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Creation: Earth
Level 8
ConjurationUtility
Mana: 60

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Creation: Fire
Level 8
ConjurationBuff
Mana: 60

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Creation: Water
Level 8
ConjurationUtility
Mana: 60

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Elemental Fury
Level 8
AlterationBuff
Mana: 30

Immerses your pet with Elemental Fury, increasing their Melee Attack Speed and Casting Speed by 10% and Strength by 2 for 1 hour.

Spell cost:
Flame Shield
Level 8
AbjurationBuff
Mana: 25

Surrounds your target with a flame shield, providing a Damage Shield with 5 Damage Per Hit.

Spell cost:
Heal the Elements
Level 8
AlterationHeal
Mana: 25

Moderately heals the wounds of a friendly elemental ally, healing them for 40 Health.

Spell cost:
Lesser Spellshield
Level 8
AbjurationBuff
Mana: 25

A magical shield encircles you, increasing your HP by 25, AC by 10, and Magic Resistance by 10.

Spell cost:
Magmaburst
Level 8
EvocationDamage
Mana: 30

Bursts your target with magma for 40 points of Fire Damage.

Spell cost:
See Invisibility
Level 8
DivinationUtility
Mana: 20

Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 1 hour.

Spell cost:
Summon Minor Manastone
Level 8
ConjurationUtility
Mana: 40

Summon a Minor Manastone, granting 30 Mana at the cost of 45 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.

Spell cost:
Water Shield
Level 8
AbjurationDebuff
Mana: 10

An elemental shield of frigid water surrounds you, increasing Cold and Fire Resistance by 10 causing attackers to be afflicted by Chilled, reducing their Movement Speed 25%, decreasing their Electricity Resistance by 10 for 3 seconds.

Spell cost:
Level 12
Charm Elemental
Level 12
AlterationPet
Mana: 60

Charms an elemental target, forcing them to fight for you for up to 20 minutes.

Spell cost:
Conjure Drink
Level 12
ConjurationUtility
Mana: 20

Conjure a large amount of water, providing you with sustenance.

Spell cost:
Conjure Food
Level 12
ConjurationUtility
Mana: 20

Conjure a large amount of bread, providing you with sustenance.

Spell cost:
Element Splinter
Level 12
AlterationDebuff
Mana: 25

Splinters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic.

Spell cost:
Greater Creation: Air
Level 12
ConjurationUtility
Mana:

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Greater Creation: Earth
Level 12
ConjurationUtility
Mana:

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Greater Creation: Fire
Level 12
ConjurationBuff
Mana:

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Greater Creation: Water
Level 12
ConjurationUtility
Mana:

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Restrain the Elements
Level 12
ConjurationCrowd Control
Mana: 15

Restrain a target elemental, incapacitating them for 30 seconds.

Spell cost:
Summon Heavy Cloth Bandage
Level 12
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) heavy cloth bandages, suitable for healing wounds.

Spell cost:
Level 16
Beset the Elements
Level 16
EvocationDamage
Mana: 50

Wards an elemental target with elemental energy for 90 points of Magic Damage.

Spell cost:
Blast of Air II
Level 16
EvocationDamage
Mana: 55

Blast your target with air, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth II
Level 16
EvocationDamage
Mana: 55

Blast your target with earth, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire II
Level 16
EvocationDamage
Mana: 55

Blast your target with fire, dealing 75 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water II
Level 16
EvocationDamage
Mana: 55

Blast your target with water, dealing 75 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Exceptional Creation: Air
Level 16
ConjurationUtility
Mana:

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Exceptional Creation: Earth
Level 16
ConjurationUtility
Mana:

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Exceptional Creation: Fire
Level 16
ConjurationBuff
Mana:

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Exceptional Creation: Water
Level 16
ConjurationUtility
Mana:

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Spellshield
Level 16
AbjurationBuff
Mana: 50

A magical shield encircles you, increasing your HP by 50, AC by 15 and Magic Resistance by 15.

Spell cost:
Summon Lesser Earth Mallet
Level 16
ConjurationUtility
Mana:

Summon an earth mallet, suitable for combat in a pinch.

Spell cost:
Summon Lesser Fire Staff
Level 16
ConjurationUtility
Mana:

Summon a fire staff, suitable for combat in a pinch.

Spell cost:
Summon Lesser Manastone
Level 16
ConjurationUtility
Mana: 100

Summons a Lesser Manastone, granting 75 Mana at the cost of 120 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.

