MnM Classes

Human Beastmaster

DPSMelee DPS

Human Beastmasters apply their trademark adaptability to the wild arts, approaching beast taming with an open mind that lets them bond with a wider variety of creatures than more set-in-their-ways races. Their rounded stats support both the melee and magical sides of the class equally well, and their willingness to learn from nature rather than impose upon it gives them an edge in taming diverse and dangerous companions. This versatility extends to their combat style -- a Human Beastmaster can shift between aggressive pet-tanking strategies and more cautious approaches depending on the encounter. In groups, they provide flexible DPS and utility, adjusting their pet's role to fill whatever gap the party composition needs most.

Human Beastmaster
Human

Versatile and ambitious, Humans are the most adaptable race in Eth-ur. They lack the specialized strengths of other races but compensate with a well-rounded stat distribution and access to nearly every class. Their determination and adaptability make them suited for any path they choose.

Beastmaster

Savage dual-wielding fighters bonded to the wild. Beastmasters channel primal spirits to shapeshift, tame wildlife, and heal wounds. They fight alongside loyal animal companions that absorb punishment while the Beastmaster delivers relentless melee damage. Their blend of pets, self-healing, and raw aggression makes them formidable solo and in groups alike.

Armor
Leather
Weapons
Most melee weapons
Solo Viability
Strong
Total Spells
66
Attributes
1Primary stat2Secondary stat3Tertiary stat|Solid bar = base   Faded bar = max
STR
20 / 271

Allows you to carry more, increases melee weapon damage and shield block amounts

STA
17 / 252

Increases health and reduces the chance to be dazed in combat

DEX
16 / 253

Increases hit rate and on-hit weapon effect frequency

AGI
18 / 25

Provides damage mitigation

INT
16 / 25

Increases mana pool size (if higher than WIS) and damage from offensive damage spells

WIS
18 / 27

Increases mana pool size (if higher than INT) and healing from healing spells

CHA
17 / 25

Reduces purchase price and increases sale price, helps commerce skills, and reduces charm break rate

Spell Statistics

By Classification

Pet
26 (39.4%)
Buff
16 (24.2%)
Utility
9 (13.6%)
Heal
7 (10.6%)
Damage
5 (7.6%)
Debuff
3 (4.5%)

By School

Conjuration
27 (40.9%)
Alteration
21 (31.8%)
Abjuration
6 (9.1%)
Unknown
5 (7.6%)
Evocation
3 (4.5%)
Might
1 (1.5%)
Martial
1 (1.5%)
Acrobatics
1 (1.5%)
Divination
1 (1.5%)
Available Traits

Major Combat15

Agile
Agility increased by 5% | Increase Agility by 50% for 15 seconds
Brawn
Strength increased by 5% | Increase Strength by 50% for 15 seconds
Charismatic
Charisma increased by 5% | Increase Charisma by 50% for 15 seconds
Cold Resistant
Base Cold Resistance +10; total Cold Resistance +15% | Removes all harmful Cold effects and greatly increases resistance to them for 15 seconds
Corruption Resistant
Base Corruption Resistance +10; total Corruption Resistance +15% | Removes all harmful Corruption effects and greatly increases resistance to them for 15 seconds
Dexterous
Dexterity increased by 5% | Increase Dexterity by 50% for 15 seconds
Disease Resistant
Base Disease Resistance +10; total Disease Resistance +15% | Removes all harmful Disease effects and greatly increases resistance to them for 15 seconds
Electricity Resistant
Base Electricity Resistance +10; total Electricity Resistance +15% | Removes all harmful Electricity effects and greatly increases resistance to them for 15 seconds
Fire Resistant
Base Fire Resistance +10; total Fire Resistance +15% | Removes all harmful Fire effects and greatly increases resistance to them for 15 seconds
Fortitude
Stamina increased by 5% | Become resilient, increasing Stamina by 50% for 15 seconds
Holy Resistant
Base Holy Resistance +10; total Holy Resistance +15% | Removes all harmful Holy effects and greatly increases resistance to them for 15 seconds
Intelligent
Intelligence increased by 5% | Increase Intelligence by 50% for 15 seconds
Magic Resistant
Base Magic Resistance +10; total Magic Resistance +15% | Removes all harmful Magic effects and greatly increases resistance to them for 15 seconds
Poison Resistant
Base Poison Resistance +10; total Poison Resistance +15% | Removes all harmful Poison effects and greatly increases resistance to them for 15 seconds
Wise
Wisdom increased by 5% | Increase Wisdom by 50% for 15 seconds