Spell cost:
Summon Lesser Water Trident
Level 16
ConjurationUtility
Mana:

Summon a water trident, suitable for combat in a pinch.

Spell cost:
Summon Lesser Wind Blade
Level 16
ConjurationUtility
Mana:

Summon a wind blade, suitable for combat in a pinch.

Spell cost:
Level 20
Fire Shield
Level 20
AbjurationBuff
Mana: 50

Surrounds your target with a fire shield, providing a Damage Shield with 10 Damage Per Hit.

Spell cost:
Lavaburst
Level 20
EvocationDamage
Mana: 75

Bursts your target with lava for 120 points of Fire Damage.

Spell cost:
Minor Synthesis: Air
Level 20
ConjurationUtility
Mana: 170

Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of adding Primary or Offhand Melee swing. (Staggering Winds, Strike, Taunt)

Spell cost:
Minor Synthesis: Earth
Level 20
ConjurationUtility
Mana: 170

Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke)

Spell cost:
Minor Synthesis: Fire
Level 20
ConjurationBuff
Mana: 170

Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke)

Spell cost:
Minor Synthesis: Water
Level 20
ConjurationUtility
Mana: 170

Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 5(L60). (Provoke)

Spell cost:
Summon Wool Bandage
Level 20
ConjurationBuff
Mana:

Summon 1 (L10) to 4 (L20) wool bandages, suitable for healing wounds.

Spell cost:
Level 24
Beguile Elemental
Level 24
AlterationUtility
Mana:

Charms an elemental target, forcing them to fight for you for up to 20 minutes.

Spell cost:
Blast of Air III
Level 24
EvocationDamage
Mana:

Blast your target with air, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth III
Level 24
EvocationDamage
Mana:

Blast your target with earth, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire III
Level 24
EvocationDamage
Mana:

Blast your target with fire, dealing 100 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water III
Level 24
EvocationDamage
Mana:

Blast your target with water, dealing 100 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Cold Resistance
Level 24
AbjurationBuff
Mana:

Greatly wards your target from the frost, increasing their Cold Resistance by 15.

Spell cost:
Element Crack
Level 24
AlterationDebuff
Mana:

Cracks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Elemental Torrent
Level 24
AlterationBuff
Mana:

Immerses your pet with elemental torrent, increasing their Melee Attack Speed and Casting Speed by 20% and Strength by 5 for 60 minutes.

Spell cost:
Fire Resistance
Level 24
AbjurationBuff
Mana:

Wards your target from fire, increasing their Fire Resistance by 15.

Spell cost:
Great Spellshield
Level 24
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 75, AC by 20 and Magic Resistance by 20.

Spell cost:
Revitalize the Elements
Level 24
AlterationHeal
Mana:

Revitalize the form of an elemental pet, restoring 180 Health.

Spell cost:
Level 28
Magma Shield
Level 28
AbjurationBuff
Mana:

Surrounds your target with a magma shield, providing a Damage Shield with 15 Damage Per Hit.

Spell cost:
Rebuff the Elements
Level 28
EvocationDamage
Mana:

Wards an elemental target with elemental energy for 150 points of Magic Damage.

Spell cost:
Summon Heavy Wool Bandage
Level 28
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) heavy wool bandages, suitable for healing wounds.

Spell cost:
Summon Manastone
Level 28
ConjurationUtility
Mana:

Summons a Manastone, granting 105 Mana at the cost of 160 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.

Spell cost:
Level 32
Abolish Magic
Level 32
AlterationUtility
Mana:

Removes two harmful magical effects from your current target.

Spell cost:
Blaze
Level 32
EvocationDamage
Mana:

Engulfs your target in a blaze for 200 points of Fire Damage.

Spell cost:
Exceptional Spellshield
Level 32
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 100, AC by 25 and Magic Resistance by 25.

Spell cost:
Summon Earth Mallet
Level 32
ConjurationUtility
Mana:

Summon an earth mallet, suitable for combat in a pinch.

Spell cost:
Summon Fire Staff
Level 32
ConjurationUtility
Mana:

Summon a fire staff, suitable for combat in a pinch.

Spell cost:
Summon Water Trident
Level 32
ConjurationUtility
Mana:

Summon a water trident, suitable for combat in a pinch.

Spell cost:
Summon Wind Blade
Level 32
ConjurationUtility
Mana:

Summon a wind blade, suitable for combat in a pinch.