Minor Combat13

Abjurer
Your Abjuration skill starts at 10. Your Abjuration skill increases 25% faster. Abjuration spells protect allies from physical and elemental damage.
Alterer
Your Alteration skill starts at 10. Your Alteration skill increases 25% faster. Alteration spells heal and enhance allies, and hinder enemies.
Bludgeoner
Your Bludgeoning skill starts at 5. Your Bludgeoning skill increases 25% faster. You start with a Trainee's Staff instead of your default starter weapon.
Channeler
Your Channeling skill starts at 10. Your Channeling skill increases 25% faster. Channeling allows you to continue casting spells through enemy attacks and other interruptions.
Conjurer
Your Conjuration skill starts at 10. Your Conjuration skill increases 25% faster. Conjuration spells summon creatures and objects, and deal damage over time to enemies.
Cutthroat
Your Piercing skill starts at 5. Your Piercing skill increases 25% faster. You start with a Trainee's Dirk instead of your default starter weapon.
Deadeye
Your Archery skill starts at 5. Your Archery skill increases 25% faster. You start with a Trainee's Longbow, a Trainee's Hip Quiver, and 1000 Trainee's Arrows.
Defender
Your Defense skill starts at 5. Your Defense skill increases 25% faster.
Diviner
Your Divination skill starts at 10. Your Divination skill increases 25% faster. Divination spells disguise and obscure allies, and enhance their vision.
Evoker
Your Evocation skill starts at 10. Your Evocation skill increases 25% faster. Evocation spells deal direct damage and apply stuns to enemies.
Knife Thrower
Your Throwing skill starts at 5. Your Throwing skill increases 25% faster. You start with 1000 Trainee's Throwing Daggers.
Swordsman
Your Slashing skill starts at 5. Your Slashing skill increases 25% faster. You start with a Trainee's Scimitar instead of your default starter weapon.
Warrior
Your Offense skill starts at 5. Your Offense skill increases 25% faster.

Major Non-Combat4

Fast Metabolism
Endurance increased by 25%, but food is consumed 25% faster
Iron Lungs
Underwater air capacity increased by 200%, but Endurance decreased by 25%
Master Artisan
Carpentry, Blacksmithing, Jewelcrafting, Leatherworking, Pottery, and Tailoring skills increase 5% faster
Slow Metabolism
Food is consumed 25% slower, but Endurance decreased by 25%

Minor Non-Combat26

Alchemist
Alchemy starts at 25, increases 5% faster, and you start with a Trainee’s Mortar and Pestle
Blacksmith
Blacksmithing starts at 25, increases 5% faster, and you start with a Trainee’s Smithing Hammer
Bookworm
Start with an additional Trainee’s Spellbook
Brewmaster
Brewing starts at 25 and increases 5% faster
Carpenter
Carpentry starts at 25, increases 5% faster, and you start with a Trainee’s Construction Hammer
Chef
Cooking starts at 25, increases 5% faster, and you start with a Trainee’s Cleaver
Disenchanter
Disenchanting starts at 25, increases 5% faster, and you start with a Trainee’s Disenchanting Cube
Enchanter
Enchanting starts at 25, increases 5% faster, and you start with a Trainee’s Tome of Enchantment
Fisherman
Fishing starts at 25, increases 25% faster, and you start with a Trainee’s Fishing Pole and 20 Trainee’s Grubs
Fletcher
Fletching starts at 25, increases 5% faster, and you start with a Trainee’s Fletching Kit
Herbalist
Herbalism starts at 25, increases 5% faster, and you start with a Trainee’s Sickle and Trainee’s Herb Pouch
Jewelcrafter
Jewelcrafting starts at 25, increases 5% faster, and you start with a Trainee’s Jewelcrafting Kit
Leatherworker
Leatherworking starts at 25, increases 5% faster, and you start with a Trainee’s Leatherworking Kit
Lumberjack
Lumberjacking starts at 25, increases 5% faster, and you start with a Trainee’s Lumberjack Axe and Trainee’s Lumberjack Pouch
Medicine
Bind Wound starts at 25, Survival starts at 5, Bind Wound increases 25% faster, and you start with a Trainee’s Survival Kit and 20 Trainee’s Cloth Bandages
Merchant
Commerce starts at 25 and increases 25% faster
Miner
Mining starts at 25, increases 5% faster, and you start with a Trainee’s Mining Pick and Trainee’s Mining Pouch
Smelter
Smelting starts at 25 and increases 5% faster
Stonecutter
Stonecutting starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Stonemason
Masonry starts at 25, increases 5% faster, and you start with a Trainee’s Hammer and Chisel
Survivalist
Survival starts at 25, increases 5% faster, and you start with a Trainee’s Survival Satchel
Swimmer
Swimming starts at 25 and increases 25% faster
Tailor
Tailoring starts at 25, increases 5% faster, and you start with a Trainee’s Tailoring Kit
Tavern Regular
Alcohol Tolerance starts at 25 and increases 25% faster
Tinkerer
Tinkering starts at 25, increases 5% faster, and you start with a Trainee’s Tinkering Toolkit
Woodworker
Woodworking starts at 25 and increases 5% faster
Spell list
Filters

Multi-select per dropdown; Any skips that filter. Grouped by learned level.

School
Category
Level
Level 1
Bat Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a cloud of bats to temporarily fight alongside you.

Spell cost:
Bear Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a sleuth of bears to temporarily fight alongside you.

Spell cost:
Beetle Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a swarm of beetles to temporarily fight alongside you.

Spell cost:
Bestial Bond
Level 1
UnknownUtility
Mana: 25

Appeal to the senses of a target beast, bonding it to your side.

Spell cost:
Call Companion
Level 1
UnknownUtility
Mana: None

Beckon to your pet, calling it to your side.

Spell cost:
Crocodile Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a bask of crocodiles to temporarily fight alongside you.

Spell cost:
Fear Beast
Level 1
AlterationDamage
Mana: 20

Fears an animal target, causing them to run away in terror. Doing damage has a small chance to break this effect early.

Spell cost:
Jackal Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a pack of jackals to temporarily fight alongside you.

Spell cost:
Lull Beast
Level 1
AlterationDebuff
Mana: 10

Placates an aggressive beast, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.

Spell cost:
Pack of the Predator
Level 1
AlterationBuff
Mana: Innate

Awaken the hunter's instinct in your group, Increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60).

Spell cost:
Rat Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a swarm of rats to temporarily fight alongside you.

Spell cost:
Revive Companion
Level 1
AlterationHeal
Mana: 25

Rally your pet, returning it to life and restoring 20% Health.

Spell cost:
Snake Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a den of snakes to temporarily fight alongside you.

Spell cost:
Spider Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a cluster of spiders to temporarily fight alongside you.

Spell cost:
Strike
Level 1
MightDamage
Mana:

Violently strike your target, dealing 100% Weapon Damage plus an<br> additional 1 (L1) to 10 (L60) Physical Damage.

Spell cost:
Tarantula Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a cluster of tarantulas to temporarily fight alongside you.

Spell cost:
Throw
Level 1
MartialDamage
Mana: 0

Throw a throwing weapon at your target. Requires throwing weapon.

Spell cost:
Wasp Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a swarm of wasps to temporarily fight alongside you.

Spell cost:
Weak Heal
Level 1
AlterationHeal
Mana: 6

Weakly heals the wounds of a friendly target, healing them for 6 Health.

Spell cost:
Wolf Swarm Pet Tier 1
Level 1
ConjurationPet
Mana: 3

Entreat the wild, calling forth a pack of wolves to temporarily fight alongside you.

Spell cost:
Level 4
Kick
Level 4
AcrobaticsUtility
Mana:

Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds.

Spell cost:
Rat Swarm Pet Tier 2
Level 4
ConjurationUtility
Mana: 8

Entreat the wild, calling forth a swarm of rats to temporarily fight alongside you.

Spell cost:
Swarm Pet Tier 2
Level 4
ConjurationPet
Mana: 8

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 8
Disease Protection
Level 8
AbjurationBuff
Mana: 10

Wards your target from sickness, increasing their Disease Resistance by 5.

Spell cost:
Electricity Protection
Level 8
AbjurationBuff
Mana: 10

Wards your target from shock, increasing their Electricity Resistance by 5.

Spell cost:
Flameburst
Level 8
EvocationDebuff
Mana: 7

Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage.

Spell cost:
Minor Heal
Level 8
AlterationHeal
Mana: 9

Gently heal your target, restoring 10 Health.