Spell cost:
Level 36
Blast of Air IV
Level 36
EvocationDamage
Mana:

Blast your target with air, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth IV
Level 36
EvocationDamage
Mana:

Blast your target with earth, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire IV
Level 36
EvocationDamage
Mana:

Blast your target with fire, dealing 150 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water IV
Level 36
EvocationDamage
Mana:

Blast your target with water, dealing 150 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Coax Elemental
Level 36
AlterationUtility
Mana:

Charms an elemental target, forcing them to fight for you for up to 20 minutes.

Spell cost:
Lava Shield
Level 36
AbjurationBuff
Mana:

Surrounds your target with a magma shield, providing a Damage Shield with 20 Damage Per Hit.

Spell cost:
Rejuvenate the Elements
Level 36
AlterationHeal
Mana:

Rejuvenate the form of an elemental pet, restoring 420 Health.

Spell cost:
Summon Cotton Bandage
Level 36
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) cotton bandages, suitable for healing wounds.

Spell cost:
Level 40
Arch Spellshield
Level 40
AbjurationBuff
Mana:

A magical shield encircles you, increasing your HP by 150, AC by 30 and Magic Resistance by 30.

Spell cost:
Beleaguer the Elements
Level 40
EvocationDamage
Mana:

Wards an elemental target with elemental energy for 245 points of Magic Damage.

Spell cost:
Element Fracture
Level 40
AlterationDebuff
Mana:

Fractures your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Elemental Surge
Level 40
AlterationBuff
Mana:

Immerses your pet with elemental surge, increasing their Melee Attack Speed and Casting Speed by 30% and Strength by 10 for 60 minutes.

Spell cost:
Summon Greater Manastone
Level 40
ConjurationUtility
Mana:

Summons a Greater Manastone, granting 135 Mana at the cost of 200 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.

Spell cost:
Level 44
Blazing Shield
Level 44
AbjurationBuff
Mana:

Surrounds your target with a blazing shield, providing a Damage Shield with 25 Damage Per Hit.

Spell cost:
Inferno
Level 44
EvocationDamage
Mana:

Engulfs your target with an inferno for 325 points of Fire Damage.

Spell cost:
Summon Heavy Cotton Bandage
Level 44
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) heavy cotton bandages, suitable for healing wounds.

Spell cost:
Level 48
Blast of Air V
Level 48
EvocationDamage
Mana:

Blast your target with air, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth V
Level 48
EvocationDamage
Mana:

Blast your target with earth, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire V
Level 48
EvocationDamage
Mana:

Blast your target with fire, dealing 225 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water V
Level 48
EvocationDamage
Mana:

Blast your target with water, dealing 225 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Persuade Elemental
Level 48
AlterationUtility
Mana:

Charms an elemental target, forcing them to fight for you for up to 20 minutes.

Spell cost:
Summon Greater Earth Mallet
Level 48
ConjurationUtility
Mana:

Summon an earth mallet, suitable for combat in a pinch.

Spell cost:
Summon Greater Fire Staff
Level 48
ConjurationUtility
Mana:

Summon a fire staff, suitable for combat in a pinch.

Spell cost:
Summon Greater Water Trident
Level 48
ConjurationUtility
Mana:

Summon a water trident, suitable for combat in a pinch.

Spell cost:
Summon Greater Wind Blade
Level 48
ConjurationUtility
Mana:

Summon a wind blade, suitable for combat in a pinch.

Spell cost:
Level 50
Commune of the Honorable
Level 50
AlterationBuff
Mana:

Summons a targeted group member to your location.

Spell cost:
Inferno
Level 50
EvocationDamage
Mana:

Bursts your target with magma for 700 points of Fire Damage.

Spell cost:
Level 52
Beleaguer the Elements
Level 52
EvocationDamage
Mana:

Wards an elemental target with elemental energy for 525 points of Magic Damage.

Spell cost:
Summon Linen Bandage
Level 52
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) linen bandages, suitable for healing wounds.

Spell cost:
Level 54
Conflagrate
Level 54
EvocationDamage
Mana:

Engulfs your target with conflagration for 1200 points of Fire Damage.

Spell cost:
Level 56
Elemental Onslaught
Level 56
AlterationBuff
Mana:

Immerses your pet with elemental onslaught, increasing their Melee Attack Speed and Casting Speed by 40% and Strength by 15 for 60 minutes.

Spell cost:
Inferno Shield
Level 56
AbjurationBuff
Mana:

Surrounds your target with a inferno shield, providing a Damage Shield with 30 Damage Per Hit.