Spell cost:
Patch Companion
Level 8
AlterationHeal
Mana: 25

Patch the wounds of your pet, restoring 40 Health.

Spell cost:
Spirit Frost
Level 8
EvocationDamage
Mana: 7

Rend your target with spiritual frost, dealing 3(L1) to 5(L4) Cold.

Spell cost:
Swarm Pet Tier 3
Level 8
ConjurationPet
Mana: 15

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 10
Command: Kill
Level 10
UnknownUtility
Mana: None

Call your pet into action, commanding them to perform a devastating attack.

Spell cost:
Level 12
Invisibility
Level 12
DivinationUtility
Mana: 20

Shroud a target group member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.

Spell cost:
Lesser Heal
Level 12
AlterationHeal
Mana: 20

Lightly heal your target, restoring 25 Health.

Spell cost:
Poison Protection
Level 12
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 5.

Spell cost:
Rat Form
Level 12
UnknownUtility
Mana: 50

Shapeshift into a rat, transforming your appearance for 1 hour.

Spell cost:
Swarm Pet Tier 4
Level 12
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 16
Berserker Spirit
Level 16
AlterationBuff
Mana: 5

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes.

Spell cost:
Flameburst
Level 16
EvocationDebuff
Mana: 15

Unleash a burst of fire upon your target, dealing 12 (L4) to 15 (L7) Fire Damage.

Spell cost:
Haste
Level 16
AlterationBuff
Mana: 10

Hasten your target, increasing their Attack Speed by 10% (L4) to 15% (L16) for 1 hour.

Spell cost:
Savage Spirit
Level 16
AlterationDamage
Mana: 5

Your pet channels a savage spirit, increasing their Melee Attack Speed by 10% and giving them a chance to proc Savage Claw, which causes a Damage Over Time Bleed Effect.

Spell cost:
Swarm Pet Tier 5
Level 16
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 20
Shrink Companion
Level 20
AlterationUtility
Mana: 20

Shrink your pet, reducing their overall size by 20% for 1 hour. This spell stacks up to two times.

Spell cost:
Speed of Wild
Level 20
AlterationBuff
Mana: 20

Infuse your target with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 60 minutes.

Spell cost:
Swarm Pet Tier 6
Level 20
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 24
Swarm Pet Tier 7
Level 24
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 28
Enduring Breath
Level 28
UnknownUtility
Mana: 30

Imbue the lungs of your target, granting them the ability to breathe<br> under water for 30 minutes.

Spell cost:
Swarm Pet Tier 8
Level 28
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 32
Berserker Rage
Level 32
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 30 minutes.

Spell cost:
Heal
Level 32
AlterationHeal
Mana: 40

Moderately heal your target, restoring 60 Health.

Spell cost:
Swarm Pet Tier 9
Level 32
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 36
Adrenaline
Level 36
AlterationBuff
Mana: 75

Haste your target, increasing their Melee and Ranged Attack Speed by 20% (L16) to 25% (L32) for 1 hour.

Spell cost:
Swarm Pet Tier 10
Level 36
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 40
Swarm Pet Tier 11
Level 40
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 44
Berserker Fury
Level 44
AlterationBuff
Mana: ?

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 10 for 30 minutes.

Spell cost:
Disease Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.

Spell cost:
Electricity Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes.

Spell cost:
Poison Resistance
Level 44
AbjurationBuff
Mana:

Wards your target from toxins, increasing their Poison Resistance by 15.

Spell cost:
Swarm Pet Tier 12
Level 44
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 48
Speed of Predator
Level 48
AlterationBuff
Mana: 25

Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute.

Spell cost:
Swarm Pet Tier 13
Level 48
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 52
Rapidity
Level 52
AlterationBuff
Mana:

Haste your target, increasing their Melee and Ranged Attack Speed by 30% (L32) to 35% (L48) for 30 minutes.

Spell cost:
Swarm Pet Tier 14
Level 52
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 56
Berserker Rage
Level 56
AlterationBuff
Mana:

Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 15 for 30 minutes.

Spell cost:
Greater Heal
Level 56
AlterationHeal
Mana: 170

Greatly heals the wounds of a friendly target, healing them for 325 Health. <br>

Spell cost:
Swarm Pet Tier 15
Level 56
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:
Level 60
Swarm Pet Tier 16
Level 60
ConjurationPet
Mana:

Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you.

Spell cost:

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