Spell cost:
Summon Exceptional Manastone
Level 56
ConjurationUtility
Mana:

Summons a Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.

Spell cost:
Level 58
Conflagrate
Level 58
EvocationDamage
Mana:

Engulfs your target with flames of eth for 1400 points of Fire Damage.

Spell cost:
Level 60
Blast of Air VI
Level 60
EvocationDamage
Mana:

Blast your target with air, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Earth VI
Level 60
EvocationDamage
Mana:

Blast your target with earth, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Fire VI
Level 60
EvocationDamage
Mana:

Blast your target with fire, dealing 300 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Blast of Water VI
Level 60
EvocationDamage
Mana:

Blast your target with water, dealing 300 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.

Spell cost:
Conflagrate
Level 60
EvocationDamage
Mana:

Engulfs your target with fires of eth for 1600 points of Fire Damage.

Spell cost:
Devastate the Elements
Level 60
EvocationDamage
Mana:

Wards an elemental target with elemental energy for 900 points of Magic Damage.

Spell cost:
Element Shatter
Level 60
AlterationDebuff
Mana:

Shatters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.

Spell cost:
Firestorm Shield
Level 60
AbjurationBuff
Mana:

Surrounds your target with a firestorm shield, granting them a Damage Shield that deals 35 Damage when Hit.

Spell cost:
Summon Exceptional Earth Mallet
Level 60
ConjurationUtility
Mana:

Summon an earth mallet, suitable for combat in a pinch.

Spell cost:
Summon Exceptional Fire Staff
Level 60
ConjurationUtility
Mana:

Summon a fire staff, suitable for combat in a pinch.

Spell cost:
Summon Exceptional Water Trident
Level 60
ConjurationUtility
Mana:

Summon a water trident, suitable for combat in a pinch.

Spell cost:
Summon Exceptional Wind Blade
Level 60
ConjurationUtility
Mana:

Summon a wind blade, suitable for combat in a pinch.

Spell cost:
Summon Heavy Linen Bandage
Level 60
ConjurationUtility
Mana:

Summon 1 (L10) to 4 (L20) heavy linen bandages, suitable for healing wounds.

Spell cost:
Unlisted level
Backdraft
Level —
UnknownDebuff
Mana: 0

Causes a backdraft, knocking your target back.

Spell cost:
Chilled
Level —
UnknownDebuff
Mana:

Reduces Movement Speed 25%, decreasing Electricity Resistance by 10 for 3 seconds.

Spell cost:
Cloud of Steam
Level —
UnknownUtility
Mana: 0

Blinds your target with a Cloud of Steam.

Spell cost:
Consume Exceptional Manastone
Level —
UnknownBuff
Mana: 0

Consumes the Exceptional Manastone, granting 180 Mana at the cost of 260 Health.

Spell cost:
Consume Greater Manastone
Level —
UnknownBuff
Mana: 0

Consumes the Greater Manastone, granting 135 Mana at the cost of 200 Health.

Spell cost:
Consume Lesser Manastone
Level —
UnknownBuff
Mana: 0

Consumes the Lesser Manastone, granting 75 Mana at the cost of 120 Health.

Spell cost:
Consume Manastone
Level —
UnknownBuff
Mana: 0

Consumes the Manastone, granting 105 Mana at the cost of 160 Health.

Spell cost:
Consume Minor Manastone
Level —
UnknownBuff
Mana: 0

Consumes the Minor Manastone, granting 30 Mana at the cost of 45 Health.

Spell cost:
Hammer of the Heavens
Level —
ConjurationBuff
Mana:

Summon a Hammer of the Heavens, granting you a chance to activate Holy Smite on melee hits while equipped.

Spell cost:
Hammer of the Pious
Level —
ConjurationBuff
Mana: 30

Summon a Hammer of the Pious, granting you a chance to activate Holy Smite on melee hits while equipped.

Spell cost:
Hammer of the Righteous
Level —
ConjurationBuff
Mana: 10

Summon a Hammer of the Righteous, granting you a chance to activate Holy Smite on melee hits while equipped.

Spell cost:
Hammer of the Virtuous
Level —
ConjurationBuff
Mana: 60

Summon a Hammer of the Virtuous, granting you a chance to activate Holy Smite on melee hits while equipped.

Spell cost:
Mudslide
Level —
UnknownUtility
Mana: 0

Slows your target with a Mudslide.

Spell cost:

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